Nova Kings

Post/Author/DateTimePost
#1

FrogReaver

Feb 16, 2015 17:32:35

Today I have been focused on finding builds that do alot of single target damage in a single turn.  The builds don't have to be viable or useful otherwise.

 

The primary rule is that no pre-buff turns are included.  Why?  Because if we are looking at doing a NOVA you should be able to do it even on turn one of a combat.  If there is some good reason you think a buff should be able to be considered as already up at the start of combat then bring it up for discussion.

 

For simplicitly we will assume that base chance to hit a monster will be 40% and this curve will be maintained with proficiency bonsues.  Any bonuses to accuracy from +stat or other features will go up from the 40% mark (exclude proficiency in this)

 

The format will include a different entry for each level

 

Level 1 entries

 

 

 

 

Level 2 entries

 

 

 

 

Level 3 entries

 

 

 

.....

 

This is done because certain combinations peak at very different times.

#2

FrogReaver

Feb 17, 2015 9:01:51

Level 1

Level 1 Cleric (War Domain) = 11.7 NOVA DPR (post 10)

Magic Missle Caster = 10.5 NOVA DPR (post 7)

Variant Human (Crossbow Expertise) Rogue 1 = 9.56625 NOVA DPR   (post 6)

 

 

 

Level 2

Variant Human (Polearm Master quarterstaff) Paladin 2 = 20.5 NOVA DPR  (post 8)

Fighter 2 (Polearm Master quarterstaff) = 15.15 (post 13)

Variant Human (Polearm Master Halbred) Barbarian Level 2 = 15.135 (accidently unposted)

Moon Druid (Brown Bear) Level 2 = 11.3 NOVA DPR (post 9)

 

 

Level 3

Rogue (Assassain) 3 = 29.3759 ***needs suprise (post 16)

Paladin 2 Cleric 1 (War Domain extra attack) = 23.096 (post 12)

Variant Human (Polearm Master quarterstaff) Paladin 2 Barbarian 1 = 22.7 (post 11)

Fighter 2 Wizard 1 (Magic Missle) = 21 (post 14)

 

 

 

Level 4

#3

FrogReaver

Feb 16, 2015 17:32:57

Reserved 5-10

#4

FrogReaver

Feb 16, 2015 17:33:09

Reserved 11-15

#5

FrogReaver

Feb 16, 2015 17:33:20

Reserved 16-20

#6

FrogReaver

Feb 16, 2015 17:44:20

Variant Human (Crossbow Expertise) Rogue 1

Crossbow Expertise

16 Dex

 

Hand Crossbow damage 1d6 + 3 = 6.5

Hand Crossbow crit damage 2d6 + 3 = 10

Sneak attack damage 1d6 = 3.5

Sneak attack crit damage 2d6 = 7

Chance to hit 55%

Chance to crit 5%

 

Chance to crit with first attack = 5%

Chance to hit without critting on first attack = 50% + 45%*55% = 74.75%  (Chance to sneak attack without a crit)

 

DPR per attack = .05 * 10 + .5*6.5 = 3.3

DPR sneak attack = .05 * 7 + .74.75*3.5 = .35 + 2.61625 = 2.96625

 

Combined DPR = 3.3*2 + 2.96625 = 9.56625

#7

FrogReaver

Feb 16, 2015 17:50:11

Level 1 Magic Missle Caster

damage 1d4 + 1 

3 missles

 

Damage = 10.5

#8

FrogReaver

Feb 16, 2015 18:02:56

Variant Human (Polearm Master quarterstaff) Paladin 2 

 

Chance to hit 55%

Chance to crit 5%

Dueling +2 dmg

 

Damage 1d8 + 5 + 2d8 = 18.5

Damage polearm mastery = 1d4 + 5 + 2d8 = 16.5

 

= 20.5 NOVA DPR

#9

FrogReaver

Feb 16, 2015 18:15:20

Moon Druid (Brown Bear) Level 2

 

55% chance to hit

5% chance to crit

 

1d8 + 4

2d6 + 4

 

.05*(13 + 18) + .5*(8.5 + 11) = 1.55 + 9.75 = 11.3

#10

FrogReaver

Feb 16, 2015 18:30:38

Level 1 Cleric (War Domain)

 

chance to hit 55%

chance to crit 5%

 

2d6 + 3

*2

 

