| Post/Author/DateTime | Post |
|---|---|
| #1Logain08Aug 26, 2015 2:54:10 | In my experience playing my paladin I have come to the realization that I usually play with the brakes on, as it were. I save my resources because I think there may be another encounter or a minor boss-like foe around the corner...
So I save up my Lay on Hands, I save up 2 or 3 spell slots for smiting (or Bless) and so on. Sometimes my strategy works and I get to use them in climactic ways, but most of the time I finish my adventuring day with spell slots left over and a chunk of my Lay on Hands pool...
I was wondering whether some of you have any guidelines in resource management. Doesn't have to be specifically for a paladin (I think this is a problem with all resources that recharge on a long rest instead of a short rest).
The reason I ask is because we have a new player in our group who is new to D&D and he's playing a hunter ranger. And he liberally uses his spells becauses he likes trying out his spells and whatnot. I totally get that and it's fun seeing him discover what his ranger can do. But then my DM remarked that he noticed that I do the exact opposite: I just swing my sword around and hoard my spell slots like they're treasure :-)
So, any tips or pointers? Thanks everyone! |
| #2OrwellianHaggisAug 26, 2015 3:58:00 | I'd spend my resources (as a paladin) until I had one or two left, then keep them for emergencies. It's level dependent. As a wizard I'd keep my level eight and nine slots back for emergencies an use the rest at will. As a cleric I'd try to find ways of overcoming challenges that didn't rely on divine power before using my spells (purely from an RP point of view: the gods help those who help themselves, kind of thing). |
| #3melloredAug 26, 2015 7:23:27 | Bribe your DM to tell you exactly what you are facing that day.
Besides that, its' probably good that you counter balance the ranger. 1/2 the party resources are used early in the day, 1/2 are saved for emergency. |
| #4Ralif_RedhammerAug 26, 2015 7:40:25 | Same here. I'm playing a bard and I try to make sure that I have at least one bardic inspiration and one cure wounds left for the final boss.
I think most of us tend to be cautious in resource expenditure, when it comes to stuff that takes a long rest to recover.
I've noticed that those playing classes with abilities that regenerate via a short rest tend to be much more reckless in using them. Which makes sense. Sneaking in an hour rest is way easier.
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