New Warlock Invocations, updated 05/28

Post/Author/DateTimePost
#1

pupoochi

Sep 14, 2014 23:45:17

Hi guys, for all of you Warlock lovers out there, here's a few "new" invocations while we wait for Wizards to release more...

 

 

 

Demonic Toughness

Prerequisite: Fiend Patron

 

You gain proficiency in CONSTITUTION saving throw, and you increase your maximum hit points by 1 point per level.

 

Piercing Gaze

Prerequisite: Archfey Patron

 

You have advantage on Intelligence (investigation) check to disbelieve illusion spells and gain proficiency in the perception skill.

 

Swiftness of the Fey

Prerequisite: Archfey Patron

 

Your speed increase by 10 feet, and you gain proficiency in the acrobatic skill. 

 

Voidsense

Prerequisite: Great Old One Patron

 

You gain Blindsight up to 20 feet.

 

Mental Discipline

Prerequisite: Great Old One Patron

 

You gain advantage on your WISDOM saving throws.

 

Hideous Blow

Prerequisite: Eldritch Blast cantrip, Pact of the Blade feature

 

You can cast Eldritch Blast through your weapon. As an action, you cast the spell into your weapon. The spell stay in the weapon until you release it with a melee attack, or up to 1 minute. When you hit, the target take both your weapon damage and the Eldritch Blast damage. If you have multiple attacks, and more than one beam (level and up) you can use one beam per attack. If you creates more beams than you have attacks per round, the extra beams are lost.

 

Spiderwalk

Prerequisite: 6th level

 

You can cast Spider Climb on yourself at will, without expending a spell slot or material components.

 

Swamp Witch

Prerequisite: 9th level

 

You can breath underwater indefinitely.

 

Creature from the Pit

Prerequisite: 7th level

 

You can cast Evard's Black Tentacules once using a spell slot. You can't do so again until you finish a long rest.

 

Warlock's Call

Prerequisite: 5th level

 

You can cast Misty Step on an ally, without expending a spell slot or material components. You can't do so again until you finish a short rest.

 

Baleful Utterance

Prerequisite: 3th level

 

You speak the words of of the Dark Speech, and hurt nearby creatures with your scream. You can cast Shatter once using a spell slot. You can't do so again until you finish a long rest. 

 

Fell Mount

Prerequisite: 9th level

 

You can cast Phantom Steed, as a ritual, without expending a spell slot or material components.

 

Dark Lore

Prerequisite: Pact of the Tome feature

 

Your Book of Shadows is full of secrets, both magical and mundane. Choose two of your Intelligence based skill proficiencies. Your proficiency bonus is doubled for any ability check you make using either one of those skills. Also, you gain one Intelligence based skill proficiency, the Dark Lore bonus do not apply to this new skill.

 

Friends in Low Places

Prerequisite: 5th level

 

You can cast Spirit Guardians once using a spell slot. You can't do so again until you finish a long rest.

 

Baba Yaga's Hut

Prerequisite: 9th level

 

You can cast Leomund's Tiny Hut, as a ritual, without expending a spell slot or material components.

 

Evil Eye

Prerequisite: 5th level

 

You stare at a creature with crazy eyes and spook him. You can cast Vicious Mockery, at will, without expending a spell slot or material components.

 

Appendage

Prerequisite: 3th level

 

You grow a part of body, altering your appearance to help you fight in melee. 

Archfey: your grow fangs and gain a bite attack, 1 piercing damage + 1d8 poison.

Fiend: your grow a pair of claws, 2 attacks, 1d4 slashing damage each.

Great Old One : you grow a tentacule, 1 attack, reach, 1d6 bludgeonning damage.

 

Festering Wounds

Prerequisite: 5th level, Appendage Invocation

 

When you use the appendage Invocation, the wounds you inflict are mix with necrotic energy, thus making them really hard to heal. When you hit with an attack using your Appendage Invocation, the target can't expended hit dice to regain hit points on his next short rest. Also, the next time he received magical healing, roll twice for the spell and use the lowest result.

 

Favor of the Queen

Prerequisite: 11th level, Archfey Patron, Pact of the Chain feature

 

In time of need, the queen of Fey answer your call and send you one of her servant to help you. 

You can cast Conjure Fey once using your Mystic Arcanum spell slot. You can't do so again until you finish a long rest. If your concentration is broken, you do not lose control over the fey creature and it never become hostile toward you.

 

Open the gates of Hell

Prerequisite: 17th level, Fiend Patron, Pact of the Chain feature

 

You summon an infernal creature from Hell, calling it by name and pulling it directly from her home plane. You can cast Gate once using your Mystic Arcanum spell slot. You can't do so again until you finish a long rest.

 

Master of Puppets

Prerequisite: 11th level, Pact of the Chain feature

 

The duration of any of your conjuration spells is doubled. While you are concentrating on conjuration spell, you add your proficiency bonus to any Constitution saving throw made to maintain your concentration. Additionally you have advantage on these.

 

Frost Maiden

Prerequisite: 3th level

 

You can endure cold weather and chilling temperature with ease. You do not suffer from cold temperature and can stay warm at even -40 without winter gear. Ice is not slippery for you, no need for acrobatic checks and ice is not consider difficult terrain.

 

Danger Sense

Prerequisite: Great Old One Patron

 

Your mind is constanly on alert, you can't be surprise.

 

Sacrifice

 

By giving away part of your life force, you regain part of your magical power. You may regain a spell slot by sacrificing hit points to your patron. You must sacrifice 5 hit points per spell slot levels, to a maximum of 25 hit ponts for a 5th level slot. This damage can't be reduced or resisted. Everytime you use this invocation, your maximum number of hit points are reduced by half the hit points sacrifed. After you finish a long rest, you regain the lost hit points.

 

Ocus Pocus

Prerequisite: 5th level, Pact of the Chain feature

 

By using a mirror, a pool, a cauldron or a crystal ball, you may spy on the unwary. You can cast Clairvoyance once using a spell slot. You can't do so again until you finish a long rest.

 

Black Candle

Prerequisite: 9th level, Pact of the Chain feature

 

You have learn to create black candles, that let you see the unseen. The candle's magic activate when the candle is lit, which requires an action. It burns for 1 hours, but can be snuff early for later use. While lit, it sheds dim light in a 30 foot radius and act as a See Invisibility spell. After burning for 1 hours, the candle is destroyed. It takes one day to craft a new one.

 

Vile Secrets

Prerequisite: Pact of the Tome feature

 

Your patron grants you access to a wellspring of new powers. You can add  2 new spells to your list of known spells and one cantrip. The spells and the cantrip must come from the warlock spell list.

 

Blade Mastery

Prerequisite: 3th level, Pact of the Blade feature

Your Patron instill you with the fighting skills uses by the devil army. Select a fighting style from the following list: defense, dueling, great weapon master, two weapon fighting.

 

Nourishing  Blade

Prerequisite: 9th level, Pact of the Blade feature

Once per turn, when you strike with your pact blade, you gain a number of temporary hit points equal to your CHARISMA modifier. 

 

Legions of Hell

Prerequisite: 7th level, Pact of the Chain feature

Whenever you cast a conjure spell, you call additionnal creatures as if you cast the spell using a higher level spell slot.

 

Dark Champion

Prerequisite: 7th level

 

Your patron noticed you, and gifted you with additionnal power. You can use one of your otherworldly patron feature once more per rest.

 

Devil's Child 

Prerequisite: Tiefling

 

As a half devil half human child, you have what it takes to become a potent warlock: an infernal legacy. When you cast your hellish rebuke spell, you use your warlock level to determine your casting level, unless your infernal legacy level is higher. 

So a 7th level tiefling warlock will cast his hellish rebuke spell as a 4th level spell (instead of  a 2nd level spell) 

Also, you can now cast hellish rebuke once per short rest, instead of once per long rest.

 

Feytouched

Prerequisite: Elf

 

No matter what they do, elves will always be close to their roots; beautiful, magical, faerie like. When they take that invocation, they may choose to learn one spell from the Archfey Expended Spells. Furthermore, they become more in touch with the Feywild, and gain the Eladrin, feystep ability (see DMG page 286)

 

**Alright, i updated some of the invocations base on comments you guys provided. Hope i get it right this time.

Since i was in a good mood, i also add a few...

Comments are, still, welcome...

 

#2

spanglemaker

Sep 15, 2014 2:07:54

Looks interesting, although Archfey and Great Old Ones may want to toughen up their Warlocks, the same may apply to piercing gaze and possibly voidsense. I have only scanned this, so not checked my PHB or compared and contrasted to other invocations

 

http://www.realmshelps.net/cgi-bin/warlock.pl

 

In the earlier edition: Warlocks Call gave an at will: Sending.

 

 

#3

Varuna

Sep 15, 2014 2:37:54

Hideous Blow completely kills Blade Warlock though. Why go Blade Pact if you can get an awesome melee option for the price of one invocation?

 

I do like the other ones. Demonic toughness is great early game, but should probably be switched out later on.

#4

Mommy_was_an_Orc

Sep 15, 2014 5:37:17

I'd modify them in the following ways:
Demonic Toughness = +1 hp/level, not able to be taken repeatedly. At the moment, it is similar in many ways to the False Life Invocation. That also makes it more useful longer into the game.
Piercing Gaze = Proficiency with Perception too.
Warlock's Call is one of those 'hmm...' options - only Blade Warlocks can't easily cast Find Familiar as a ritual by default and that seems intentional to make Chain and Book Warlocks more flavorful.

#5

Timeshadows

Sep 15, 2014 7:30:44

(If Hideous Blow were confined to Blade Pact, it would be oh so welcome!)

 

I'd like it if Voidsense were a full 30' rather than 10'

 

I'd like to see Spiderwalk at a lower level, 6 max.

#6

pupoochi

Sep 15, 2014 11:45:21

Wow!! first thanks guys for the replies...

 

- Spanglemaker: i know Warlock's Call use to be different, i just love the name

 

- Varuna: ya figures it's a bit too good... i wanted a "holy **** he's in my face" option... and this was my answer... question is: what to do with it?

 

- Mommy_was_an _Orc: for demonic toughness i didn't want the +1 hp/ level, some abilities/ feat already do that, wanted a unique feel. How about... CON save as class prof and +1hp/ level?

                                         good point on piercing gaze, will update!

                                         warlock's call... ya you're right, find familiar seems to be lame... great name, but could do better...

 

- Timeshadows: IF i were to confine hideous blow to blade pact, what use will they have for it? i meann they have weapons, so no need for a melee back up... 

                          i gave voidsense only 10 feet range cause it seems to be a powerful invocation, didn't want to boost it to much... Might reconsider...

                          for spiderwalk i use levitate as "template" since they are both 2nd level spells... and the levitate version is available only at level 9. Spiderwalk might be a little less powerful...

 

Again guys, thanks.... will wait for more comments before applying updates.

 

#7

CrimsonAssassin

Sep 15, 2014 16:04:04

Wait wait wait wait wait...

If a warlock takes Hideous Blow...and say he's higher level (lets say 11th) where he would shoot out multiple Eldritch Blasts (3, in this case)

Do you make three touch attacks?  That's kind of cool to think about.  Hands glowing with a purple eldritch flame and you punch your foe like a monk.

Or touch their face like what Voldemort did to Harry Potter and cause SUCH HORRIBLE PAAAAAAAIN.

#8

Yag007

Sep 15, 2014 16:34:13

"Pupoochi: - Varuna: ya figures it's a bit too good... i wanted a "holy **** he's in my face" option... and this was my answer... question is: what to do with it?"

 

well the thing is that bladepact warlock IS the holy **** he's in my face option, the blastlock wants to stay at long range as their battle style. The problem with that one, and the voidcall one, is that they give basically give warlock access to a pact feature on top of the one they chose.  The whole point of the pacts is that you have to pick one you know?

 

if you want an option for a blastlock to have some benefit for being at close quarters, maybe you can give them a bonus to attack rolls inside a certain range, or make it lock up OA's until EoT or something like that. 

 

one thing I'd like to see (can't think of a name off the top of my head) is a higher level version of Cloak of Shadows that allows you to move without losing the effect. 

 

I'd also like to see some feature that gives a warlock more reason to use all the sweet fire spells feind opens up. as it stands there are certain "best" spells right now that just outclass all others and with such few spell slots you pretty much have to use only them.  Maybe increasing the AoE of your fire spells? or adding a burn DoT to fire spells? I'm not good at balancing stuff.

#9

pupoochi

Sep 17, 2014 2:28:51

Oki boys take a look... updates done and even add a few more

#10

pupoochi

Sep 18, 2014 12:28:08

** update 18-09 more, more!

#11

pupoochi

Sep 21, 2014 11:33:57

Any comments on the new ones?

#12

CrimsonAssassin

Sep 21, 2014 13:07:28

I'm glad to see Hideous Blows was revised.  It now demands you take Blade Pact.

It is an interesting thought, imbuing your weapon with eldritch energy and releasing it on a hit.  Combined with Agonizing Blast, it could be some serious damage there.

#13

Mechatarrasque

Sep 21, 2014 13:26:26

I like the new ones.  I was just thinking that spirit guardians would be a great spell to add to a gloom pact warlock.  I like the idea of being able to grow a tentacle too.

 

I was going to add this as an ability for the gloom pact, but it would work as an invocation as well:

 

Master of Shadows

You can cast animate dead, but instead of a zombie or a skeleton, you animate a shadow or conjure a specter from the remains [I have heard that specter's are low CR in the monster manual].  

 

 

(Reply to #13)

pupoochi

Mechagamera wrote:
#15

Ahrimon

Sep 21, 2014 18:46:30

Maybe it's just me, but I'm not seeing any benefit to hideous blow.  You give up your action on one round to cast a spell that then empowers you attacks on the next round to add in up to the same damage that you could have dealt in the round before.  Less if you have fewer attacks than bolts.  It's just delaying your damage for a round and putting your damage potential into the next rounds rolls.  The only situation I can see it being useful is when you can cast it before combat begins.

 

Don't get me wrong, I love the concept.  My first character is going to be a bladelock when I can finally play.  But I just don't see this as being useful.  Otherwise I like what I'm seeing.  Perhaps a flat +1d6 per round or +1 or +2 per bolt to damage?

#16

Strill

Sep 21, 2014 19:13:48

Ahrimon wrote:
#17

Doomaflatchi

Sep 21, 2014 21:44:44

RE: Mental Discipline

 

I believe the Warlock already has Proficiency on Wisdom saving throws.

(Reply to #17)

pupoochi

Doomaflatchi wrote:
#19

pupoochi

Sep 27, 2014 10:24:47

Updated a few, add more, you know...

#20

Varuna

Sep 27, 2014 17:09:24

appendage and festering wounds are AWESOME!! if you make those attacks Bonus actions, ooh so delicious for Blade Pact. Althought that combine with Hideous Blow... thats some serious damage! I like them! Although my DM would prolly call them OP.

(Reply to #20)

pupoochi

Varuna wrote:
#22

the_move

Sep 29, 2014 1:55:30

Imho the Chain pact does not get very much love.

 

There should be some Invocations like:

 

Eldritch Tamer

Prereq: lvl15, Pact of the Chain

 

Celestials, elementals, and fiends have disadvantage on their saving throws against Banishment, Dominate Monster and Hold Monster spells cast by you.

 

 

Conjure Fiend

Prereg: Pact of the Chain, Conjure Fey as 6th lvl Mystic Arcanum Spell

 

When casting Conjure Fey, you can choose to conjure a fiend creature of an appropiate challenge rating (6 or lower) instead.Further you can forgo any one of your higher Mystic Arcanums to cast Conjure Fey at the same lvl of  the Mystic Arcanum forgone. For example you can forgo your lvl 8 Mystic Arcanum to cast a lvl 8 Conjure Fey.

(Reply to #22)

pupoochi

the_move wrote:
#24

the_move

Sep 30, 2014 1:52:08

pupoochi wrote:
#25

Mechatarrasque

Sep 30, 2014 7:54:24

the_move wrote:
(Reply to #25)

AaronOfBarbaria

Mechagamera wrote:
#27

the_move

Sep 30, 2014 8:10:10

Btw. add 'fey' to Eldritch Tamer. No, those creatures do not grant wishes, but they seem to be quite capable thugs.

#28

Mechatarrasque

Sep 30, 2014 9:36:18

 

AaronOfBarbaria wrote:
(Reply to #28)

pupoochi

Mechagamera wrote:
#30

Mechatarrasque

Sep 30, 2014 12:36:47

If I was going to build a conjure fiend, I would base it off the conjure elemental, but add temptation:  you can raise the CR by 1 for the level of the spell (example summoning a CR 6 with a level 5 spell), but you are under disadvantage for con checks as long as the fiend is on the same plane as you (so if you extend the stay with planar binding, you are at disadvantage on con checks until the term of service is done).  Even if you are in no danger of losing control, that would be a hefty price.

