| Post/Author/DateTime | Post |
|---|---|
| #1semifamousAug 10, 2014 17:04:28 | I was thinking of building a human fighter, eventually eldritch knight. I was going to take the magic initiate feat at Lv 1 so I have some spells, but I find no rules for trading feats out at higher levels when I get spellcasting.
Are they somewhere I'm not seeing, or just non-existent? If you take one, its yours forever? |
| #2ppaladin123Aug 10, 2014 17:18:00 |
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| #3semifamousAug 10, 2014 17:42:20 | Well I guess that works then, since the Adventurer's League Player's Guide (pg 7) says you can change whatever you want about your character in the first four levels.
That'll do what I'm wanting to accomplish for Encounters. I forgot about that "rules" resource. Thanks. |
| #4ppaladin123Aug 10, 2014 17:50:42 |
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| #5AlpizaraiAug 11, 2014 23:41:24 | Maybe we could consider allowing re-training as an special reward for completing an adventure, or some milestone in the campaign. House Ruled of course. |
| #6Thank_DogAug 11, 2014 23:48:49 | I actually don't think I would allow retraining of feats. Feats are so character defining in this edition that, short of the player never really taking advantage of them, I'd be hard pressed to justify it. It's almost as big a change as retroactively changing a level you've gotten half-way through to another class or even changing your race. |