| Post/Author/DateTime | Post |
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| #1jaappletonJul 08, 2015 7:21:41 | I've only been playing regularly for about three years. Mostly as a player. 4E and 5E only. So my experience with Psionics is limited. However, asking around the Internet and with more experienced people that I know, people's opinions on Psionics is incredibly polarizing. Many despise them, say they've always been unbalanced, it's ruined games, some people outright ban them, some say that Psionic power has no place in D&D... What's the deal? What happened? Were they incredibly OP? And if so, does that warrant an angry mob with pitchforks to condemn Psionics before it's even been given a chance in this edition? |
| #2Ralif_RedhammerJul 08, 2015 8:02:09 | Psionics have been pretty polarizing, ever since they first appeared. Heck, even Gygax himself went on the record as saying that he shouldn’t have included them in the first place. I remember ignoring them because the rules were completely inscrutable to me (at around ten years old, anyway). But they were tucked away in the DMG for the most part, so that didn’t really have much of an impact.
My beef with them, really, is that D&D has always tried hard to make psionics feel different from magic, using a different system. And invariably, the rules have always been some combination of broken / unintelligible / open to vast abuses.
There are also folks that say psionics are sci-fi, not fantasy. Despite my dislike of psionics, I’ll be the first to admit that there are plenty of examples of psychic powers in fantasy literature.
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| #3jaappletonJul 08, 2015 8:08:21 | Psionics are Sci Fi and not Fantasy... But there are Illithids. So, I don't understand that argument at all. The broken/unintelligible rules part, easy to abuse? Anything broken should be fixed. That's why there's Errata, it allows things to be corrected that were unintended or unforseen. So that shouldn't be a reason to condemn it. Though I admit, I never saw them in action in 3.X, where most of the issues seem to originate from (so I hear). |
| (Reply to #3)AaronOfBarbaria |
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| #5jaappletonJul 08, 2015 11:06:57 | Aaron, I wasn't saying they're separate. I said that as if pondering people's claims for why Psionics wouldn't belong. I completely agree with you, they aren't mutually exclusive. |
| #6TheDraconicSpellcrafterJul 08, 2015 11:12:31 | Look, I'm not very experienced with dnd myself, but I'll tell my experience with psionics in general.
So far I've only played 4e and 5e, and my first contact with psionics was from 4e's PHB 3. At first I tought the concept didn't fit with medieval fantasy at all and felt the power point system was unnapealing. But then later, I tried using those rules to make a monk and I started warming up to those classes. Yes, psionic classes looked like something out of a pseudo-scifi world rather than d&d, but it was that alien, outerwordly feel that made them interesting and unique. And at least in that edition they seemed pretty well balanced with the rest.
Now in 5e, it seems they are trying to make the new psionic class a little more in line with the low tech, moderate magic style of the game, but still giving it a different feel than the other classes. It's neither an caster nor a martial warrior, it's it's own thing. And the new name, while a little generic, makes sense in the setting. Considering psionic power isn't something very well known or studied, an adventurer that uses psychic powers would probably be confused for a shaman, or some kind of unorthodox, supernatural priest. Hence the name "Mystic". |
| #7awaken_D_M_golemJul 08, 2015 12:23:40 | Haldrik, active on the old wotc psi board circa pre- '06, was fond of pointing out, that Norse Runes were a form of psionics.
Ego, Super Ego and Id stuff (via Freud translation) have been mostly pitched by the wayside, along with many other failed sciences. 1e used alot of this, and might feel Steampunk-ish.
But most importantly, just go ahead and drone it out:
Psi on ic ss is buh ro ke nnnnn ... (faux breath) ... Psi on ic ss is buh ro ke nnnnnn
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| #8Tempest_StormwindJul 08, 2015 13:17:38 | Full disclosure: I wrote the FAQ for 3.5 psionics. I was also involved in founding Dreamscarred Press, the company that would later go on (without me) to create psionics for Pathfinder.
