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| #1LordTwigJun 23, 2015 15:12:51 | I tried a few times to build a Way of the Four Elements Monk and kept getting stuck on what disciplines to choose. Finally I decided to write down each discipline, what element it was, what it did, what level, etc. Then I found some funny things with the default Elemental Attunement discipline. Then I wondered why WotC is willing to add spells to other classes spell lists, but not to Monks?
Anyway, here is what I wrote up.
Way of the Four Elements I have divided all sixteen disciplines (not counting Elemental Attunement) into their elemental categories. Then I list the level, whether it is a spell or ability, range, spell name or effect, target or area, and type (buff, control, damage or ribbon). Also base damage and if there is a save when applicable.
But first a word about Elemental Attunement... The rules state, “A discipline requires you to spend ki points each time you use it.” However, Elemental Attunement never specifies how many ki points you need to spend. Everyone assumes it is free (and it probably should be), but is it really?
It also never lists a range, or a size, for the “harmless, instantaneous sensory effects”. Can I heat water a mile away or do I have to touch it? Can I create sparks from my hand, in a 5’ cube, over the entire town? We don’t know.
Elemental Attunement: 1st, Ability, “nearby”, Cantrip Effects, Varies, Ribbon
Air
Earth
Fire
Water
Spells I would add from Elemental Evil Player’s Companion.
Earth Earth Tremor: 1st, Spell, self, Earth Tremor, AoE (10’ radius), Control/Damage (1d6, save)
Fire Melf's Minute Meteors: 11th, Spell, Self (120'), Melf's Minute Meteors, AoE (5' radius), Damage (6x2d6, save)
Water
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| #2LordTwigJun 23, 2015 16:29:29 | Another thing to note is that in the description it tells you that some monks focus on one element. The problem is that's great if you are an air monk. Fire and water can also manage it but have no choice in what they can pick. Being an earth monk is a no-go, however. There are only two disciplines to get and they are both 17th level. They would have to get their first 3 from the other elements, then change one at 17th and only then would they get any earth powers at all. Except to make the ground rumble gently.
I need to finish the stats for the Elemental Evil spells. Will do that when I get a chance. |
| #3GladiusLegisJun 24, 2015 12:07:47 | The conclusion shouldn't take long to figure out. Spoiler alert: Element Monks suck hard. Arguably as much or even moreso than Beast Masters. |
| (Reply to #3)Yunru |
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| (Reply to #4)LordTwig |
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| #6YunruJun 24, 2015 14:55:31 | It needs more bonus action stuff. And the eratta remove the only one it had. Everything the Monk does relies around punching stuff with it's action. Why they then made a subclass based around using your action for other thing boggles the mind. |
| #7durntaurJun 24, 2015 15:30:57 |
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| #8Jordan175Jun 25, 2015 12:43:48 |
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| (Reply to #8)LordTwig |
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| #10Mommy_was_an_OrcJun 26, 2015 5:13:13 |
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| (Reply to #7)Miladoon |
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| (Reply to #11)Miladoon | pow pow double unborken post fist |
| #13cannonfodderJun 26, 2015 17:37:02 | They're like a really crappy 1/3 caster. |
| #14MarandahirJun 27, 2015 8:25:34 | The problem is that they should have the same number of spells and resources as a 1/3 caster, just channeled through the ki source. And they should have more power choice. |
| #15jaappletonJun 27, 2015 10:52:59 | They're being addressed, according to Mike Mearls. Just no new design to share quite yet. |
| #16OnionDruidJun 28, 2015 0:19:37 | Don't wait for any official update, this should be good enough. http://www.giantitp.com/forums/showthread.php?412907-Crowdsourced-Fix-of-Way-of-the-Four-Elements-Monk-Subclass |
| #17LordTwigJun 28, 2015 1:05:48 | Filled in more of the Elemental Evil stuff. Also I added Melf's Minute Meteors. I can't believe I forgot to put it in there before!
As a side note, Minute Meteors allows a Monk to use a bonus action to send the meteors flying. So one spell would allow him to fight with his fire element for 3 to 6 rounds, which has a ton of flavor.
I looked at some of the proposed fixes and there are some good ideas. The only problem is this would require a complete re-write of the Elemental Monk. That might be a bit too much to ask. Just adding a small handful of Ki free abilities (maybe one per element?) would be enough. Then with the expanded spell list I think it would go a long way towards making the Elemental Monk more playable. |