Sense8? No really I am asking.

Post/Author/DateTimePost
#1

DizzyWood

Jun 26, 2015 6:22:19

My current DM and I both LOVED every bit of the recent Netflix show Sense8. (If you have not seen it give it a try) We were wondering how to build characters with similar abilities. For those who do not know there are 8 individuals who all wake up after a bad dream and are psychically linked. They have the ability to communicate and share skills. The question is how to make this work without everyone in the party getting to be OP????
We are thinking that each player could be as normal whatever race and class they liked. The Sense8 abilities would scale up independently of normal class levels. By that I mean you would not have to sacrifice your normal rouge progression to get new Sense8 perks.
Anyway I just wanted to crowed source this before we meet up to talk it over. Thanks!

#2

Glimjack

Jun 26, 2015 6:50:14

I saw the series too, and whilst I enjoyed it, I definitely didn't think it was great. No need to over-complicate it. Just rule that the PCs can do the sensate things.

 

They don't really offer any real mechanical advantage for combat etc so they will mainly affect out of combat exploration and investigation. The Dm wuld be designing the adventure with sens8s in mind so I doubt the abilities would break their game.

(Reply to #2)

DizzyWood

Glimjack wrote:
#4

Sorsohka

Jun 26, 2015 7:23:56

I started to saw teh show but I'm not far enought to understand how it work.

 

But if you want it simple, let's say your sense8 partyis composed of a fighter, a wizard and a rogue.

 

If the rogue decide to use the wizard spell ability, that will cost the rogue bonus action to tap in the wizard ability, then the rogue will cast teh wizard using the wizard spell per day limitation. So yes technically the first round of combat the rogue fighter and wizard could cast a fireball each, but then the wizard will have consume 3 fireball and will be out of spell level 3 untill his short rest.

(Reply to #4)

DizzyWood

Sorsohka wrote:
#6

Sorsohka

Jun 26, 2015 7:32:56

I want to make it simple.

 

depending on how complex you want to make it, take the reaction away from the wizard then? so only the rogue can cast fireball from the wizard, since when the fighter try the wizard doesn't have his reaction to loose?

 

if you want even more complex, then give disavantage on the wizard next attack role, saving throw or ability check?

 

If you want even more complex, create a new stats that will govern the among of time you can use such an ability etc...

(Reply to #6)

DizzyWood

Sorsohka wrote:
#8

ObeseBoyWonder

Jun 26, 2015 11:55:46

The problem with using Sense8 is that the point of it sort of depends on the characters being separate from each other instead of all together in a party. It really won't be that useful unless the party is split for significant amounts of time.

(Reply to #8)

DizzyWood

ObeseBoyWonder wrote: