Paladin build

Post/Author/DateTimePost
#1

ZickZak

Mar 17, 2015 17:51:18

Hello.
I will play paladin half elf next session and with point buy I can go one of the builds below.

We are lvl 3. AFAIK, negative Dexterity doesnt affect armor. We play without feats. I have Insight & Perception Wis skills, no Dex skills. If I understand it correctly, its either 3 HP, +1 CON save or +1 to DEX and WIS saves and +1 to Insight, Perception and inititative. Seems like the other option is better, but I am unsure. Which one is better in your opinion? Great Weapon Fighting, Vengeance.

 

STR 16

DEX 8

CON 16

INT 8

WIS 10

CHA 16

 

or

 

STR 16

DEX 10

CON 14

INT 8

WIS 12

CHA 16

#2

SterlingRat

Mar 17, 2015 18:18:52

Negative dex does not effect armor as long as you use Heavy Armor, not Light or Medium. However, it does effect Initiative and Dex saves, which may or may not be important to you. When I'm playing my Paladin, I am "Tanking" with Shield Master for two rogues... You are obviously more focused on damage.

 

As long as you aren't expected to "Tank", then I would recommend going 16 Str, 10 Dex, 14 Con, 8 Int, 12 Wis, 16 Cha (the second option) unless you think the DM might allow feats later, then I would drop dex to 8 and con to 15, and take feat Resilient (Con) later on in the game. If you are expected to take the hits to protect the rest of the group, go with th 16 con option.

(Reply to #2)

ZickZak

Alright. Thanks.

#4

Hagaurd

Mar 24, 2015 12:44:31

I would prefer the higher constitution because paladins have good low level concentration spells which need to be maintained.  Don't worry to much about saves because your 6th level aura will give you the best saves in the game. 

#5

Marvin.r.brown

Mar 27, 2015 18:16:38

14 st

10 dex

14 con

09 in make 10 with racail

11 wis make 12 with racial

14 cha becomes 16 with racial

 

#6

BRJN

Mar 28, 2015 16:56:40

In my experience, a Paladin wants an ally to go first, himself to go second, and the monsters after that.  This is to create the situation where your friends get in their licks, retreat, and you step up in Team Monster's face just in time for their retaliation. 

 

Look over the Monster Manual for things you are likely to face, and calculate an Initiative modifier of +1 more than their average.  That will help you decide how much to invest in DEX. 

 

Pick Bless spell ASAP, to help to-hit rolls.  Plan to spend about 1 spell slot per fight, sometimes as a Paladin-Smite sometimes as a Spell-Smite.  Command can be fun too in urban fights.

 

Just to confuse your DM, do not always use Channel Divinity as Enmity; sometimes having a tough monster trying to sneak away from his friends can be fun and useful - especially if he is a Recurring Villian !