New Spell

Post/Author/DateTimePost
#1

arnwolf666

Aug 24, 2014 1:08:11

I really have nothing against the new spells in the game after some playtesting.  Even Stoneskin is fine providing they don't have every NPC in the game carrying magic weapons.  And I think it is a great opportunity to limit magic weapons in the settings.  I would like to suggest the following as a spell for feedback from people really knowledgeable about the game.  This game has no way to deflect or gain immunity to a weapon attack, though it does to many spells.  I think this is a viable alternative that allows wizards to stop arrows in front of him, and deflect a weapon attack from doing any damage.  I really wanted a spell like this in the game that doesn't ruin the overall playstyle already in the game.  So here is my suggestion.

 

Deflect
4th level Abjuration
Casting Time: Reaction
Range: Self
Components V,S,M
Duration Concentration up to 1 minute

 

You deflect attacks that are from projectiles, weapons, and natural attacks that deal
slashing, piercing, and bludgeoning damage if you succeed at a concentration check
versus DC 10 or half the damage of the attack.  The Material Component is a vial held
up to the sunlight of the rising sun while incantations are made.  Thus this spell can only
be cast once per day. The vial is broken upon casting and loses its stored energy at sunrise
the next day.  This spell may only deflect 4 attacks.

At Higher Levels: Each spell level higher than fourth level allows an additional attack to be
deflected.

#2

Captain_Kobold

Aug 24, 2014 5:48:04

The DC of the concentration check: I think it should state "DC 10 or half the damage of the attack, whichever is higher."

It potentially stops quite a bit of damage. Personally, I'd make it require your Reaction to deflect an attack, so you can only deflect one per round.

 

I don't think that the 1/day requirement is neccessary.

#3

Swamp_slug

Aug 24, 2014 6:15:36

What do you mean by the term "deflect"? If you want the spell to grant immumity to weapon attacks then you need to state that.

 

It seems to me that the spell doesn't seem to know what it is. It's a reaction spell that lasts for Concentration (up to 1 minute) but can only be cast once per day.

Personally I would go with one of the following versions:

 

Deflect

4th-level Abjuration

Casting Time: 1 Reaction, which you take when you are hit by an attack that deals bludgeoning, piercing or slashing damage

Range: Self

Components: V, S

Duration: Instantaneous

 

You gain immunity to the damage from the triggering attack.

 

Or

 

Deflect
4th-level Abjuration
Casting Time: 1 Action
Range: Self
Components: V, S, M
Duration: Concentration, up to 1 minute

 

Unti the spell ends, you gain immunity to bludgeoning, piercing and slashing damage. Once this spell has affected four attacks against you, the spell ends.

 

At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, then number of attacks affected increases by one for each spell slot aboove 4th.

 

 

The first spell compares with Shield in function and therefore feels weak for a 4th level spell. Shield is therefore the superior spell especially as it applies to all attacks against you until you start your next turn and is a signficant increase in AC, potentially turning multiple hits into misses. 

 

The second spell compares directly with Stoneskin. Stoneskin applies Resistance to all nonmagical bludgeoning, piercing or slashing damage for up to 1 hour and consumes 100gp in material components for each casting, this spell applies immunity to 4+ attacks for 1 minute and is self only. Take your pick as to which you think is better.

 

 

 

#4

arnwolf666

Aug 24, 2014 11:22:06

Deflect
4th-level Abjuration
Casting Time: Reaction
Range: Self
Components: V, S, M
Duration: Concentration, up to 1 minute

 

Unti the spell ends, you gain immunity to bludgeoning, piercing and slashing damage.
Once this spell has affected four attacks against you, the spell ends.
The Material Component is a vial held up to the sunlight of the rising sun while
incantations are made.  Thus this spell can only be cast once per day before the next sunrise.
The vial is broken upon casting and loses its stored energy at sunrise the next day
 

At Higher Levels: When you cast this spell using a spell slot of 5th level or higher,
the number of attacks affected increases by one for each spell slot above 4th.

 

 

 

This will be the version I go with, thanks for the feedback and suggestions.

(Reply to #4)

NN1

arnwolf666 wrote: