| Post/Author/DateTime | Post |
|---|---|
| #1NirvanSDec 08, 2014 14:10:32 | How does a Paladin, with spell number based on 1/2 of spell level plus Charisma modifier and spell given through oath, get more spells than a Sorcerer. The Paladin would get over 20 spells known vs 15 for Sorcerer. |
| #2YunruDec 08, 2014 16:44:51 | Because diversity between classes is good. /thread |
| (Reply to #2)NirvanS |
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| #4DyndrilliacDec 08, 2014 19:48:47 | None of the Paladin's spells are 9th-level. Check and mate... |
| (Reply to #4)NirvanS |
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| #6ElfcrusherDec 08, 2014 21:57:30 | For a second I thought I was in the WoW forums. |
| #7NachturnusDec 09, 2014 7:53:28 | Paladins are divine spellcasters. Sorcs aren't. Divine casters typically have very forgiving 'spells known' rules and limited diversity in their lists, whereas most arcane casters have extremely varied spell lists but draconian spells known policies. |
| #8Mephi1234Dec 09, 2014 9:41:07 | Paladins would get more spells known. Between smiting and half the caster progression, the chances of ever casting the vast majority of them are laughable. They're kind of just... there. I think the vast majority of spellcasting with my paladin is using Bless or Crusader's Mantle, then keeping a few utility spells on the off chance it comes up in play (which it doesn't often). Most spell slots go into Divine Smiting
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| #9SorxoresDec 09, 2014 12:14:09 | because WIZARD of the Coast cannot allowed sorcerer to become anywhere as close to spellcasting ability as the wizard class, so they have to nerf it to the ground before even letting player play with it, then when player complain that spell caster are too powerful, they nerf sorcerer even more.
So in 5e we end up with a sorcerer being able to cast less spell then a wizard, Know less spell then the wizard, prepare less spell then a wizard, got a smaller spell list then a wizard and can use his calss feature less often then a wizard, and having ability generally weaker then wizard. |
| (Reply to #9)AaronOfBarbaria |
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| (Reply to #7)Chaosmancer |
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| #12GladiusLegisDec 10, 2014 18:02:19 |
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| #13IgnatiusJ.ReillyDec 11, 2014 13:06:33 | Well, I guess because Sorcerers get Twin Spell. It's only thing I find remotely impressive about the buggers. Otherwise, the Sorcerer's 'flexibility', if you deem to call it that, is rather expensive indeed. |
| #14NachturnusDec 11, 2014 15:17:18 |
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| #15YunruDec 11, 2014 16:58:28 | Extended Leomund's Tiny Hut. |
| (Reply to #3)Coredump00 |
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| #17JRutterbushDec 12, 2014 2:35:28 |
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| #18ElfcrusherDec 12, 2014 9:11:34 | The complaints about sorcerer reminds me of some of the homebrew classes/subclasses which amount to "I want all the best features in one place so I don't have to make trade-offs."
In other words, "I want to have a large spell selection, lots of slots, and I want to be able to maximize spells while double-targeting them. Oh, and Shillelagh, please. Anything less and it's because WotC hates sorcerers."
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