No charge action without feat?

Post/Author/DateTimePost
#1

Xaielao2

Sep 10, 2014 10:32:53

Reading through the PHB one thing strikes me, there doesn't seem to be a combat action 'maneuver' for charging accept the Feat which gives a bonus action with +5 modifier on an attack after moving at least 10'. The combat section has a fair number of 'maneuvers' you can use while moving. Dash, dodge, disengage, etc... but no charge. With the ASI/Feat budget being so limited as it is, I only see people who specifically want that style of gameplay going after the Charger feat.

 

Add to that that charge is only one of the possible 'combat actions' I don't see. I get that no flanking is to speed up combat but where is coup de grace?

#2

FluffyBunbunKittens

Sep 10, 2014 10:39:25

No, there is no regular Charge action anymore. Likely because it actually makes your movement range matter more, so you are more likely to find yourself in a situation where you can stay out of an enemy's reach.

 

But, beyond taking the Charger feat, you can also use something like a bonus action Dash as a class feature, or cast a bonus action spell Misty Step to close the distance on top of your regular movement..

#3

mellored

Sep 10, 2014 10:39:21

No charge.

 

But movement is more fluid in general, and weapon swapping is free, so you don't need it as much.

#4

JoeVelociraptor

Sep 14, 2014 17:39:59

You can also get a charge ability (with extra damage, effects, or attacks) by being a druid & wildshaping into a form that has a Charge feature.  Probably not the best answer to your question, but it is technically a way to get a "charge" ability.

 

#5

Timborama

Sep 15, 2014 10:25:54

Coup de Grace is still in the books, it's just not called "Coup de Grace"

 

It exists in two forms: Dying and Living Coup de Grace (these are my names for them, for simplicity, as the game has no name)

 

Dying Coup de Grace=When a creature is dying and they take damage, they automatically fail a death saving throw (getting them 1/3 closer to death). If they take damage from a critical hit, they automatically fail TWO death saving throws (getting you 2/3 closer to death)! Rule of note: If you are attacked while unconcious from a source within 5ft of you, any hit is an automatic critical hit!

(so a dying Coup de Grace has, essentially, a 75%-ish chance to kill the target, assuming they failed a Death Save before the attack or after the attack).

 

Living Coup de Grace=Whenever you are paralyzed or unconscious, an attack made from within 5ft of you is an automatic crit on a hit. Note this does not apply to Save spells, so a Fireball or Disintegrate won't auto-crit.

(so it won't necessarily auto kill, but it'll hurt. And pray they don't get multiple attacks...)