#31

the_move

Sep 30, 2014 21:56:17

Mechagamera wrote:
#32

Mechatarrasque

Oct 01, 2014 10:30:51

the_move wrote:
(Reply to #32)

pupoochi

Mechagamera wrote:
#34

Varuna

Oct 01, 2014 15:00:03

Have you considered Race-exclusive invocations? The most obvious one would be a Tiefling turning into a bit of a Pit Fiend if he has chosen the Fiend Pact. Another one would be a Dragonborn with tentacles for the Great Old One pact.

 

In any case, I have asked my DM if I could use these. Now just hoping for a positive response.

(Reply to #34)

pupoochi

Varuna wrote:
#36

pupoochi

Oct 02, 2014 13:17:08

Hi guys

 

I had to change Evil Eye cause it was giving Bane as an at will and Thief of Five Fates is giving it as a 1 per day spell... So here's the new version, actually fit better, lol.

Evil Eye

Prerequisite: 5th level

 

You stare at a creature with crazy eyes and spook him. You can cast Vicious Mockery, at will, without expending a spell slot or material components.

#37

durntaur

Oct 03, 2014 15:18:55

The "at will" portion is redundant as Vicious Mockery is a cantrip.

(Reply to #37)

pupoochi

durntaur wrote:
#39

pupoochi

Nov 12, 2014 18:24:13

I'm back! I was away for a while w/o a computer... updated the thread and add a few more base on suggestions...

Enjoy!

#40

cowleymen

Nov 12, 2014 23:47:29

One thing i dont like about Hideous blow is losing extra beams. Now I have to keep casting EB every other turn to benefit, since i get two attacks a turn. Though i think this makes the Bladelock much better in terms of damage. Combine with Hex, and its a nasty combo

#41

Tac0man

Dec 05, 2014 8:13:27
I like these and plan on letting my players use them if they want. I wouldn't mind seeing some more tome and blade specific ones though.
#42

pupoochi

Dec 05, 2014 13:40:50

I added up a couple for chain pact last update, tome is the next focus. I tend to add general invocations, that everyone can use. I'm also looking into adding race specific invocations.

Thanks for input.

(Reply to #42)

pauln6

pupoochi wrote:
#44

pupoochi

Feb 11, 2015 11:50:21

updated 02/11

(Reply to #44)

durntaur

pupoochi wrote:
(Reply to #45)

pupoochi

durntaur wrote:
#47

Aldarc

Feb 18, 2015 12:44:30

How about adding "Shadow Step" as an invocation? The warlock already gets the equivalent to the Way of the Shadow's 'Cloak of Shadows' ability with 'One With Shadows.' 

(Reply to #47)

pupoochi

Aldarc wrote:
(Reply to #48)

Aldarc

pupoochi wrote:
(Reply to #49)

pupoochi

Aldarc wrote:
#51

pupoochi

May 28, 2015 10:46:45

Add 7 more invocations, and finely add 2 racial based invocations, let me know what you think guys.

Vile Secrets

Blade Mastery

Nourishing  Blade

Legions of Hell

Dark Champion

Devil's Child 

Feytouched

 

 

(Reply to #51)

intently

Interesting list, thanks for sharing. Would be interested in more race-specific choices... especially ones that would buff up a "weak" warlock race, like gnomes.

 

I love that invocations can add breadth rather than just depth to a warlock's power.

#53

pupoochi

May 28, 2015 13:04:45

intently wrote:
#54

TyrianWolf

May 28, 2015 15:11:30

Vile Secret, I like the idea, but it seems a tad bit powerful to me. One of the main features of a Warlock is that they have a very limited spell list and usuage, particularlly at the early levels.  Few of the ways for Warlocks to get around this is either a) be a Pact of the Tome (which they only get ritual spells), b) dip into another spell caster class, or c) take one of the "Magic" feats. This invocation, in a way, is mimicing the Magic Initiate feat at a really early level, just reverse. Instead of 2 cantips and a sinlge spell (from any single caster list), this is 1 cantip and 2 spells from the warlock list. That's not very different. Is that the intent? Question is, what level spells can they pick from? First? Second? Any? Can it be used in conjuction with the Mystic Arcanum spells, meaning can I use this to get spells from 6-9th level?  Why take any of the single spell invocations when we can get this and get 3 spells all together, granted only as a Pact of the Tome, but still.....

 

Just food for thought.

 

Blade Mastrey is cool.

#55

pupoochi

May 29, 2015 0:08:10

Ya but it's an invocation... and it's limited t o warlock spells... but if if to much, drop the cantrip..