=.05*(17 + 17) + .5*(10 + 10)  = 1.7 + 10 = 11.7

#11

FrogReaver

Feb 16, 2015 19:00:19

Variant Human (Polearm Master quarterstaff) Paladin 2 Barbarian 1

 

Chance to hit 55%

Chance to crit 5%

Dueling +2 dmg

 

Damage 1d8 + 7 + 2d8 = 20.5

Damage polearm mastery = 1d4 + 7 + 2d8 = 18.5

 

 

.05 * (34 + 30) + .5*(20.5 + 18.5) = 3.2 + 19.5 = 22.7

#12

FrogReaver

Feb 16, 2015 19:04:54

Paladin 2 Cleric 1 (War Domain extra attack)

 

Chance to hit 55%

Chance to crit 5%

Dueling +2 dmg

 

Damage 8.33 + 3 + 2d8 = 20.33

Crit Damage 37.66

 

.05 * (27.66+27.66) + .5*(20.33 + 20.33) = 2.766 + 20.33 = 23.096

#13

FrogReaver

Feb 16, 2015 19:11:33

Fighter 2 (Polearm Master quarterstaff)

 

1d8 + 5

1d8 + 5

1d4 + 5

 

chance to hit 55%

chacne to crit 5%

 

damage on crit 14

damage on other crit 10

 

damage 9.5

damage on other 7.5

 

*Action surge too

 

.05* (14+14+10) + .5*(9.5+9.5+7.5) = 1.9 + 13.25 = 15.15

#14

FrogReaver

Feb 16, 2015 19:14:14

Fighter 2 Wizard 1 (magic missle)

 

*Action Surge

 

Magic Missle

3.5*6 = 21

#15

Yunru

Feb 17, 2015 3:35:23
Evoker Wizard 14/Fire Dragon Sorcerer 6. Overchannel Quickened 9th level Scorching Ray, Overchanneled Firebolt.

Average damage= (270*accuracy)+13.5 (fixed damage values, not averaged)= 189

 

Oathebreaker Paladin 8/Blade'lock 12, with Polarm Master.

Average damage= 3*(((1d12+5d6+15)*accuracy)+1.95)= 81.9 not including GWF

#16

Yunru

Feb 17, 2015 3:21:28
Level 3 only has one winner: The Assassin.

 

79.75% chance of hitting (and thus critting)

4d6+6 damage

Average damage: 15.95

Sneak attack: (4d6*.7975)+(4d6*.7975*.2025)= (4d6*.7975)*(1+.2025)= (4d6*.7975)*1.2025= 13.4259125

Total average damage: 29.3759125

Assuming Crossbow Expert Human Variant.

#17

Yunru

Feb 17, 2015 3:28:40
Fighter 2/Assassin 3:

87.75% chance of critting.

Turn 1:

Average damage: 17.55

Sneak Attack: (.8775*4d6)*1.1225= 13.7899125

Immediately after Turn 1:

Average damage: 8.775

Sneak Attack: 12.285

Total Damage: 52.3999125

#18

Yunru

Feb 17, 2015 3:41:15
Level 17:

Warlock 2/Sorcerer 3/Fighter 2:

3 Eldritch Blasts with Agonizing Blast, 65% accuracy, 5% chance of crit: 12*.65*(10.5)*1.05= 85.995

 

Better yet, Warlock 2/Sorcerer 6/Fighter 2/Barabarian 6, Agonizing Blast, Eldritch Spear, Eagle Totem, Spell Sniper and easy access to Fly. You can see, and shoot, targets from 600ft away. If that doesn't count as a surprise attack and thus get advantage I don't know what will.

(Reply to #18)

FrogReaver

Yunru wrote:
(Reply to #17)

FrogReaver

Yunru wrote:
#21

Yunru

Feb 17, 2015 9:17:26
It's damage from an action taken round 1. You attack, bonus action attack, action surge, ready an attack (for a second instance of SA).
(Reply to #15)

FrogReaver

Yunru wrote:
(Reply to #21)

FrogReaver

Yunru wrote:
#24

mellored

Feb 17, 2015 10:08:14

FrogReaver wrote:
#25

Yunru

Feb 17, 2015 10:56:52
Basically anything garunteed.

"When Bob attacks X", if Bob is next in combat order works well enough.

(Reply to #22)

Yunru

FrogReaver wrote:
(Reply to #24)

FrogReaver

I really don't care about strict raw so ima go with that is not a valid trigger.

 

mellored wrote:
#28

mellored

Feb 17, 2015 12:50:24

FrogReaver wrote: