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| #1YunruSep 01, 2015 11:57:08 | Natural Manipulation: Starting when you choose this origin at 1st level, you have an inherent understanding of magic. Choose one Metamagic option to gain, and you can use it for one less Sorcery Point than listed.
Superior Manipulation: Starting at 6th level, when you use a Metamagic, you can pay double the Sorcery Points to enhance the effect. An enhanced Careful Spell doesn't affect the choosen creatures; An enhanced Distant Spell treats the base range as if it were already increased; An enhanced Empowered Spell grants you advantage on the damage roll; An enhanced Extended Spell has its duration quadrupled, to a maximum duration of 24 hours; An enhanced Heightened Spell gives one target of the spell disadvantage on all saving throws made against the spell; An enhanced Quickened Spell can be cast without an action, but is treated as if you cast a spell as a bonus action; An enhanced Subtle Spell has no visible effects, and requires no components; An enhanced Twinned Spell can target up to three creatures within range.
Complex Manipulation: At 14th level, you can apply any number of different metamagics to a spell, as long as you have sufficient Sorcery Points. Additionally choose a second metamagic and reduce it's cost by 1.
Body of Magic: Beginning at 18th level, your 1st level spell slots recharge on a short or long rest. Additionally, choose a third metamagic and reduce its Sorcery Point cost by 1.
Not too thrilled by Body of Magic, and wish Superior Manipulation could be worded easier. |