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| #1HermanTheWizeApr 13, 2015 10:00:51 | Going to be playing a Ranger soon in a solo campaign. Trying to find out what fighting style to pick. I will have a pet that fights with me, using rules me and my friend came up with unrestricting the attack trade off. Not sure if I should take archery for more realiable range, dualing for my sword and board melee, or defense for versitility of always having it wether or not im in melee or range.
Also any suggestion on feats and skills are helpful, will most likely be Wood-Elf with starting stats below.
Starting Stats: 10 Str 12 Str (For Shield Master Prone Shove) 16 Dex 16 Dex 14 Con or 14 Con 12 Int 10 Int 14 Wis 14 Wis 10 Cha 10 Cha
Starting Skills(Most Likely): Acrobatics Atheletics Nature Perception Stealth Survival
Using Non-Magical Ranger Modified Class
Edited Beast Master
New Beast Master ArchetypeLevel 3 I will obtain my pet, which I will already have since I will be starting this level. Probably will be taking panther for its' stealthy nature or wolf becasue it's more solid. The pet gets one action and can move, all on my turn. It gains my proficency bonus in AC, hit, Saving throws it's proficent in(none) and ability checks it's proficent in. The pet has d6 +con mod per Ranger level. Max d6+con for 1st level.
Level 7 As a bonus action I can have my pet disengage, dash, dodge or help(basically rogues cunning action, but for my pet instead.)
Level 11 This one will give the pet a tiny amount of aoe, somthing like hordebreaker probably.
Level 15 When an attacker that you can see hits your beast companion with an attack, you can call out a warning. If your beast companion can hear you, it can use its reaction to halve the attacks's damage against it.
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| #2jaappletonApr 13, 2015 10:09:35 | For a recommendation, I'll need more info. What's your pet? What homebrew rules have you come up with? What's the rest of the party? |
| #3HermanTheWizeApr 13, 2015 10:47:41 | Will write them down in detail in a minute. Also, me and my pet will be the party. Also I will probably be starting at level 3.
Don't have the exact rules infront of me that we made up, but will do my best.
I will most likely be going sword-and-board for melee and a longbow for range. (If someone has a good argument for dual wield or two-handed str I'd like to hear it.)
New Beast Master Archetype we madeLevel 3 I will obtain my pet, which I will already have since I will be starting this level. Probably will be taking panther for its' stealthy nature or wolf becasue it's more solid. The pet gets one action and can move, all on my turn. It gains my proficency bonus in AC, hit, Saving throws it's proficent in(none) and ability checks it's proficent in. The pet has d6 +con mod per Ranger level. Max d6+con for 1st level.
Level 7 As a bonus action I can have my pet disengage, dash, dodge or help(basically rogues cunning action, but for my pet instead.)
Level 11 This one will give the pet a tiny amount of aoe, somthing like hordebreaker probably.
Level 15 When an attacker that you can see hits your beast companion with an attack, you can call out a warning. If your beast companion can hear you, it can use its reaction to halve the attacks's damage against it. |
| #4melloredApr 13, 2015 10:49:54 |
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| (Reply to #4)HermanTheWize |
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| #6jaappletonApr 13, 2015 11:04:51 | For sword n board, pick a Finesse weapon for the sword. I suggest rapier. For fighting style, I suggest Archery, since so many of the Rangers spells focus on ranged abilities. |
| (Reply to #6)HermanTheWize |
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| (Reply to #6)Coredump00 |
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| (Reply to #8)HermanTheWize |
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| #10melloredApr 13, 2015 11:13:50 | Shield + Handbow is an option. So you can swap to shield + rapier. |
| (Reply to #8)jaappleton |
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| #12melloredApr 13, 2015 11:22:56 |
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| (Reply to #9)mattaddhall |
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