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| #9jaappletonJul 08, 2015 14:19:37 | So why do people claim they were immensely broken? I read forum posts from other boards, twitter messages, etc all filled with such hate for it. From what I gather, it was pretty easy to break 3.X/Pathfinder as a whole, Psionics or no (pun pun, for example). So... Do people hate on Psionics just for the sake of hating on it? |
| #10drizzt_zyloJul 08, 2015 16:03:37 | In first edition as I understand it is that it could kill a party no problem or destroy a campaign no problem due to lack of protection from it since magic couldn't effect it even and if I remember correctly it was rather confusing. In 2nd edition they either didn't fix it or left it for dark sun I can't say for sure both are before me even though I've played both but only a little so some may need to help me out here. This by my understanding is where the psionic hate stemmed from. In 3rd edition they made it a form of magic I believe tieing different disciplines (like schools of magic) to ability scores so you could make a character with a casting stat of str which may have made people hate psionics. They also applied an adaption of the powers of 1st edition I believe that kept the whole defense or no defense but I think it made it less deadly again need a bit of help here since I didn't really start playing til 3.5. Another reason that some may claim op is that you could power up a 1st level power to deal 20th level damage or made every power more adaptable. I'd also like to add that I believe in 3rd edition all the wizards systems tried to be interchangeable and adaptable with little effort probably to mimic white wolf publishing with their merging of their worlds of mage vamps and wolves. 3.5 took this and fixed this a bit by making a class have a single casting stat. by making a cap on power channeled into your effects removing the attack and defense that I spoke of destroying 1st through 3rd and changed them to more manageable powers. Most of the reason they still hated it was because they didn't fully understand the mechanics there was once upon a time a sticky thread to show where these people were wrong and still there were psionic haters. Psionics even then got little support but so did many other non core systems. In pathfinder they only just recently tried their hand in psionics and tried not to mimic dream scarred press who adapted 3.5 psionics to pathfinder. I believe in 4th edition the hate came from getting so many different at wills maybe making it seem unfair but I imagine the haters ignored them since it wasn't too far off what you'd experience from other classes and the monk. In 5th I've not seen hate but I imagine its coming in either the form of its difference or from people who love psionics and feel it is wrong. And to either of those I'd like to remind everyone its incomplete. I'd also like to give my 2 ceramics by saying dark sun rules sarlona is a great continent dream scarred press is amazing (pm me tempest I'd like to learn a few things from u) and psionics is the best. |
| #11melloredJul 08, 2015 17:09:51 | 4e psionics was disliked because of the way it scaled. Since damage came from weapons and stat boosts you where better off using your PP to spam low level powers instead of high level ones. 1PP for 1d8+30 and disavantge. vs 7PP or 2d8+30 and disavantage.
other then that, i didn't hear any complaints. |
| #12drizzt_zyloJul 08, 2015 17:17:20 | I stand corrected |
| #13ivstinJul 08, 2015 17:54:41 | So, I was one of the first DMs in my circle to allow psionics. I'm not an expert on psionics, but I enjoy them. I enjoy the idea of the power of the mind being able to bend reality. I have said it before, since the 5e release of the Mystic, that I cannot stand that they used that name for a logos (intelligence) based class. Mysticism is a rite of selflessness, not intelligence and concentration. But that's not what you asked about so I'll get back to the point.
The arguments at my table stemmed from the original concept that psionics were immune to magical protections such as anti-magic field. And that in originality, psionics didn't have a set list of abilities. It was: create what you want, see if it happens... boom! I remember my first character with a psionic kit simply staring at an enemy and concentrating until steam appeared between he and I, then the air lit up with flame and he just burnt up instantly.
3e did a great job of confusing everyone with rules about anything rulesy. 3.5 did an even better job of cleaning it up. When Book of Nine Swords came out, we all thought it was some interplay on psionics and fighters because of how it functioned outside of magic. It was Martial - neither psionic nor magic, and we were all confused. Thus it became the book of "stupid" at many tables because you could, at level 3, flip a Stone Golem over on its head. Psionics, on the other hand, was more numerically random, then evened out in 3.5. (Example being a Fort save Vs. a Strength Psionics Attack was two opposing d20 rolls, which eventually just became a flat Save DC).
4.0 kinda... nerfed Psionics for me. Monks as psionicists? Ehhhh... Not so much. But then again, I didn't like how 4e just glossed over the difference between martial, divine, arcane, primal, and psionic. It was all just a colorful word to describe a numerical effect. None of it really mattered. Even now in 5th Ed. I still get scared when I look at my paladins and realize that their auras, extra attack, and smite... are not spells or magical effects by definition. They are simply... class abilities. (This can create some amazing fun with Aura of Protection stacking with 5 paladins in a party: make charisma the best score ever, please).
I still think psionics are great and I am playtesting the hell out of the new Mystic class. If they keep the name mystic, I'll change it when it comes to my table because I find it offensive, but overall I like the new game mechanic. It fits my concept of the actual Templar - minus the psionic pool.
[The example being that templar were known on the battlefield for having superior concentration, maintaining quiet spells under their breath while never cowing down. A bit of a mixture between a devotion paladin and the immortal mystic - the ability to command the battlefield without concentration problems. There are legends of templar being initiated into the "assassins" and that part of the heresy of the order were the mystical (*MYSTICAL meaning selfless and non-dogmatic*) rites of initiation that they used to illuminate beyond the confines of the dogmatic control of the "new" church. ]
So, I'm very excited for the material of 5e Psionics so that I can use it for other concepts, and/or use it as is.
Go Brain Power.
Summary: 2e: Psionics ignored magic, magic ignored psionics - psionics weren't a list of powers or spells, you just caused a psionic effect with your mind after adding the psionic kit to your character. 3e: Psionics were overlapping with magic, but could ignore them if the DM wanted. "Save DCs" were based on a d20 roll with one of the 6 abilities that the psionic user was using to cast his psionic power. 3.5: Psionics were convergent with magic, used the same DCs that were static as spellcasters (usually based on Intelligence). 4e: Psionics were just another flavor name for damage types that used augmentation points instead of encounter/daiy/utility powers. Everything was atwill and you had points to augment. 5e: Psionics appears to be based on concentration "Disciplines" where you get to augment the discipline until you get the desired effect, still based upon intelligence.
I don't see anything game breaking about psionics.
... But some people hate Alignment Systems, too. I agree that it is simply a mote of preference that people can't get over. |
| #14MazzyJul 08, 2015 18:29:01 | It was a complicated system being added to a game that already had a complicated system people were used to. It also didn't help that every couple years they decided to change everything (why do these powers not have saving throws anymore? what is mental armor class?) In addition to that there was a silly little thing called Psionic Wild Talents introduced in 2e that gave every character a chance at free powers (my fighter can now grow claws and teleport? that's okay right?)
I think if it used a simpler system and gave people time to get used to it, it would have found a home. But that isn't what happened. It was designed to be a diruptive addition to the game. |
| #15Slagger_the_ChuulJul 08, 2015 19:43:41 |
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| (Reply to #9)AaronOfBarbaria |
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| #17jaappletonJul 09, 2015 5:07:17 | So... In general, Psionics are fine. There's just a bunch of ignorant people who never bothered to learn the actual rules. But in their defense, the rules were often unnecessarily complex and convoluted. Is that the gist of it? |
| #18melloredJul 09, 2015 6:43:36 |
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| #19jaappletonJul 09, 2015 6:59:40 | Mello, have you read the UA for the new Mystic? How do you feel about it addressing people's, and your own, issues with Psionics? Think it's got some promise, or...? |
| #20melloredJul 09, 2015 7:31:52 |
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| #21jaappletonJul 09, 2015 8:00:23 | Maybe it's just me, and I know I'm veering off topic here. But change "Psi Points" to "blood points" and Mystic becomes close to a Vampire flavored class, with the regeneration, speed, domination of people's actions, etc. |
| #22MistwellJul 09, 2015 15:32:23 | A lot of the people working on the original conception of Psionics for D&D (like Arthur Collins) were fans of Katherine Kurtz's then-popular series of fantasy books which feature a race called the Deryni with psychic powers. These books are purely fantasy, with a real-world medieval historical bent to them. There is nothing sci-fi about it. Dragon Magazine did a couple of articles on the topic (I think it was issue #78, which featured the Psionicist along with two articles on Deryni including author-approval for the conversion of Deryni to D&D), other magazines at the time took off on the concept as well.
So I disagree that psionics were based in sci-fi. For some of the original authors (Gygax was not even a primary author on a lot of that original Psionics work for D&D), Deryni were the primary source material they were drawing from, and it was fantasy in nature in a medieval Knights-in-Armor European-type setting. |