Magic Weapons impact

Post/Author/DateTimePost
#1

ZickZak

Sep 10, 2015 5:52:42

As the title states I wanna ask what the impact of Magic Weapons (+1 etc.) has on the game & the "fun" while at it? Magic weapon itself eliminates the need for adamantite / silver weapons and I heard +1 is really a lot and game-changing. Then again Druids / Monks, perhaps others, get magic "weapons" at, I think, level 6. We are lvl 10.

#2

Yunru

Sep 10, 2015 5:56:25
They're fun. Especially if your DM ocassionally gives you higher-level magic items but with curses attached.
#3

Ralif_Redhammer

Sep 10, 2015 8:46:13

Resistance to nonmagical attacks is the biggest thing you get out of a +1 weapon. Back in the day, when there were monsters that were outright immune to nonmagical attacks, I think you got even more out of a +1 weapon.

 

As far as fun, goes, I always prefer items that have a cool backstory or appearance. To me, that’s where the real fun comes in. It’s much more fun to say “I have the Blood Axe, a battle axe made from the frozen blood of a frost giant, wielded by the dwarven champions of old” than to say “here’s my sword, it’s +1.”

#4

strider13x

Sep 10, 2015 8:54:58
Agree with Ralif, story is more fun than numbers. Our party Dwarf is enamored with his axe that does max damage against wood (from LMoP) and roleplays disliking trees. If presented with a simple +2 axe I bet he would keep his current weapon. As to the effect I don't feel +1 to hit or AC is game breaking, more than that and challenges become too easy...
#5

worrgrendel1

Sep 10, 2015 9:35:44

I like the fact that some of the weapons are magical but give no +bonus to hit or damage and instead have other effects but still count as magical to bypass resistance. For instance, I put a Sword of Warning in as loot in my current campaign that the party is about to get to. I also like the tables in the DMG that you can give additional minor properties and history to the items as well. I've expanded the tables a bit and am finding that some of these minor properties make the item feel more magical rather than just "I have a +1 shield". The party Paladin (in full plate) has a magical shield (+1) that floats on liquid. Handy if he falls overboard or wants to surf across a pool of acid...

#6

Tempest_Stormwind

Sep 10, 2015 9:55:42

worrgrendel1 wrote:
(Reply to #6)

AaronOfBarbaria

Tempest_Stormwind wrote:
#8

Slagger_the_Chuul

Sep 10, 2015 22:41:06

strider13x wrote:
#9

Ralif_Redhammer

Sep 14, 2015 11:34:32

I absolutely loathe that sort of thinking. I had an issue with a campaign where the barbarian wanted to destroy magic items rather than let other PCs have them. I generally ruled that magic items weren’t so easily destroyed, and pretty much automatically let other PCs grab them back.

 

I tend to think that these sorts, rather than role-playing their character are just trying to instigate and cause trouble.

 

Slagger_the_Chuul wrote:
#10

CCS

Sep 14, 2015 14:43:22
+× to hit/damage magic weapons havent detroyed the game yet in 40 years.....

.

If anything the significance has been steadily eroded edition to edition.

Its to the point where you don't NEED even just the "magic part of a weapon to harm certain things anymire. You just shrug & do 1/2damage.....