| Post/Author/DateTime | Post |
|---|---|
| #1InstinctgaymingSep 20, 2014 0:11:02 | I am makeing a new char starting at level 3. I wana be a caster it is all I ever play in MMOs and RPG's. So I was wondering what would be the best to play the Sorcerer or the Wizard. What are the pros and cons to both and what do you like the best about either one. |
| #2greensparcsSep 20, 2014 0:32:29 | if you just like dishing out damage id say sorc. personally I find all the utility spells much more fun to cast so I prefer Wizard plus you get +5 to beard |
| #32ChlorobutanalSep 20, 2014 1:16:25 | Wizards are versatile: they can cast a lot of information-gathering or out-of-combat spells basically as often as they want, as long as they have their spellbooks. If you pick Wizard, you also get to specialize in a type of magic if you want to make a specifically themed character.
Favorite thing about Wizards: The Arcane Tradition features allow me to make a very specific character, like a Conjurer who specializes in summoning elementals or an Abjurer who specializes in dispelling hostile magic and creating magical barriers and wards. Least Favorite thing about Wizards: Nothing, really, although Intelligence is generally less useful than other spellcasting stats.
Sorcerers have to pick their "known spells" carefully, but they have the ability to use Sorcery Points to Quicken spells or Twin them in order to do more effects quickly. Sorcerers also get more cantrip options, meaning their "at-will" spell selection is better than a Wizard's. Favorite Thing about Sorcerers: Metamagic allows sorcerers to pull of neat tricks like Twin concentration spells (two targets for haste or hold monster). Also, Wild Magic is really interesting for me. Least Favorite thing about Sorcerers: Knowing only a handful of spells means that I have to carefully pick every spell that I learn.
From a roleplay perspective, Wizards are more scholarly and Sorcerers are dynamic and natural talents. |
| #4KentusSep 20, 2014 3:11:39 | First, wizards are meant to be the most powerful class in terms of casting. Since it's like its job, so they combine a powerful spell-list, great spell-enhancing features and the best version of ritual casting. Most of the features are only meant for a special school of magic, which isn't too bad (since it's only a bonus), but means a bit of restrictions. If you like to have a lot of options and are more of a long-term planning time, wizard is the better class for you imo.
Sorcerer are wielder in the more rough form of magic due their magical talent/bloodline/etc. This means that their spell-lists are mostly using the less complex spells (Creating a Mansion isn't what a sorcerer can do, but creating a storm of fire which can burn a lot of foes is). So if you are about damage casts and some basic utility, you won't miss much here. There are only few known spells, but in most cases it should be enough (considering that you don't need a damage spell for every spell-level), while the subclasses are less mechanism-defining than the wizard's. As a sorcerer you have the following benefits: A faster way to recover vital spell-slots, the ability to morph your fewer known spells to your needs, the better ressource management mechanism and a very rewarding style, if you actually manage your resources. Your damage can be much higher, if you burn your resources, too. The usage of Twin Spell for buffs is a nice factor, too, granting the sorcerer the ability of being a better supporter. Play a sorcerer if you want to be a nova of damage while having the basic utility and defense mechanism at hand and if you're confident about how you can squeeze the tiniest bit of your features if needed. |
| #5ZardnaarSep 20, 2014 3:34:34 | Sorcerers can out nova a wizard via twin spell and quicken. Wizards are more versatile. I have not seen it yet but a twinned hast or somehting could be absurd or quickened eldritch blast+hex for a MC sorcerer/warlock build.
Throw in the only spellcasting class that is proficent in constitution saves and one could have fun with some buff spells. |
| #6Huntsman57Sep 20, 2014 6:07:14 | If you're a high level invoker, you too can nova quite well with overchannelat 14th level. I feel as though the Sorc is a better low level choice however. It doesn't appear to me that the wizard offers much early on, while the Sorc gets metamagic at 3rd level and can begin boosting his spells with empower, quicken, heighten, and twin right then and there. Another important virtue of the Sorc is that he need not memorize spells, so you never have that spell in your spellbook that you wished you had immediate access to, but you don't.
One of the wizard's greatest aspects is his ability to short rest and regain spells. As already mentioned he gains access to far more spells the the Sorc as well. The biggest selling point on the wizard IMO however is that he has access to all arcane spells, and some of the best spells in the PHB are inaccessable to the Sorc without using Wish to conjure them, like Forcecage and Maze...even a simple Identify would be nice.
Overall, I might lean towards the Sorc, particularly at low levels. The two classes feel like they balance out or maybe even begin favoring the wizard at higher levels, but even then, playing a Sorc feels like a different experience in spellcasting with the need to economize between your spellpoints, spell slots, and metamagic. It just adds an extra dimension...a fun little mini-game into the game while playing the class. |
| #7melloredSep 20, 2014 11:19:52 | Wizards have the most spells, and can do pretty much anything but heal.
Sorcerer's have few spells, but are really good at them.
Also consider druids and bards. |
| #82ChlorobutanalSep 20, 2014 16:41:16 | Although not inherently granted "Ritual Casting," Sorcerers can take the Ritual Caster feat if they really need to pick up spells like identify or detect magic for the party. |
| #9LongTimeLurkerSep 21, 2014 1:36:49 | Also depends on your campaign somewhat. A sorcerer with silent spell and charm person can make "friends" with npcs without anybody knowing that a spell was cast, which can be quite useful in campaigns more focused on interaction with npcs. It'll know it was charmed by you an hour later, but other witnesses won't know you cast a spell. There's a number of hijinks that subtle spell will allow you to pull off. |
| #10TimboramaSep 22, 2014 10:23:28 |
|
| #11Rancid_RogueSep 22, 2014 10:43:26 |
Looking at party utility, if you don't have an Arcane Trickster -and- a good ritual caster already in the mix, then Wizard may be the best bet. Tricksters and Wizards are the only two classes that pump Intelligence, and there's several Intelligence skills that can be extremely valuable in well fleshed out campaigns.
But if somehow your party is both lacking a "face" and already has a decent ritual caster, then Sorcerer is clearly the best choice. Twinned spells are basically free slots and extra actions rolled into one. They bring a -lot- more bang to open a fight. |