| Post/Author/DateTime | Post |
|---|---|
| #1Napolean_WarlordAug 18, 2014 13:34:31 | There's abundant maths here that suggest a GWF outpaces a garden variety rogue in damage output. I haven't been able to find a specific comparison, and I don't have the PHB yet, but I believe that the fighters second or third bonus attack turns the damage output in his favor.
If this is true, is there another mechanical advantage to playing a rogue from "mid-levels" up? Or just be a RP skillmonkey that does nearly as much damage as your steel-clad buddies, but who spends more time face down making death saves due to worse AC?
thanks! |
| #2melloredAug 18, 2014 14:10:29 | Yes. But not as much as you fear.
Rogues are probably about 10% behind fighters in damage and 10% behind survivability (they get some defensive features). They have probably twice as much skill stuff (like never rolling less then a 10), and can move and hide faster.
If your just out to bash skulls, don't be a rogue. |
| #3SorxoresAug 18, 2014 14:24:39 | up to know the best rogue build I saw (damage wise) are range rogue halfling witha light crossbow. once you reach lvl 2, with your cunning action you hide behind a team mate (an other range player that stay away from danger like the wizard for example) then attack. Since you attack while being hidden, you have advantage and sneak attack.
Make sure you take stealth as a profiency and with your expertise, that way unless a creature spend it's action to look for you, he simply need to beat it's passive perception since he his distracted by the GWF fighter swinging that huge greataxe in his face |
| (Reply to #3)Napolean_Warlord | Thanks - I can deal with the 10%. I've been playing a halfling rogue through the starter adventure and while I am running up the corpse count now, I also spend a lot of time face down and making death saves. I guess I need to stop moving up into close combat. The hide/snipe is a good move... |
| #5melloredAug 18, 2014 14:45:43 |
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| #6PsikerlordAug 18, 2014 20:25:27 |
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