Spellcraft Skill?

Post/Author/DateTimePost
#1

Huntsman57

Sep 18, 2014 18:47:49

With spells like Counterspell in the mix, it becomes pretty important to know what someone is casting so you know whether you should counter it.

 

Both Arcana and Insight seem to be the likely candidates for a Spellcraft check, but neither is quite right. Arcana seems to involve bookish knowledge rather than identifying what a character is doing, while Insight reads what the other person is doing, but the skill isn't necessarily associated with spellcasting expertise, so, for instance, why would a thief with Insight know what a wizard is casting?

 

Perhaps Insight is the best skill for the job, but only spellcasters would be proficient in using it to determine what another spellcasters is casting. Perhaps they may only be proficient in knowing what another spellcasters like themselves is casting...so a wizard could tell what another wizard is casting but would lose proficiency in using Insight to figure out what a Druid is casting?

#2

Lord_Ventnor

Sep 18, 2014 18:53:47

I'd say you roll Arcana for Arcane spells, Religion for Divine Spells, and Nature for Druid & Ranger spells.

#3

AaronOfBarbaria

Sep 18, 2014 22:51:07
Why not just let the player know what spell is being cast, and at what level, so their is no "blind choice" element to spending the character's limited resources?
#4

cowleymen

Oct 11, 2014 18:45:11

I say let spellcasting characters roll base of their casting score, with proficency bonus.

#5

Timmee

Oct 12, 2014 10:12:59

Lord_Ventnor wrote:
#6

iserith

Oct 12, 2014 14:34:22

Huntsman57 wrote:
#7

Sorxores

Oct 12, 2014 16:04:06

insight check, but only if you are proficient into the appropriate arcane/religion or nature spell.

#8

ZHDarkstar

Oct 12, 2014 16:50:13

My vote would be for the same ability check and DC as Counterspell itself.