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| #1ZHDarkstarFeb 21, 2015 17:18:02 | I don't remember all of the forum code and my tablet doesn't like to play nice with all of the buttons, so this conversion is going to be written without fancy tables and formatting. I also don't know much of the class' fluff, so I'm sticking to the crunch. If anyone wants to redo this with the proper code and fluff, be my guest. It's built on a Sorcerer chassis, with tweaks to make it closer to a War Cleric.
Favored Soul
Hit Die: 1d8
Proficiencies Armor: light and medium armor, shields Weapons: all simple Saving Throws: Constitution, Charisma Skills: Arcana, History, Insight, Perception, Persuasion, Religion (choose 2)
Multiclass Prerequisite: Charisma 13 Multiclass Proficiencies: as Cleric
Spellcasting Type: Full Spontaneous Spell List: Cleric Spellcasting Ability: Charisma Cantrips Known: as Cleric Spells Known: as Bard, minus Magical Secrets (4 at 1st/16 at 20th) Spellcasting Focus: Holy symbol
Divinely Chosen: 1st level. Gain Celestial language. Double proficiency bonus to Charisma checks when interacting with celestials and clergy.
Favored Weapon: 1st level. Gain proficiency with weapon of choice.
Font of Divinity: 2nd level. Reskin of Font of Sorcery. Can also spend SP to cast Cure Wounds/Healing Word without using a spell slot according to slot creation costs/limits.
Divine Weapon: 3rd level. Spend 3 SP to cast Magic Weapon only on Favored Weapon you wield without using a spell slot. Doesn't count against concentration spell limit, as if cast via Twinned Spell, but ends via failed concentration check or weapon leaving your possession for more than a round. Can spend 3 SP to increase spell level by 2 at 7th/11th level. Max 1 weapon.
ASI: 4th/8th/12th/16th/19th level
Divine Flurry: 6th level. Can spend 1 SP when taking Attack action with Favored Weapon to make a second attack. 1/turn. Doesn't stack with Extra Attack.
Divine Resistance: 7th level. Choose one of the following damage types when gaining this ability: acid, cold, fire, lightning, poison, or thunder. Spend 1 SP as action to gain damage resistance to chosen type for 1 hour. Choose an additional damage type at 12th/17th level. Max 1 active type.
Improved Divine Weapon: 10th level. Can spend 2 SP when hitting with Favored Weapon to add damage equal to Charisma modifier. Damage type based on Divine Resistance choice, if active. Otherwise, damage type is that of Favored Weapon.
Favored Flight: 14th level. Reskin of Dragon Wings.
Divine Resilience: 18th level. Spend 3 SP as action to gain damage resistance to B/P/S from nonmagical/nonsilvered weapons for 1 minute.
Divine Restoration: 20th level. Reskin of Sorcerous Restoration. |