Minor Illusion Question

Post/Author/DateTimePost
#1

Asyrin

Jun 24, 2015 19:58:57

Can someone tell me why this wouldn't work?

 

I cast minor illusion as an impenetrable inky black ball around the goblin's head.

<rogues goes next>

My target is effectively blinded by the illusion. Advantage and sneak attack.

 

If the monster went inbetween there, it could simply walk out of the illusion, of course....but does that make minor illusion essentially a cantrip that reads "Give all attacks against target creature advantage until that creature's turn"?

#2

Ashrym

Jun 24, 2015 20:33:00

 

Physical interaction reveals it to be an illusion and combat is constantly in motion. A goblin wouldn't be standing perfectly still without moving his head until his turn in initiative. I would not allow it.

#3

CaptainPicard

Jun 24, 2015 20:39:03

Asyrin wrote:
#4

Macv12

Jun 24, 2015 20:43:51

It's more reliable to make an illusion of a rock around the rogue, which makes only them unseen to everyone else, rather than every attacker unseen to one target. You might have an issue with that being an implausible illusion and enemies seeing through it relatively quickly, but in principle it works.

 

Of course, a 5x5ft cube would be a better version of what you're suggesting. Since it only works until the target's next turn, I'd say it's a fair representation of a brief moment of the goblin thinking "who turned out the lights?!" before catching a knife with his chest. Don't recall how MI works at the moment, but I'd probably give the target a WIS save against it when used in this way.

#5

Treantmonklvl20

Jun 25, 2015 6:40:17

Macv12 wrote:
#6

FatherLiir

Jun 25, 2015 6:54:51

CaptainPicard wrote:
#7

Noctaem

Jun 25, 2015 7:38:40

FatherLiir wrote:
#8

Sorsohka

Jun 25, 2015 9:16:09

Asyrin wrote:
(Reply to #6)

Clutchbone

FatherLiir wrote:
#10

ChrisCarlson

Jun 25, 2015 12:30:10

Clutchbone wrote:
#11

Asyrin

Jun 25, 2015 17:47:30

The physican interaction is a good point....so make it a floating 5 foot box on the very edges of the square the goblin occupies. In the course of normal movement, the goblin doesn't leave his 5 foot square except on his turn. Tell your rogue it's an illusion and it becomes possible for her to see through it.

 

 

(Reply to #11)

Ashrym

Asyrin wrote:
(Reply to #12)

Macv12

Ashrym wrote:
#14

FatherLiir

Jun 26, 2015 7:32:23

ChrisCarlson wrote:
#15

Lilika

Jun 26, 2015 9:28:21

My normal use of the spell is to make an illusion of something that would normally be in the place I'm in.  For example an extra barrel, a bush, a boulder, or such, this works better when you have a turn to set it up.  Then I hide behind it and shoot or cast spells behind it with advantage and enemies have disadvantage to attack me, until they investigate or touch it.  

 

Also you can pretend to make a magic wall of some kind (just a small one), such as a small fog cloud or smoke cloud.

#16

SterlingRat

Jun 26, 2015 12:20:46

My DM and I agreed - using Minor Illusion in combat for a variety of effects that would all basically result in Advantage/Disadvantage on one melee attack or Advantage/Disadvantage for one character's ranged attacks is both balanced and a darn fine use of a cantrip. If you can do more with it, it starts to be the best cantrip in the game. Less than that and it's useless in combat and of limited use out-of-combat.

 

You can go ahead and describe whatever crazy effect you want, but it's going to boil down to "grant advantage" or "impose disadvantage". If you make the description really good, an inspiration die might come your way... but the end result of the spell isn't going to change much.

(Reply to #5)

FrogReaver

Treantmonklvl20 wrote:
#18

Lilika

Jun 26, 2015 12:40:30

I feel the Free Object interaction makes the Minor Illusion balanced, if a ranged enemy wants to stay at disadvange so be it, but most enemies will engage the rogue and realize that whatever it is, is an illusion when they touch it.

 

Also it takes a full action to cast, so casting it in the middle of combat isn't really optimal in terms of damage, it's a good set up spell for a rogue for sure though. In my opinion it makes the gnome competive against variant human, wood elf and halfling options.

(Reply to #13)

Ashrym

Macv12 wrote:
(Reply to #19)

Macv12

Ashrym wrote:
#21

Lilika

Jun 26, 2015 19:23:04

The issue is whether an ally can see through an illusion without spending an action for investigation or touching it.

 

I do see some logic in this, but on the other hand if a crate popped out of now where, and the rogue shot through it as if it didn't exist, I think the monsters would be able to assume it was an illusion and not have to roll as well.

 

Maybe this is the way it should be, even though its much easier to just apply the investigation check or touch rule.

(Reply to #20)

Ashrym

Macv12 wrote:
#23

Treantmonklvl20

Jun 27, 2015 10:54:45

Macv12 wrote:
#24

Treantmonklvl20

Jun 27, 2015 11:02:30

FrogReaver wrote:
#25

Psikerlord

Jun 27, 2015 19:25:54

If you want to grant adv to an ally rogue, rather than muck around with minor illusion, just use the help action. It automatically works and cant be disbelieved or counterspelled.

 

 

#26

KaptainKrunch

Jun 27, 2015 21:26:17

This thread reminds me of the 1st edition argument about "Create Water" that went around with my group of friends. Granted this was YEARS ago when we were early teenagers, so I have no idea how much water these debates hold.

 

But the question was asked "Can I create water and have it appear inside the enemy's brain case?" (Thus instantly killing the target with a 1st level spell.)

 

 

I think at a certain point the what's possible within the realms of the flavor needs to be ignored for the simple balance of the game's mechanics. Blindness is, unfortunately, difficult to pull off under normal circumstances, and to be able to do it at-will with a cantrip seems a little off to me.

 

 

Psikerlord wrote:
#27

Treantmonklvl20

Jul 01, 2015 8:20:02

KaptainKrunch wrote: