Scout- A non magical ranger

Post/Author/DateTimePost
#1

mictrepanier

Dec 09, 2014 15:14:39

I will post a Scout as an Alternate ranger (as a class)- with the same 2 archetypes. Different from 2nd level since I remove spellcasting.

We need an extra attack because there is no spells. Of course, military training can be replaced by something more focused... Any idea ?

Scout class

all Ranger hit points, proficiencies, saving throws, skills and equipment class features.

1st Favored enemy, Natural Explorer
2nd Fighting Style, , Recon training
3rd Ranger archetype feature,Primeval Awareness
4th Ability Score Improvement
5th Extra Attack
6th Favored enemy and Natural Explorer improvement
7th Ranger archetype feature
8th Ability Score Improvement, Land’s Stride
9th Military training
10th Natural Explorer improvement, Hide in Plain Sight
11th Ranger archetype feature
12th Ability Score Improvement
13th Recon training
14th Favored enemy improvement, Vanish
15th Ranger archetype feature
16th Ability Score Improvement
17th Extra Attack (2)
18th Feral Senses
19th Ability Score Improvement
20th Foe slayer


abilities:

Reconnaissance training- Select from these 3 abilities (at 1st then 13th level)

1) Intelligence analysis: You can ably create written ciphers. Others can’t decipher a code you create unless you teach them, they succeed on an Intelligence check (DC equal to your Intelligence score + your proficiency bonus), or they use magic to decipher it.

You can decipher scripts in foreign languages and can understand maps, and trail blazing signs to a functional level. You can recognize heraldic emblems from enemy armies.

2) Speech training: You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.

If you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips.

3) Perfect memory: You always know which way is north.
• You always know the number of hours left before the
next sunrise or sunset.
• You can accurately recall anything you have seen or
heard within the past month.

Combat training – Athlete, Mobile, Skulker or Sharpshooter feats

Beastmaster 15th level replacement: Inspiring leader for animals and can train 5 extra animals as per companion (lowest level).