Quick and dirty Favored Soul conversion

Post/Author/DateTimePost
#1

ZHDarkstar

Feb 21, 2015 17:18:02

I don't remember all of the forum code and my tablet doesn't like to play nice with all of the buttons, so this conversion is going to be written without fancy tables and formatting. I also don't know much of the class' fluff, so I'm sticking to the crunch. If anyone wants to redo this with the proper code and fluff, be my guest. It's built on a Sorcerer chassis, with tweaks to make it closer to a War Cleric. 

 

Favored Soul

 

Hit Die: 1d8

 

Proficiencies

Armor: light and medium armor, shields

Weapons: all simple

Saving Throws: Constitution, Charisma

Skills: Arcana, History, Insight, Perception, Persuasion, Religion (choose 2)

 

Multiclass Prerequisite: Charisma 13

Multiclass Proficiencies: as Cleric

 

Spellcasting Type: Full Spontaneous

Spell List: Cleric

Spellcasting Ability: Charisma

Cantrips Known: as Cleric

Spells Known: as Bard, minus Magical Secrets (4 at 1st/16 at 20th)

Spellcasting Focus: Holy symbol

 

Divinely Chosen: 1st level. Gain Celestial language. Double proficiency bonus to Charisma checks when interacting with celestials and clergy.

 

Favored Weapon: 1st level. Gain proficiency with weapon of choice.

 

Font of Divinity: 2nd level. Reskin of Font of Sorcery. Can also spend SP to cast Cure Wounds/Healing Word without using a spell slot according to slot creation costs/limits.

 

Divine Weapon: 3rd level. Spend 3 SP to cast Magic Weapon only on Favored Weapon you wield without using a spell slot. Doesn't count against concentration spell limit, as if cast via Twinned Spell, but ends via failed concentration check or weapon leaving your possession for more than a round. Can spend 3 SP to increase spell level by 2 at 7th/11th level. Max 1 weapon.

 

ASI: 4th/8th/12th/16th/19th level

 

Divine Flurry: 6th level. Can spend 1 SP when taking Attack action with Favored Weapon to make a second attack. 1/turn. Doesn't stack with Extra Attack.

 

Divine Resistance: 7th level. Choose one of the following damage types when gaining this ability: acid, cold, fire, lightning, poison, or thunder. Spend 1 SP as action to gain damage resistance to chosen type for 1 hour. Choose an additional damage type at 12th/17th level. Max 1 active type.

 

Improved Divine Weapon: 10th level. Can spend 2 SP when hitting with Favored Weapon to add damage equal to Charisma modifier. Damage type based on Divine Resistance choice, if active. Otherwise, damage type is that of Favored Weapon.

 

Favored Flight: 14th level. Reskin of Dragon Wings.

 

Divine Resilience: 18th level. Spend 3 SP as action to gain damage resistance to B/P/S from nonmagical/nonsilvered weapons for 1 minute.

 

Divine Restoration: 20th level. Reskin of Sorcerous Restoration.