| Post/Author/DateTime | Post |
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| #1Blackaxe666Jul 14, 2015 2:57:21 | Hi,
Im currently playing a level 5 rogue (Arcane Trickster) / level 5 cleric of Mask (Trickery domain).
But i would like some help on planning possible builds for the future. My character is mostly melee based. Pretends to others to be some kind of a bard instead of openly announcing to being a cleric of the god of thieves. Some ideas on how to stealth properly and which cleric spells to cast would help alot. He has the Mage-Slayer feat because of his background. Hunting Sharrans and Shades for causing earlier trouble with his God.
Any build ideas for the future would be appreciated. Should i take more levels in rogue or more in cleric, or totally different classes for example? Some explanation for why would also be very helpfull. |
| #2Blackaxe666Jul 15, 2015 0:20:29 | Also, some thoughts on which spells to cast because the cleric spell list seems too limited to me. |
| #3Ravenmore1Jul 22, 2015 15:37:20 | Is arcane trickster locked in? Maybe assassin would fit more thematically. Also, what are stats and possible feats? Some spells that come to mind for cleric for me are simple, guiding bolt, command, blindness/deafness, hold person, silence. I like where your idea is at because I'm a big fan of the source material (if I'm reading between the lines here) but a little more info. would help out. : ) |
| #4Blackaxe666Aug 14, 2015 6:00:36 | Yes Arcane Trickster is locked in. It would be difficult masking as a Bard without any arcane spells at all.
Current stats if i remember correctly are: Strenght 19 (From Gauntlets of Ogre Strength), normally 8. Dexterity 20 Constitution 10 Intelligence 11 Wisdom 16 Charisma 10, or 12 not sure. I will have to check later when im at home.
Originally from the city of Telflamm. Where the Shadowmasters were the dominant guild. But roaming the world since the Shadowmasters started to worship Shar. He is also planning on setting up a Thieves Guild of his own. The Hands of Neverwinter, since this is the area where our campaign is based mostly.
His arcana spells are mostly used for defense since his low int wont be very usefull with attacks and DC's. Feats at the moment are: Athlete (mostly for the +1 on dex and the getting up from prone since our DM likes to knock people down.) Mage Slayer, due to his hatred of Sharrans and Shades. Observant, to better be able to spot traps and the like in dungeons but also to see through disguises and such. Also with his expertise in Perception he has a passive perception of 26, making sure he doesnt get robbed easily. The other point of expertise has been put in Sleight of Hand.
This is what i would imagine he looks like, except for his mask looking more like a black cloth mask instead of this one.
His next level will be in rogue to get his caster level up by one and to get expertise.
So suggestions on what feats to get next or what to invest in. (For expertise it will probably be Stealth and Deception.) Suggestions for thieves guild names are also welcome. Unseen Hands, etc
Map making software for my hideout would also be greatly appreciated.
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