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| #1Howie411Jul 19, 2015 14:05:45 | So I'm pretty new to DnD and decided to play a Sorcerer, (5e) but I'm confused about a few things I'm hoping someone can help answer for me.
So I've choosen a Half Elf for my class, but I'm a bit confused on how the whole bloodlines falls into playing. (Is this the same as if I pick Draconic vs Wild Magic ?)
Everything I've read says you need to pick a dragon bloodline. But wouldn't this mean I needed to pick a dragonborn for my race? Can someone explain the difference between the class and the bloodlines and how I even seperate that out on the character page?
What background should I pick and how much effect does that have on the character?
Thanks, in advance.
This is hoew my char. turned out at level 1 if I made him correct:
Initiative 2 HP 9 Speed 30 Hit Dice 1d6 Armor Class 15 Proficiency +2
Strength 8 (-1) Save - 1 Dexterity 14 (+2) Save +2 Constitution 15 (+2) Save +4 Intel 10 (0) Save 0 Wisdom 12 (+1) Save +1 Charisma 17 (+3) Save +5
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| #2bidJul 19, 2015 15:12:15 |
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| #3MechatarrasqueJul 19, 2015 15:29:44 | First, in most settings you don't need to be a dragonborn to be a sorcerer. At some point in the past something happend to some dragon eggs and a separate race of dragonborn came into existance. If a shape-changed dragon had sex with a humanoid, the offspring wouldn't be a dragonborn, but it might be a dragon bloodline sorcerer that looks like a regular member of the humanoid race* or it might be a half dragon that looks like a more dragon-y dragonborn. Alternatively, there might not be any sex involved: for example, a person might be splashed with dragon blood or hang around a dragon's cave too much or done the dragon a favor, and got turned into a dragon bloodline sorcerer.
*--the sorcerer thing might not show up for a couple of generations.
Second, there are sorcerer options other than dragon bloodline. The PHB has the chaos sorcerer, and if your DM is okay with taking stuff from Unearthed Arcana articles, there is also the favored soul sorcerer and the storm sorcerer.
Background is mostly for roll playing, but it does add some gear and skills. 5e isn't like previous editions with skill points, you either have the skill or you don't. If there is a skill you think you will use and the sorcerer doesn't give that to you, you might want to consider picking a background that does. |
| #4SorsohkaJul 20, 2015 10:54:56 | I will not repeat what other already sais since they already explain it pretty well.
Dragon sorcerer: give you more survivibility (extra AC, extra HP, resistance to one nergy type etc...) and wings at level 14 allowing you to fly which is pretty cool. Adding your charisma bonus to spell of your dragonic elemental is nice, but is insignificant since the errata when WoTC said: Sorcerer no longer deal any damage, they exist only to twin cast concentration spell and kill cannon fodder minion with AoE spell. So don't worry too much about elemental affinity.
Wild magic sorcerer: give your sorcerer the ability to be a ticking time bomb, to be unreliable and dangeroud to your own party. when you cast a spell or regain ome of your abilities, you roll randomly on a table to see if a random effect happen, Those random effect can be extremly beneficial (if you die within the next minute you get reincarnate automatically, or regain HP every round) they can be funny but without real effect (skin turn blue or you get a feather beard) or they can be simply nasty and deadly (cast fireball center on yourself, become a potted plant, etc...)
As I said, your main roll is using the metamagic Twinned cast and twin powerfull concentration spell allowing you to do stuff that no one else can hope doing but twin casting metamagic is somethign that all sorcerer obtain so your subclass have no effect on it (well except wild magic sorcerer, if you cast fireball centered on yourself, you might loose the concentration on your spell) Generally you will want to twin cast haste on the fighter or barbarian or twin cast greater invisibility on the rogue and monk, or twin cast hold person on the 2 brute you are facing.
Concentration spell are spell that you use your "concentration slot" and you can only have 1 concentratin spell active at a time. Twin spell allow you to have 2 targets with a single spell, while all other caster generally only have 1 targets with a concentration spell, making you the most powerfull support/controller in the game IMHO.
For your stats you might be better serve with: Str: 8 : useless, you are a sorcerer not a melee combatant Dex: 13(+1 racial=14): good AC, good initiative and good reflex sav, all good thing for you Con: 13(+1 racial=14): higher HP count and better save against fortitude, the nasty spell that can take you out of the fight easily Int: 13: you need 13 intellect to multiclass wizard later. the last 2 level of sorcerer are completly useless, so might as well multiclass into somethign good. Wizard will allow you to get diviner subclass and to roll choose twice per day if you spell succeed or if the enemy fails. those 2 wizard level won't affect your spell per day progression (but will impact your spell know at lower level, so I suggest to take those 2 wizard level at level 15-16) wizard will also give you access to rituals, and will allow you to learn higher level spell with your sorcerer spell known, and use your wizard spellbook for the low level non Intellect depend spell (like mage armor, shield, magic missile) Wis: 13: (13 will allow you to take resilience Wisdom (at level 12), which will protect you against nasty wisdom save and will increase your wisdom to 14(+2) Cha: 14(+2 racial=16) this is your main stat. 16, then at level 4 you take +2 Cha to get 18, then at level 8 you take +2cha again and reach the cap of 20 in Charisma.
If you play homegame, then you can ask your DM for access to unearthed arcana and see stormborn and favored soul, you might liek them, but if you play Adventure League, then you are stuck with Dragon and Wild magic sorcerer.
You can go look at the guide collection in the player help forum (http://community.wizards.com/forum/player-help/threads/4138726), there is 2 good guides about sorcerer in there. they are a little outdate (last time I saw them) since they didn't include teh errata modification, which greatly impacted the fire dragon bloodline effectiveness nerfing him back down to the abyssal state the other subclass option were (damage wise, but they are still very effective for twinning concentration spell) |
| #5FunkySpunkJul 20, 2015 11:04:41 |
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| #6YunruJul 20, 2015 11:12:54 | It's a troll that's tried to hijack three threads including this one. One successfully. |
| #7jaappletonJul 20, 2015 11:37:12 | I believe that person is referencing how your Charisma mod only applies to one damage instance of the spell for Draconic bloodlines. So it no longer applies to each individual ray blast for Scorching Ray using Fire Dragon bloodlines. Which, apparently, is the end of the world. |
| #8FunkySpunkJul 20, 2015 13:03:52 |
LOL.
BTW, I've given up on people knowing the difference between "there, their, and they're" and "to, too, and two" on the Internet, but can we please all acknowledge the difference between "roll and role" on an RPG forum? |