| Post/Author/DateTime | Post |
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| #1TomCostaJul 04, 2015 14:24:29 | Comments welcome on what started as a champion variant and grew in a bit of a different direction...
Samurai
Bushido
• Gi (honesty and justice): Deal openly and honestly with others and cleave to the ideals of justice. Moral decisions do not come in shades of gray, only right and wrong.
The code requires that you be obedient to your lord, accept death at any time and face it bravely, avenge any dishonor, and shun any appearance of cowardice. The core principles of bushido are honor, loyalty, and courage. Violating these precepts results in dishonor to yourself, your family, and your swords, which may result in you being stripped of your family name or being asked to commit seppuku (ritual suicide).
A samurai who has broken his code must seek absolution from his lord. At the DM’s discretion, a samurai who willfully violates the code of bushido, loses all of the class features of the archetype until he has sought and received absolution from his own or a new lord.
Ancestral Daisho
Once you have bonded the weapons to yourself, you can’t be disarmed of your daisho unless you are incapacitated. In addition, you can call upon the power of your ki and that of your ancestors to empower your daisho, allowing you to score a critical hit on a roll of 19 or 20 with either weapon.
Kiai Strike
Honorable Resolve
Superior Daisho
Frightening Countenance
Background
Skill Proficiencies: History, Persuasion |
| #2GladiusLegisJul 04, 2015 15:07:24 | While I don't mind it being more powerful than the Champion, per se, I do mind it taking the Champion's thing (expanded crit range) wholecloth, along with a lot of other strong features. I'd give Ancestral Daisho a different benefit, like having it count as a magic weapon for the purpose of ignoring resistance to nonmagical weapons. At 15th level I'd have it ignore slashing resistance.
Re: Frightening Countenance: Surely this ability requires you to take a long rest to use it again? |
| #3YunruJul 04, 2015 15:10:11 | Just on the code thing it sounds like it could fit onto the paladin chasis nicely. Although... magical samurai? |
| (Reply to #3)PhyrexianKitsune | I'm actually in the process of doing a bunch of mythic Japan content for 5e myself(Including an entirely custom base class(not class archtype, base class!!) based on a shinto priest/miko kind of character which I feel the standard cleric dosen't do a good job of impersonating) and I must say, this is at least superficially simmilar to what I had planned for the samurai archtype. However, I had a few differences, which, interestingly enough, where at least partly touched upon by others. Mainly, that "samurai" itself was not one class, but many. "Samurai" in my mind is more of a -background- then a class, and a "samurai" in a FANTASY version of Japan could be any number of martial classes, or heck, even mages, in some cases, as in a setting with actual, real magic you can bet some feudal lords would use Onmyoji in their armies, as unlike actual Japan in a setting with magic those Onmyoji could decimate entire squads of bushi with spells like, say, fireball.
Thus, under the mythic Japan rules I'm making, "Samurai" is a background and different types of characters represent different types of samurai. Battlefield Tactician samurai? Battlemaster fighter with the samurai background. Mounted Archer samurai? Beastmaster ranger, with a horse companion, or an archery fighter with a horse and the ability to ride it, samurai background. Ruthless bully samurai with a terrible temper who fights best when angry and mistreats pesants between dowing copious ammounts of sake? Barbarian, with profiency in intimidation, and the samurai background. Warrior poiet samurai with the favor of a Kitsune who writes haikus and epics in between slicing people up? Bard, College of Valor, Samurai Background. Learned samurai who studies Onmyodo and acts as battlefield artillery in his lord's army? Wizard(Onmyoji) or Eldritch Knight fighter, depending on whether or not he still had standard martial training of his peers, samurai background. "Samurai", in mind, is not one class, but many. There are a -lot- of different classes that can be "samurai" as shone above, which, IMO, is why I feel "Samurai" itself, is better as a background and things like the Daisho could be either purely flavor(Buy a short sword and scimitar, carry them around, call them your "daisho" and have fun) or could be a feat line, that could be taken by any martial character who wanted it. "Samurai" can cover a lot of concepts, so I am totally all for doing what you did, and making a Samurai background. However, having samurai as a background AND a class seems, IMO, strange, so I'd rather keep samurai strictly a background, and instead have class and/or feat options that can help build samurai types that, you fee,l the current classes can't provide for.
What I am in the process of creating that reminds me of what you've made here is actually an "Oath of Bushido" for Paladins. While ALL samurais follow Bushido as an ideal, not all of them fully live up to it. Some may be corrupt, ruthless bullies, but yet still idealize/hold up the idea of "bushido". Others may respect it and uphold it, but not have it as their primary concern; the're much more concerned with protecting their family and friends, or promoting their lord's supremacy in the region, instead of caring about their duty to their lord's lowly dirt farmers. My logic behind the "Oath of Bushido" is the fluff of a samurai who not only upholds and respects the ideas of Bushido, but is so devoted to it that they become a living embodyment of it's tentnets, possessing divine blessings granted by the Kami that protect and serve the warrior class as a reward for being a paragon of everything a Samurai -should be-, but so many are not. My setting is not -exactly- Japan, but rather "Magical, fantasy Japan" so I thought a Paladin Oath for Bushido was an interesting route to take, along with making Samurai a background as appose to a class option. Samurai as a background just, IMO, makes the most sense to me since there are many different types of martial characters, of different classes, that could fall under the samurai umbrella.
However, as for the class, I am not the best with -balance- myself, so I can't say how OP or not OP it is, but I will say it looks darn cool and I may use it to further inspire my own work on the Bushido Paladin Oath. |
| #5TomCostaJul 04, 2015 18:16:08 | Whoops. I forgot to put the long rest on frightening countenance. I didn't mean it to be used willy nilly.
I started with it being just a modified champion. I liked the ancestral daisho ability of the 3E samurai a lot, but wasn't keen on breaking 5E by granting a magic weapon, so expanding crits seemed like a good way to go. Then I kept tweaking and ended up with something a fair bit different then the champion, but that is still clearly based on it, which I think is fine (if you don't that's okay too).
I don't think the power level is that much different from the champion though. You have a few limitations in bushido and your abilities only applying to 2 weapons, where the champion can pick up anything. Similarly the kiai strike is a one shot maneuver (twice at higher levels) which limits compared to the champion, but perhaps its worth limiting it to once even at higher levels. |
| #6TomCostaJul 04, 2015 18:16:30 | Thanks for the comments btw. It is appreciated. |
| #7TomCostaJul 04, 2015 18:23:07 | I also get that this is the idealized version of the samurai. I did not intend it to be a real world version of the samurai because that would be quite a bit less appealing than a Kurosawa film or those from the Shogun miniseries or other film versions. It's also based on looking at the 1E-3E and PF versions of the samurai and trying to capture some of that flavor as well. All that said Oath of the Bushido would be great for a paladin, but I didn't want this one to have magic powers like a paladin or cast spells, so I didn't want to go that route. That said, there's no reason we can't put some oath like restrictions on another class, at least in my mind, or vice versa, that you can't make a samurai paladin. |
| #8Captain_KoboldJul 05, 2015 9:28:17 |
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| #9GladiusLegisJul 05, 2015 15:05:36 |
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| (Reply to #9)Macv12 |
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| #11cowleymenJul 06, 2015 1:10:09 |
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| #12TomCostaJul 06, 2015 16:57:47 | I like the idea of the weapons acting as magical like a monk's fists and will add that. I'm not sure I'm keen on letting the swords pick up bonuses as you level. That just seems to close to breaking 5E, which is why I liked the champion's enhanced crit, which also seems to work well with the legendary aspects of the daisho cutting enemies in half (though I know that the katana was in fact not necessarily any more effective a weapon than a European longsword).
I don't actually care much where the daisho comes from. Typically, one would assume its inherited, but I didn't want that limitation. Further, a character could bond with a new daisho if they wanted, although I'm realizing that is not clear, so I'll clear that up as well.
I'm also not trying to capture every version of the samurai. As has been pointed out, they came in many varieties and could as easily be a bowman as a rogue. I'm just trying to capture the movie/legendary version, much as previous editions of D&D did, whether it was the 1E OA versionk, 2E fighter kit, 3E OA version, 3E Complete Fighter version, or even to some extent the PF version.
I think the background fits the archetype, but I think 5E is flexible enough that you could have many variations that would work. You could have an outsider elevated to samurai a la Shogun, a more cerebral sage samurai, a soldier samurai, or what have you. That said, I think tweaking the noble background's tool proficiencies and equipment is a very minor nod to the archetype. |
| (Reply to #12)Macv12 |
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| #14HebitsuikazaJul 07, 2015 14:48:00 |
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| (Reply to #14)Raegoul |
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| (Reply to #14)Macv12 |
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| #17TomCostaJul 07, 2015 21:22:00 | Hebitsuikaza and Raegoul,
I have seen the films and own several them. Seven Samurai and Yojimbo are my favorites of the bunch (While I'm forgetting his name, the main actor [a wonderful character actor that--if you haven't seen it, go see the US Western in which he plays a Japanese diplomat/samurai as a fish out of water] also plays the eventual Shogun in the miniseries of the same name). I've never played Five Rings, although I am familiar with some of it, but mostly through the D&D products. I have never claimed to be an expert on Eastern cultures and while I've had the opportunity to travel to over 40 countries on nearly every continent have not yet had the pleasure of making it Japan.
What I said was that I liked the daisho ability from previous editions and was recreating that and the romanticized version of the samurai would live up to the code of Bushido in all its forms much like the romanticized version of medieval European knight or paladin might (though without the magic). The fact that Yojimbo, the Seven Samurai, or even most of the Samurai in the Shogun miniseries fall way short of that standard is irrelevant. And while I could create a fighter with a longsword and a noble background and call him a samurai, I think most folks would agree its likely missing at least a little something because most of D&D is built on the chasis of medieval Europe, and western Europe at that.
I also said nothing about fighting with two swords. But the weapons were often created together and carried together and once again goes with the ability I was trying to create. |
| #18TomCostaJul 07, 2015 18:05:07 | Thank you Macv12. Here is a rewrite of the daisho.
Ancestral Daisho
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| (Reply to #17)Raegoul |
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| #20TomCostaJul 07, 2015 21:21:48 | I should add that I realize that my revised ancestral daisho is now likely unbalanced, so I have to give that some more thought. |
| #21HebitsuikazaJul 08, 2015 0:09:00 |
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| #22ORC_RagnarJul 08, 2015 4:32:08 | I have removed content from this thread because trolling/baiting is a violation of the Code of Conduct.
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| #23Macv12Jul 08, 2015 6:35:27 | Ranger is a class. It's a wider concept that can fit multiple different archetypes. The appropriate parallel would be the Fighter.
As this samurai is a subclass of fighter, the parallel would be a Gunslinger subclass for the ranger, specifically drawing inspiration from spaghetti westerns. All the features you mentioned would be perfectly valid there. In fact those homebrews have been created, and nobody came in blowing their racism horn. It's not racism; it's you being hypersensitive.
Hyperbolizing about how this is generalizing all Japanese people and other-izing them is such intense straw-manning that it's nauseating. So the paladin, with all its knightly flavor, strict oaths, power loss, and historical inaccuracy, is racism against western people? By western people?
Again. Make a gunslinger or an over-exaggerated code of Chivalry for a Knight subclass if you want. No one will stop you. It's exactly the same thing, but no one will call it racist, because it's about white people. When the same thing is done for another culture's tropes and you jump all over it calling it racist, you're the one invoking a double standard and being patronizing to "poor defenseless non-white people." These tropes are from a legacy created by Japanese people and exploited by them all the time.
If you saw a story about a "ninja" wearing bright orange clothes, running around with superpowers, slapping "jutsu" onto long nonsense move names to make them "ninja-y," yammering about his "nindō"...you wouldn't call that racist, because as mangled a vision of actual Japanese culture and history it is, it's made by a Japanese person. Japanese people have no problem making things much more exaggerated than this subclass, and no one here is insulted by it. It's not racist.
Can we get back to having fun and having some worthwhile discussion yet? |
| #24Macv12Jul 08, 2015 7:31:48 | I'd suggest changes along the lines of the following.
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| #25HebitsuikazaJul 08, 2015 7:40:00 | There is a BIG difference between allowing one odd character concept to be part of an overall class and redefining an entire class of people so that none of them qualify as being part of that class any more.
Naruto has tons of different sorts of ninja who all vary tremendously. It does not say "this thing and only this thing is a ninja and if you divert from this in any tiny bit, you are no longer a ninja." THAT is the big difference.
Let me give you some examples of samurai....
OOOOOOhhh.. Wait. Yeah, that's right. You wouldn't call them Samurai. You couldn't call them samurai.
Look at that... spear.. bow... lance... Samurai use ONLY super ultra mega magical swords passed on from their ancestors. ONLY people who use a longsword and short sword together can be samurai. If these would qualify for the class, then they must be run by pretty stupid players who made an active choice to forgo the only actual class ability by specializing in different weapons. In short, these guys show up and no one could call them "samurai" ever without looking awfully stupid.
Okay, so it is swords. Only swords, all about swords.
Maybe there might be ONE specific character, just ONE who manages to fall within the ultra narrow definition of how you think Japanese people behave, how you are willing to accept Japanese people arm themselves or fight and the narrow little definition of how all Japanese warriors utilize their weapons to fight.
The Paladin is a very specific sort of crusading Christian Knight. Even within that, they just had to be Lawful Good and now they just need to stick to some pretty vague and open oath-- not ridiculous 7 tennets that they could not help but violate at least one of constantly through normal play. Nothing about the Paladin REQUIRES that they fight with lances and only lances all the time or effectively give up all their class abilities.
That is the difference. You have some ideological naive kid who got his swords from his grandfather and effectively worships them and he uses only a duelist fighting style at all times... Fine he CAN be samurai. This is one very spefic character. But Samurai should NOT be him and only him and functionally disqualify everyone else.
That is the major difference. You are positing a definition for Japanese Knights where you INSIST that they are only capable of fighting with one specific set of weapons, fighting in one specific fighting style and that they have ridiculously unmanageable restrictions on their behavior at all times.
The currently existing class for Crusading Christian Knights doesn't enforce ANY of that. Furthermore, the game has ALWAYS maintained that the standard European Knight fall under the category of Fighter-- a class intentionally designed to be as vague as possible so you can build any kind of arms warrior you like from it. There is no hypocrisy there.
So just stop rationalizing and realize what you've done wrong and why. |
| #26Captain_KoboldJul 08, 2015 10:42:36 | The name sounds like its a bit of a sticking point. Since this class's implementation is essentially about getting massive bonuses for using a specific weapon set, why not just call it Weapon Master, or Kensei?
(In before all of the "Noooo! Kensei is a Monk subclass!
You don't have to be a specific Rogue subclass to steal stuff, or to asssassinate people. You don't have to be this homebrew option to be a Samurai. Its just a name for the subclass based on what the OP thought would be cool. |
| (Reply to #26)Macv12 |
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| #28TomCostaJul 08, 2015 23:44:50 | Macv12 and Captain Kobold, thanks again for the feedback. Some great ideas. I'll take a look, but I probably won't be able to address your comments for about two weeks. Hopefully, I will see you then. |
| #29ORC_CricketJul 09, 2015 0:09:28 | We’ve removed content from this thread because of a violation of the Code of Conduct.
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| #30Patron1972Jul 09, 2015 7:43:29 |
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| #31HebitsuikazaJul 09, 2015 8:15:25 |
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| #32Macv12Jul 09, 2015 9:38:36 | Man, go away. You have friends to talk to. Go do something fun. This obviously isn't for you. |