Magic Stone fun

Post/Author/DateTimePost
#1

Yunru

Mar 14, 2015 16:55:59
Asides from saying "Yo, rock slinger, you don't have to max your attack stat no more", Magic Stone looked pretty ordinary until I noticed this:

Magic Stone
Transmutation cantrip
Casting Time: 1 bonus action
Range: Touch
Components: V, S
Duration: 1 minute
You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the pebble, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the stone. If you cast this spell again, the spell ends early on any pebbles still affected by it.

#2

mellored

Mar 14, 2015 17:26:20
beyond allowing you to use Int/Cha instead of dex, i don't see any. even if you count it as a spell, you don't have enough bonus actions to make too much use of it.
#3

Yunru

Mar 14, 2015 17:48:48
In another train of thought, how well does Frostbite work with the EK? I'm thinking a combination of Frostbite, War Magic and Eldritch Strike to give high chance of them flubbing their next attack roll.
#4

OrwellianHaggis

Mar 15, 2015 6:23:22
I love this cantrip. Demons beware!
#5

Knight_Marshal

Mar 15, 2015 6:35:24

Yunru wrote:
#6

Yunru

Mar 15, 2015 6:54:34
Eldritch Strike gives them disadvantage. When you consider just how much disadvantage skews the probabilities, it doesn't matter what their Con saves are.

Consider:

http://anydice.com/program/52fb

Set it to At Least to show the chance of rolling X or higher. They've less than 50% chance of rolling above 11.