| Post/Author/DateTime | Post |
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| #1SycoSurferSep 08, 2014 9:56:15 | I have just been invited to join a 5th ed. Game. I have skimmed the game and like what I see, but haven't really looked deep into it cause I wasn't sure when I would get to play. Then surprise a friend invited me to a game and now I'm scrambling around trying to figure out what to do...
Group makeup Cleric- healer/caster fighter- melee damage ranger- ranged damage I believe bard- not sure how it is getting played usually support buff and heal? paladin- melee tank not sure if he will be there missed a few game sessions
so the classes are basically covered and I'm wide open to be whatever.
I rolled decent stats with 15,14,13,12,10,9.
I planned on playing a half Orc just cause of personal preference.
I like the open hand monk, the thief rogue, the pact blade warlock fiend, circle of moon Druid, and necromancer, divination, or evocation wizard.
Im not not sure how viable the warlock is with only 2 spells up to lvl 10 even if you can use enhancements on them to make them more powerful.
I don't know enough about the CR ratings of monsters to know if the moon Druid shape shifter is a good melee option or just used for versatility here and there. Just seems with a CR 2 vs. a lvl 9 encounter might be under powered. However, like I said new to system not sure how it will work.
I like aspects of the wizard, but don't want to rely on undead summons as a necromancer with a cleric and paladin in party.
So I'm just curious if anyone can give me some feedback on the Druid and warlock or if anyone thinks I should lean towards monk, rogue, or wizard... Any info would be greatly appreciated. Thanks in advance!
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| #2melloredSep 08, 2014 10:35:55 | Warlocks (thieves, and monks) are at-will damage with some utility. Seeing as you have a fighter, ranger, you probably don't need more at-will damage.
Moon druid is best used as a tank. Beast form adds alot of "temporary" hit points, and they still can blast if needed. Clerics, fighter, and potentially the paladin all tank well, so that's not needed either.
Overall i suggest a wizard of some kind. They all come with alot of utility which your party is potentially short on, and you can adjust to the party/situation.
Necromancers add alot of at-will damage with their undead, but the fighter and ranger also cover this. Divination will add support, though the cleric and bard likely have this covered. Evocation will add burst and blast, though the cleric and ranger can do some as well.
Of course, the real answer is whatever is most fun for you. |
| #3CaptnqSep 08, 2014 11:23:53 | How creative are you?
Conjuration Wizard can create any object that fits in a 3'x3' cube up to 10 pounds that is non-magical. It will glow slightly. It lasts an hour. Note, you just have to SEE the object to make a copy. Like... oh... your spellbook (non-magical in 5th). That's right, you can never have your spellbook stolen, because you can recreate it at will. In fact, walk through a library. Copy any 10 pound book you see. If a book isn't 10 pounds, rip it in half. NOW it's under 10 pounds. Who needs knowledges? I can make any book I've ever SEEN the cover of.
Get a spy glass. See someone a mile away. Copy the note out of their hand. Copy their shield to see the crest clearly. Copy their hat and see what their headsize is. Copy their boots to get the shoe size so you can leave fake tracks. Copy their belt to see what pouches they have.
Make a small weapon. Make a bolt for a crossbow. Make acid. Make a coil of rope. Make a suit of leather armor.
Note, the material disappears if it takes one hit point of damage. But since you can't sunder in 5th edition, armor and weapons cannot be targeted for damage while in use.
By far the most useful 2nd level power in the game. Down right broken if you ask me. |
| #4alienuxSep 08, 2014 11:40:34 | I'm partial to rogues, myself, and seeing as there isn't one in that group, could be a good addition. |
| #5SycoSurferSep 08, 2014 14:21:14 | Are the warlocks at will damage steady at higher lvls? Seems like the Eldrict Blast will lose pace at higher lvls. And with only 2 other spells it seems like it falls behind other casters. Will the Pact blade be solid melee damage? It all seems like it is just a little of this and that but less than anything that would really be helpful.
Same with Druids are they still useful after you lvl up to 6 or 9 when you have a lvl 9 encounter. I'm not familiar enough with the system to know if it works at higher lvls. I don't want to play for 3 lvls and like it then 3 months from now I'm useless.
im pretty breezy on characters. I can play support or heals or damage... I have fun with the interaction and ppl so it's really no biggie to play whatever I just want to be useful lol |
| #6Sword_of_SpiritSep 08, 2014 16:54:54 | Warlock spell slots recharge on a short rest. So the amount of short rests you can expect in a day has a huge impact on how effective a warlock potentially is. Ask your DM how many short rests he expects the party to be taking each day. Press him (politely) if he doesn't offer any thoughts. Tell him you're considering a warlock and you need to know how often you will have short rest opportunities.
Also, if you use the cheesy overpowered version of Agonizing Blast adding damage to each individual bolt of Eldritch Blast, it is crazy good. I'm a DM that almost never nerfs a power that says it works a certain way, but in this case I make an exception and only allow Agonizing Blast to apply to the first successful hit of the casting. It's that good.
From what I can tell you really have to devote a lot of resources into making the bladelock keep pace with Eldritch Blast. A really sweet magic item, like a flametonge from the playtest, would help though.
I'm not expert on druids (or warlocks for that matter--so someone can probably provide more insight on my prior ideas), but I don't see any issue of them losing usefulness.
In general, there are few, if any, really "bad" class or character choices in 5e. All of the classes are well-enough designed to provide positive contribution to the group, so it's really more about what you'd like to play. Were I in your position I'd play a wizard, druid, or warlock, or maybe a sorcerer, just to add in a bit more spellcasteryness to the party. |
| #7SycoSurferSep 08, 2014 18:50:07 | I haven't had an opportunity to get the PHB yet. I wasn't going to buy it unless I was defenitely playing in a game. So I guess the PDF I have is incorrect with Warlock spells refreshing only after a LONG rest.It seemed pretty underpowered when I was reading over it I didn't understand why so many people thought it was great since I thought you only got 2 spells a day besides a few cantrips lol... So If I stay warlock and have frequent use of spells casting would be more useful than I thought so would a Pact of the Tome be better than Pact of the Blade? If so are there any suggested cantrips besides Eldrict Blast? |