making a better Can opener. (Elderitch Knight Op)

Post/Author/DateTimePost
#1

jeremyc13

Oct 23, 2014 23:36:38

Hey!

So I am trying to port a legacy character into 5e/Next (Are we calling it Next still?)

Since Elf isnt a terrible option (Ive been playing this guy in pathfinder and elves jsut do not do it for the style Ive been running him as a Human) for this I was looking at porting it as an Elf, buuuut human isn't terrible. (Assume Variant, as otherwise its just not useful.)

I am going to use point buy, just because it should always be legal. Annnnnnd yeah. My first 5e character. @_@

 

 

Tiefling would also be awesome, but short of an alt stat block for them coming out it looks like a terrible choice for an Eldeitch Knight.

 

Im a big fan of Str at the attack stat, but Dex isnt necceserily bad.

#2

jeremyc13

Oct 24, 2014 0:26:54

Arranis

Level 1 Fighter (EK) Unchoosen Background, High Elf.

 

Str: 10
Con: 14

Dex:14(+2)= 16

Int: 3(+1)=14

Wis: 12
Cha: 10



HP:12

Weapon: Scimitar
Armor: Scale (14+2dex)


Cantrip: Firebolt (From High Elf)

Dueling

(Annnnnd I think that is all the main choices and taking the best advantage of the stats.)

 

#3

cowleymen

Oct 24, 2014 1:11:56

Rapier gets you a d8 instead of d6, unless there is a specific reason for wanting slashing damage over piercing. Just find a feature that lets you tell your story the best, becuase every background gives you two more skills, two languages or tools/sets. If your playing Adventure league you have to pick one of the pre gen background features, though you are allowed to use the listed variants from PHB as well

#4

jeremyc13

Oct 24, 2014 1:23:41

Rapier it is!

:D

 

#5

cowleymen

Oct 24, 2014 3:08:14

glad to help, what is his story?

#6

IxidorRS

Oct 24, 2014 6:58:31

I'm running something similar in AL, though I chose to go 16/16 so I'll probably blast more than you do. Reflecting, maybe I should have boosted CON more since you'll mostly want to take buff/debuff spells. I chose to go with Acid Splash due to the multi-target potential and for situations where a save spell made more sense than a spell attack. It's come in handy a few times, but I'm more likely to attack.

 

Also, I'm surprised at Scale Mail over Studded Leather. You're likely going to boost your DEX to 20 by the end of your career. You can also use a shield, though you have to shuffle a bit for somatic spells until you take the War Caster feat, which you absolutely should. You can manage without it if you're DM will allow you to shuffle your equipment more, but the benefits are so good I don't see why you'd pass it up. Anyway, back to the armor. Studded Leather w/ Shield is13+5+2=20 vs Scale Mail, with Medium Armor Master, and Shield is 14+3+2=19. You can get a 20 if you pick up Half Plate at some point. I'll be sticking with Studded Leather throughout my career as I don't like Stealth DA. I'm still starting at 17 AC with a shield.

 

War Caster, Medium Armor Mastery (if you stick with medium armor), Sentinel and Shield Master are all good feats for the build. Shield Master clashes with your cantrip+attack class feature, but you'll have turns where you want to only use weapon attacks. It's been debated that you could maybe use your bonus action before attacking so that you could prone and then get a fantastic number of attacks in one turn when you factor in Action Surge, Extra Attack, and Haste. At level 13 after a turn casting Haste, you can drop 7 attacks  (Action for 3 attacks, Action Surge for 3 Attacks, Haste Action for 1 Attack)plus the bonus action Shove. If you're allowed to use the bonus action first, that gets very, very sweet.

 

I'm guessing this was based on something like a Sword Mage, so I can understand why you might not want to take a shield, to keep with prevous incarnations. I should note that the Dueling Fighting Style current wording does allow you to take a shield in your off-hand as it states only that you are wielding no other weapons. Shields are not defined as weapons in this game.

#7

mellored

Oct 24, 2014 7:12:17

IxidorRS wrote:
#8

Corran21

Oct 24, 2014 7:43:00

mellored wrote:
#9

IxidorRS

Oct 24, 2014 7:51:44

mellored wrote:
#10

mellored

Oct 24, 2014 8:14:52

Corran21 wrote:
#11

Corran21

Oct 24, 2014 8:28:13

IxidorRS wrote:
#12

IxidorRS

Oct 24, 2014 8:37:17

Corran21 wrote:
#13

mellored

Oct 24, 2014 8:38:33

IxidorRS wrote:
#14

IxidorRS

Oct 24, 2014 8:42:45

mellored wrote:
#15

Corran21

Oct 24, 2014 8:48:04

IxidorRS wrote:
#16

mellored

Oct 24, 2014 8:51:06

IxidorRS wrote:
#17

Corran21

Oct 24, 2014 9:10:16

mellored wrote:
#18

jeremyc13

Oct 24, 2014 10:01:50

The Character as I've built him in my legacy format, isnt big into stealth. If he was, I would have gone the arcane trickster route.

 

#19

IxidorRS

Oct 24, 2014 10:09:42

jeremyc13 wrote:
#20

jeremyc13

Oct 24, 2014 10:38:08

Right. That'll defenitely be in the plans as Disadvantage on stealth sounds like a pain.


Also I was/am considering making a custom class as an alternative. Having a EK built is still important of course because I cant gurantee a GM being cool with a custom class.

I think the ground rules are pretty solid. Doing the 2 attacks like the normal warrior model, going to use the Warlock casting style.He'be given Int for attack roles with Heavy blades (annnnd yes that is based on the 4e Swordmage) as well as an Arcane pool feature based on the Pathfinder Magus, which is going to follow the Champion dice pool situation, and they will increase in size over level. He is getting the EK abilities to swing when he casts (at an earlier progression) And he is going to get the Duskblade ability to cast in melee without issue.

Im unsure what I'll do for his capstone, but I am thinking of giving him Unarmored defense (but with Int. Or go "light armor defense" and have it be like Swordmage/Blade Singer warding from 4e.)

#21

IxidorRS

Oct 24, 2014 12:41:24

jeremyc13 wrote:
#22

jeremyc13

Oct 24, 2014 13:27:09

Ok So My Magus (its the class name I am most comofrtable with)

level 1:

Prof Bonus +2, Unarmored and Spellcasting.    Cantrips Known: 2, Spells known 2, Spell Slots 2, Spell level: 1 Spell advancement follows Warlock exactly, except that the number follows the barbarian Rage per day (Does NOT end in unlimited, but in 6)

Unarmored Defense: While wearing no armor your AC is 10+dex +int
Special: Blades can be used as an Arcane focus. (Dagger, Short, Scimitar, Long, Rapier.)

Level 2: Fighting Style (Dueling) Inteligient Blade Master (You may substitute Int for Str or Dex when making attack roles and damage rolls)

level 3: War Magic
Level 4: Ability Increase
Level 5: Extra Attack
Level 6:Arcane Pool

 

Arcane Pool: The Magus gets a pool of hit dice that he may spend, as a free action. When he does he roll one of these die, and add it+ his int mod to damage for 3 turns. These do not stack, but otherwise he can use them as often as he likes. They refresh only on a long rest. At level 10, he may choose to have this damage count as force, fire, shock, cold, or necrotic. the pool equals 2+ his Int score.

 

Level 7: Spell Recall: The Magi may expend a Pool hit die to regain the use of any one spell slot he has used this encounter. Or the use of his Arcanum (the 6-9 spells that will be daily for him.) as they become available to him. For the arcanum, he may only recall them once/day.

 

Level 8: Ability Score increase

Level 9:  Spell Defense. Magus no longer takes any penalty for casting in combat.

 

Level 10: Ability score increase (He gets just the one from his fighter parent class. Otherwise its as normal.)

Level 11:Extra Attack (2) (His final extra attack.) arcana level 6
Level 12: AS improvment
Level 13: Arcana (level 7)

Level 14: Elderitch Strike
Level 15: Arcana 8th level, Arcane Strike

                Arcane Strike, When making a spell attack in melee (Such as shocking grasp) he may make it as part of a weapon attack as a bonus action. The damage die have advantage. (roll total, roll total again, use higher.)

 

Level 16:AS improvement
Level 17: Arcana 9
Level 18:-

Level 19: AS I
Level 20: Ultimate Magus (Int increases by 4, cap for Int increases to 24.)



I think this is a little on the over side still. But its a functional caster with a smaller spell pool then the dedicated casters, and is a proficient warrior that doesnt make the EK obsolete, just offers a different gradient level.
 

#23

jeremyc13

Oct 24, 2014 17:51:12

ive moved this discussion over to

http://community.wizards.com/forum/player-help/threads/4156336