The Columbian (Halfling thrower)?

Post/Author/DateTimePost
#1

Knight_Marshal

Nov 05, 2014 4:06:52

Ever since seeing the movie Desperado, I have wanted to make a Halfling character based off of the Columbian who threw knives/daggers and have it be effective.

 

I know I would need some rogue to try and get sneak attack as much as possible and maybe some fighter (champion?). Since the ranged feats don't work AFAIK for thrown weapons, are there any good feats to take?

 

Thats all I have tie for right now, I have to go to work. I will check this when I get back home to reply and/or refine this.

 

Thanks

#2

mellored

Nov 05, 2014 5:05:55

Taven Brawler let's you get proficency in improvised weapons.

Sneak attack works with ranged weapons.

Rogues can get expertise in athletics.

 

So you can sneak attack with thrown halflings.

 

 

The problem is having a ready supply of halflings.

#3

iserith

Nov 05, 2014 5:25:59

Small nitpick: It's "Colombian." The way you have it, the guy is from South Carolina or Washington DC or maybe Canada.

#4

Jay_Ibero_911

Nov 05, 2014 5:42:13

I don't see throwing halflings as viable. Can you imagine how hard it will be to gather them all back up after a fight? Of course if they were returning halflings, that would be much easier.

#5

mellored

Nov 05, 2014 5:48:41

Jay_Ibero_911 wrote:
#6

raleel

Nov 05, 2014 5:50:59

Well, if you offer the Halfling a decent wage and perhaps some incentive to stay in your country, I imagine you should have no problem getting a ready supple, and they probably will return. 

#7

Jay_Ibero_911

Nov 05, 2014 5:58:12

 

So lets see, we need Tavern Brawler for proficiency with our improvised thrown weapon, and Sharpshooter so we can toss the full 60 ft. without disadvantage. We may want to be a rogue so we can sneak attack with our thrown halfling, and our halfling should be a rogue so they can come back to us easily. The halfling could then also ready an action to attack when in range of the target. We would either need a 3rd ally adjacent to the target to enable sneak attack, or a kind DM granting advantage on our attacks because of how unorthodox they are....

#8

Varisthenes

Nov 05, 2014 8:43:44

Throwing is kinda weak in 5th unforutnately due to not having the ammunition property and how object interactions work.

Start combat, two halflings drawn, one in each hand.  Throw both, draw third halfling.

Start of second turn, draw fourth halfling, throw third and fourth halfling.

Start of third turn, hands empty, draw fifth halfling, throw fifth halfling.

Start of fourth turn, hands empty, etc. etc.

The Dual-Wielder feat will let you draw and throw two halflings a turn, every turn.  But as far as I know that's as good as it gets and even if you pick up Extra Attacks from Fighter 5 you still can't get a third thrown weapon attack per turn.

So I would say go Rogue and grab Dual-Wielder if you want two attacks per turn.  There's a bear totem ability that lets you carry more stuff.  Probably worth grabbing too as carrying all of those halflings could be heavy.

#9

IxidorRS

Nov 05, 2014 8:52:45

Jay_Ibero_911 wrote:
#10

Raegoul

Nov 05, 2014 12:07:11

You can only have 7 Halflings maximum.

#11

Jay_Ibero_911

Nov 05, 2014 12:09:54

Raegoul wrote:
#12

IxidorRS

Nov 05, 2014 12:19:03

Jay_Ibero_911 wrote:
#13

Jay_Ibero_911

Nov 05, 2014 12:26:23

IxidorRS wrote:
#14

Writhani

Nov 05, 2014 12:35:03

Though if you're a rogue/barbarian, then just max dex and con and forego the armor entirely. 22AC at 24 Con and 20 Dex, putting you equivalent to +2 magic plate with a shield, or +4 magic plate with no shield.

#15

Danny_Montanny

Nov 05, 2014 13:15:50

Such a funny thread. Feel sorry for the OP, though. Poor guy.

#16

IxidorRS

Nov 05, 2014 13:36:21

Oh crap, that's not what he was asking about was it? We should get back to that.

 

Knight_Marshal wrote:
#17

Raegoul

Nov 05, 2014 14:00:26

Danny_Montanny wrote:
#18

Knight_Marshal

Nov 05, 2014 15:02:36

Raegoul wrote:
#19

Elfcrusher

Nov 05, 2014 22:38:08

Monk.  Since daggers are "monk weapons" their damage increases with your level.  


Also, if somebody throws something at you you can catch it and throw it back.

#20

Writhani

Nov 06, 2014 8:17:27

Elfcrusher wrote:
#21

mellored

Nov 06, 2014 8:19:23

Danny_Montanny wrote:
#22

IxidorRS

Nov 06, 2014 8:20:26

Writhani wrote:
#23

Knight_Marshal

Nov 06, 2014 14:23:26

Writhani wrote:
#24

IxidorRS

Nov 06, 2014 14:29:24

Knight_Marshal wrote:
(Reply to #24)

Lindonius

IxidorRS wrote:
#26

Coredump00

Nov 06, 2014 20:32:44

Lindonius wrote: