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| #1RoguishDelightMar 11, 2015 19:15:26 | So I recently got together with a brand new group, our dm is a long time friend of mine and we played 4e for about a year and have no moved onto 5e, we have our group and seem to have a good team going on, I play an aasimar bard, then we have a high elf wizard, a half elf druid and soon a half elf paladin will be joining us. I was sooo excited for 5e for the rp aspect, rather then scrolling through to find a spell that tells you exactly what to do, when and why, instead you come up with it and as a bard I love to do little songs, poems and such to cast my magic, even getting music apps so it is really like my character is struming away at their lute in battle. However our high elf wizard's owner is very to the point. Rather then rp he just sort of pushes everything along. Whenever I start rping a spell he simply cuts to the chase saying "what spell are you using?". Making me stop my explantartion and just say what I am doing dully which really takes me out of the experiance of the game. This is also a problem for our characters know nothing of each other and so far have no real reason to travel together which also makes it really difficult to earn inspiration points since my characters personality never really comes into play. The lack of rp also makes the game go by way too fast. Everytie we have a break it just gets skipped to the next day and so on, pretty much cutting out all story to get straight to combat so now we have no character development and since I can't even rp in battle I sorta of feel like I might as well be playing 4e again expect it's even worse... How can I fix this?? I love the battle part of d&d to but when it is all you do and with no imagination or invisioning it gets very repetetive and dull...and we are leveling up way too fast since he allows no inbetween. help?? |
| #2Macv12Mar 11, 2015 19:25:39 | Have you talked to the DM and this other player about the issue? Tell them what you want to do. If they refuse to do it, they're just not a good fit for your style. I suspect they won't outright say "no RP for you!" though.
Hard to say anything else without knowing what your group's reaction to this request is. |
| #3Coredump00Mar 11, 2015 19:53:05 | Well... I would first talk to the DM to see what kind of game he wants to run. Then you may want to have a 'session 0' with the group to discuss what type of campaign you guys want to play.
Also, just because he Elf wants you to hurry, doesn't mean you have to. When he askes what spell you are casting, describe what his character is hearing/seeing. Don't let yourself be bullied.
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| (Reply to #2)RoguishDelight | [quote="Macv12"] Have you talked to the DM and this other player about the issue? Tell them what you want to do. If they refuse to do it, they're just not a good fit for your style. I suspect they won't outright say "no RP for you!" though.
Hard to say anything else without knowing what your group's reaction to this request is. [/q] I haven't brought it up to the actual person but that's because he is older then me, knows more of the game and has more experiance aand is a bit intimidating. Plus he said from the get go that he doesn't do rp. I just sorta assumed he wouldn't be rping which was a bit of a pain but okay but he is also making it so the rest of the group can't rp anything and the DM knows of it but doesn't exactly know what to do to make him sette down with the constant skipping and time skipping and such |
| (Reply to #3)RoguishDelight |
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| #6Macv12Mar 11, 2015 23:08:10 | "Session 0" is a shorthand. Usually it occurs before the first session of play, because it's kind of important to get everything on the table before you get into the game. It's never too late to have an honest talk about what everyone expects in order to have a good time.
I can imagine being annoyed by someone wanting to draw out their turn with songs or poems or whatever. I can't be sure how I'd feel at your table, or define when it goes from acceptable to not, but the point is it's a personal preference. You're never going to convince this other guy to be entertained by what you're entertained by. That's a stylistic difference that you need to hammer out. (This is what Session 0's are for, so you can discuss how much of that sort of thing is okay.) It may be that he'll always get this sour mood when you pull out your Magic Piano app, so you will have to make some sort of agreement, or one of you will probably end up leaving.
Not sure what you mean about the DM being unable to stop a player from skipping time. The DM controls that. Do you mean this guy (can I just call him Red?) gets angry and pressures everyone else to agree? If your DM doesn't feel comfortable taking control of the game, Red may be a bit of a poisonous influence. But if it's just because the DM doesn't want to be confrontational, they need to understand that their job is to control the game environment and mediate between the players so everyone has fun. Red should understand that.
I wonder, is Red socially overpowering you? (Like, an upperclassman at high school, or something?) Is it the same with the DM? I can understand not wanting to antagonize someone due to out-of-game repurcussions of the conflict. If you don't address it directly, it will remain a conflict. If you just call for an honest discussion to agree on what everyone expects out of the game, it's not a conflict, its a conversation. I can imagine few ways that approach will go wrong.
How does the rest of the group feel? How about the DM? Are you the only one who wants this level of RP? These are "session 0" questions that you have to go over. |
| #7Macv12Mar 11, 2015 23:10:52 | Where are those people with blog posts about this stuff linked in their signatures when you need them? |
| (Reply to #6)RoguishDelight |
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| #9QwertyAzertyMar 12, 2015 6:09:45 |
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| #10alienuxMar 12, 2015 6:12:02 | Without hearing how your RP style is in an actual game, it's hard to say why it may bother someone else. As has been mentioned, if you're drawing things out really far and going into a great deal of over explanation, it could be bothersome to other players. But if you're just doing basic RP that doesn't take up a lot of time, then the other guy is just being a bully, and my response to that is, who does he think he is to tell everyone else what to do? As a DM, I wouldn't put up with that for very long.
If everyone is afraid to confront the guy, then the other 2 choices are to either just put up with it, or find another group. |
| #11jaappletonMar 12, 2015 6:26:19 | Each player want the spotlight on their character. Take too long with it, and others won't like it. That said, talk to your DM and the Wizard player outside of the game. Express your concerns. If you can't meet in the middle, then its simply not a good fit. Find a group you're more comfortable with, or play their way. |
| #12iserithMar 12, 2015 7:46:26 |
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| #13iserithMar 12, 2015 7:55:55 | Related post (?) in case others aren't checking multiple subforums: http://community.wizards.com/forum/whats-player-do/threads/4193556
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| #14manduckMar 12, 2015 8:34:41 | If this is an issue and is impacting the players at the table, then you need to discuss it as a group. Everyone, including the DM and the problem player, needs to get on the same page. Your fun is just as important as every other players, including the DM. If the entire group has a problem with being bullied into playing the game one person's way, then you all need to discuss it. The DM also has to step up a little and take control.
Here's the other thing, just because a person has been doing something a long time doesn't mean they've been doing it correctly. Time and proficieny don't always go hand in hand, unfortunatley. I can't tell you how many people I've had to fire at work or have seen fired becasue they think that being set in their ways or their way of doing something, based on their "years of experience", is how it should be done and were completely wrong. So in the case of this player wanting to skip over all the RP, his years of playing the game are meaningless. The only thing I've ever seen that makes any sense as to the "proper way" to play D&D is making sure everyone at the table is having fun. So even though this player has been playing for years, it's somehow escaped them that this is a group activity. Perhaps they aren't the expert they claim to be.
As a DM, I would never give in to a "can't we just say that whomever told us where to go?". My response to that would be "who says they're going to tell you anything? you have to talk to them first and find out if they're willing to help." Sometimes a DM has to say no to a disruptive player and that's ok. Sometimes a DM has to take a player aside and talk to them about their behavior at the table. That's ok too. Sometimes the entire group needs to have a discussion. That's going to happen in any type of group activity.
As a player, if this person interrupted me and said "what spell are you casting?", I'd reply with "don't interrupt me and wait your turn". If the group isn't willing to discuss and correct behavior at the table that is impacting their fun, you won't get anywhere. This player may not even realize he's impacting other players' fun. So talk it out and see if you can all compromise. I don't think playing a little background music while casting spells or giving a quick bit of description on a spell effect is a big deal, as long as things keep moving.
Once the whole group gets to say what's on their minds, the player will either realize what happened and be more accomodating or realize perhaps this isn't the right group for that player. All of which are ok. The game is for all of you, not one of you. So this person can find a way to work with the group or find a different group that suits their playstyle. Everyone has to come together to make sure you all have fun. That's why a good sesson 0 will help iron things out. So that everyone gets a say and you all know what to expect. |
| #15KayalMar 12, 2015 10:28:07 | Yeah, it sounds like the entire group needs to have a discussion about what everyone wants from the experience. Everyone involved has a right to have fun and (as with most things in life) sometimes a bit of compromise is necessary to make that happen. |
| (Reply to #6)feartheminotaur |
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| (Reply to #10)RoguishDelight |
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| (Reply to #16)RoguishDelight |
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| (Reply to #14)RoguishDelight |
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| (Reply to #15)RoguishDelight |
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| #21alienuxMar 12, 2015 12:04:18 |
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| #22KayalMar 12, 2015 12:08:29 |
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| #23KayalMar 12, 2015 12:13:22 |
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| (Reply to #20)Coredump00 |
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| #25SaeviomagyMar 16, 2015 15:11:12 | Write up the numbers that show you can kill him in his sleep (he's a wizard, should be easy), then do so. Insist that you push past the entire thing because roleplaying is unimportant, and the numbers you have written out show that your plan will work given the blank slate you have to work with. Point out to him that if he'd been willing to play out his evening, he might have established that he puts up countermeasures, and if he'd been willing to play out the social element, your character might have had some compunction about killing him. |
| #26BarimenMar 16, 2015 22:23:28 |
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| #27QwertyAzertyMar 17, 2015 6:22:02 |
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| #28KayalMar 17, 2015 6:55:22 |
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| (Reply to #24)Lokiron |
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| #30iserithMar 17, 2015 7:07:32 |
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| #31KayalMar 17, 2015 14:29:35 |
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