The Stronger Man

Post/Author/DateTimePost
#1

Zakharock

May 18, 2015 19:51:11

Was thinking of doing an extremely focused character to physical force ... and saw a barbarian Goliath, can push, Drag or Lift a very large amount of things ... here comes my doubts: how to turn that ability to fight? throw a huge stone? what damage would it be?

 

Can anyone help me how to use it to combat?

Thanks!

 

#2

FedeII

May 19, 2015 3:52:19

Zakharock wrote:
#3

Thaenok

May 19, 2015 3:58:04
I love strength. Don't get me wrong, speed is great but one of my favorite comic abilities has always been strength. I could say it all day. Strength,strength,strength,strength,streeeeeeength! Okay maybe not ALL day but still.
#4

AaronOfBarbaria

May 19, 2015 4:09:48

Any stone that could be thrown 20 feet without disadvantage (or 60 feet with) on the attack roll, I would have act as a typical improvised weapon (1d4 + strength modifier damage).

 

Stones of larger size would have significantly shorter range, and I would even go as far as to treat them as if they had the loading property to prevent a high-strength fighter from being tempted to arrange a way to have numerous large rocks nearby to rapidly hurl via extra attack/action surge - the damage of the rocks wouldn't get to more than a couple d10-equivalent since the Improvising Damage table on page 249 of the DMG gives an example of "hit by a falling bookcase" doing 1d10, and "hit by falling rubble in a collapsion tunnel" doing 4d10.

#5

mellored

May 19, 2015 5:33:36

Tavern brawler gives you proficecny in improvised weapons.

#6

Tempest_Stormwind

May 19, 2015 7:00:55
Apart from improvised thrown things (which don't deal that much even after the weight gets up there*), I don't think there's any direct way to use carrying capacity in combat (though teleports reference it). However, a potential build based around it (say, Goliath Bear barbarian 11 / Champion fighter 9 or something) will still have oodles of other options even when they're not bench-pressing wagons, and I'm certain you can find a use for your muscle while exploring.
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Probably for the best. The improvised weapon damage rules in 3.5 scaled damage linearly by weight over 400 pounds, but carrying capacity scaled geometrically by weight. This eventually produced people capable of throwing small *moons* around for quadrillions of dice, just to see how high we could get it.
#7

OnionDruid

May 19, 2015 7:22:16
How I typically do things. Range for a str thrown weapon (improvised) is 20/60 but when you throw you may use a bonus action to perform an Athletics check. This athletics check increases the normal range on a 1:2' ratio (20 athletics gives you a 40' increase). However, you can't exceed the maximum range (well not until level 10+). So if you throw a boulder it would do damage based on its size (softball size or smaller = d4, basketball = d6, beach ball = d8, boulders or larger = d10) and you could increase the normal range so you don't take disadvantage. You have to choose your range first, then throw and BA to see if you threw well enough to not take disadvantage. Players seem to like it.
#8

Zakharock

May 19, 2015 9:00:48

Thank you for me orient, greatly appreciated.

I was here with a calculating str 20 he could lift 2400 pounds, this is insane haha, he could lift an elephant with a carriage and a horse upon haha ... that's very funny.

As for melee combat he could use a tree, do not know, the problem is that it would have a range and probably damage scale would be unrealistic, that deaminates me ... but I liked the options of DMG for improvised damage.

If you have a few more ideas please share!

#9

Thaenok

May 19, 2015 9:08:07
He can lift 3600 if you ever play long enough to get his strength up to 30. Instead of epic boons you can also choose a feat or ability boost instead and the ability boost goes all the way to 30.