| Post/Author/DateTime | Post |
|---|---|
| #1QuetzalchocolatlJan 06, 2015 21:39:09 | My group is making characters starting at 5th level, but we don't know how much wealth they should start with. |
| #2dafrcaJan 06, 2015 21:55:04 | You could just use the rules in the DMG (page 38 ) for creating characters at higher levels. Not really a "Wealth by level" table, but they do help create higher level characters. |
| #3QuetzalchocolatlJan 06, 2015 22:12:43 | Thank you so frigging much. I thought I had seen that table within a 5e book, but I hadn't been able to find it for days. |
| #4dafrcaJan 06, 2015 22:26:17 |
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| #5Coredump00Jan 06, 2015 23:01:49 | If you level up from the beginning, and follow the treasure hoard tables from the DMG, you will have about 560gp as you start 5th level. Keep in mind, it jumps a lot after that, about 4K per level until you hit 11th. (Average, probably less during 5th, and more during 10th)
Also have 2 consumables, and a 50% chance of 1 uncommon permanent item. (Not your choice of item, just some item) |
| (Reply to #5)AaronOfBarbaria |
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| #7SorxoresJan 07, 2015 4:57:21 | if you assume you did a module like - Lost Mine of Phandelver you should have around 4000gp and around 12 permanent magical item + 4 consummable (ranging from uncommon to veray rare)to split evenly amongs the PC. - Hoard of the dragon Queen, at level 5 you would have 2000gp piece and 1 magical item for the group. - Expedition you get 11 magical item and around 3300gp for doing 11 Expedition to reach level 5.
So it depend on what source you want to follow. |
| #8awaken_D_M_golemJan 07, 2015 12:54:00 | WBL ? Dude on Reddit ran the basic numbers.
... Reddit's WBL page ...
So that WBL link while correct, is very incomplete, missing magic items, walking around money, sales market, etc.
edit --- confirming Coredump's gp # |
| (Reply to #8)Coredump00 |
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| #10awaken_D_M_golemJan 08, 2015 15:56:05 | Ah ha ... goes and looks. You mean this one?
Good stuff, and more to read. I ran the numbers for Selling Magic Items, I'll port it over soon.
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| #11Tempest_StormwindJan 08, 2015 16:51:18 | I'm late to the game, I guess - I had started running those numbers myself, only to find that it's already been done multiple times.
Here's a more relevant question, though: What exactly do you need higher starting wealth for? 5e assumes magic items just plain aren't for sale (beyond potions of healing, which are listed in the PHB), and without having them for sale, there's nothing to sink large amounts of money into. The usual answers I seem to find from googling are "bribes, hirelings, services, and real estate" - all of which are even more "check with your DM" than magic items are! (Everyone can admit that a +1 sword exists, but not everyone has the Castle of the Misty Vale for sale, for instance.) It seems to me that the relevant part of those tables would be the magic items, not the liquid wealth.
(This is a separate issue to the treasure tables, but they have a similar issue in that they give out oodles of cash, especially at the higher levels, and by default there doesn't seem to be anything to spend that on that's part of the system instead of part of your DM's world.) |
| (Reply to #10)Coredump00 |
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| #13awaken_D_M_golemJan 10, 2015 12:00:49 | The reddit WBL and the enworld WBL are the same guy (I'm pretty sure).
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| #14Coredump00Jan 10, 2015 16:26:25 | In the DM forum here, Shidara1 has posted his results, and the excel spreadsheet he used. I checked things over for the 0-4 and it seems almost spot on. The only issue I had, is how to decide what is a 'permanent' magic item. Is a javelin of lightning a permanent, or a consumable? Pearl of force? Bag of beans? Various dusts? etc.
But his cash figures seem exactly right, and come in a bit higher than those from Enworld.
Note that both cases are only determining the Hoard treasure, and not the individual treasures.
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