New Warlock Patron, Celestial

Post/Author/DateTimePost
#1

pupoochi

Sep 03, 2014 18:16:52

Sup guys

 

I like the Warlock class, feels unique, dark and very mean. So far the PHB gave us 3 patrons, all different and interesting... I wanted more, so i decided to create a one more... 

 

Celestial Patron

 

Your patron is a Lord or Lady Angel (usually a Solar or a Planetar), an immortal of considerable power or any other goodly creature of importance.

 

Expended Spell List

 

1st: BlessProtection from Evil

2nd: Blindness, Lesser Restoration

3rd: Daylight, Protection from Energy

4th: Death Ward, Fire Shield

5th: Dispel Evil, Geas

 

Soldier of Heaven: Being a Celestial, your patron has been waging war since the beginning of times, he knows the importance of being prepare and trained you accordingly. Starting at 1st level, you gain medium armor proficiency.

 

Helping Hands: Starting at 6th level, whenever you failed a saving throw, you can call on your patron for help. When you do, you may reroll your saving throw and are considered Bless (as per the spell) for the new roll. Once you use this feature, you can't use it again until you finish a short or long rest.

 

Angel's Skin: Starting at 10th level, you gain damage reduction equal to your CHARISMA modifier (minimum 1) against damage from spells used by evil creatures.

 

Aura of Light: At 14th, as an action, an halo of heavently light emanates from you. The halo sheds bright light  in a 30' radius and dim light for another 30' after. Each nonhostile creature in the aura (including you) is affected by a Divine Favor spell and an Heroism spell. The aura also dispel any darkness, magical or otherwise.

It last for 1 min, or until you dismiss it with a bonus action. Once you use this feature, you can't use it again until you finish a long rest.

 

 

 

 

#2

NN1

Sep 03, 2014 18:47:19

Interesting concept.  I'm not sure that I can properly gauge the balance (especially considering I don't have my book on me), but I think you should rethink Angel's Skin since damage reduction seems to have been completely removed from 5E, being replaced by various forms of Damage Resistance and Damage immunity.  

 

I'm curious as to how celestial warlocks differ from divine spellcasters.  Generally the difference is that divine spellcasters worship their deity while warlocks strike deals with their patron.  While the patron is acknoledged as the wiser and more powerful party, the difference is not nearly as marked as that between a mortal and a god.  This lead to the question as to what manner of man and celestial strike direct bargains rather than acting through organized divine worship?  I'm not saying this is a bad idea, but the question should be asked.  In some settings, celestials might be barred from this sort of conduct, but not necessarily all.

 

 

You might have to rename and reflavor some of the invocations a warlock has since they tend to be a bit dark.

#3

SpedGuy

Sep 03, 2014 20:09:06

Lets look at the Good Outsiders that could empower a Warlock...

 

I couldn't imagine an Archon 'breaking the rules' in that way.  Guardinals seem to be traditionally associated with Druid/Ranger magic.  Eladrin could just be refluffed 'Archfey' with almost no need to adjust the power set.

 

That leaves the less specific 'Angels' (Solars etc), which I could see under some circumstances empowering specific mortal 'Saints' with Warlock-y powers.

 

In a related note, I would like to see an 'Elemental' version... my home campaign setting has Djinn and such as one of the big villainous forces, and empowering some Warlocks seems right up their alley.  For now, I'm calling Efreet 'Fiendish', Marid 'Archfey', and the rest 'Alien'

(Reply to #2)

pupoochi

NN1 wrote:
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pupoochi

SpedGuy wrote:
#6

SpedGuy

Sep 03, 2014 20:42:44

pupoochi wrote:
(Reply to #6)

pupoochi

SpedGuy wrote:
(Reply to #4)

NN1

pupoochi wrote: