two really basic questions

Post/Author/DateTimePost
#1

Napolean_Warlord

Jul 19, 2014 16:34:57

Hello all:

 

After reading the starter set I have three questions:

1) Whats the advantage to being an archer style fighter when playing without a grid?

Loss of shield + disadvantage in close combat seems really bad vs. being able to disregard attacks of opportunity, movement, etc.

 

2) How do you make a two weapon fighting rogue?

 

thanks!

#2

AaronOfBarbaria

Jul 19, 2014 19:46:51

1) +2 on attacks with ranged weapons counters the +2 AC bonus that your opponents receive when they are in melee with your allies - whether you have a grid or not doesn't at all matter in that regard.

 

2) You play a rogue and you wield a light weapon in each hand, then when you take the Attack Action with one you can use your Bonus Action to attack with the other too, though you don't add your ability modifier to the damage roll of the second weapon.

#3

Mephi1234

Jul 20, 2014 5:55:34

What is the advantage?    Range.  You can kill enemy casters before they close enough to hit you with a spell.  

 

For TWF in general, you just pick up two Light weapons.    No feats needed.   Anyone can TWF.

#4

Nausicaa

Jul 21, 2014 1:41:08

"Archery Style" isn't really a fixed style. A Fighter can easily switch from bow to rapier+shield when needed.

(Reply to #4)

DocSun

Nausicaa wrote:
#6

mellored

Jul 21, 2014 13:17:16

DocSun wrote:
#7

Mephi1234

Jul 21, 2014 13:56:00

Or use a greatsword, and swap out to throwing hand axes as the need arises.

(Reply to #6)

Napolean_Warlord

Thanks.

 

So:

 

1) Still seems like this fighting style is weaker than the melee fighting styles, as in a five character party (without 4e control) you are going to be in melee alot.

 

2) Based on the above: anyone who uses light weapons and does not use a shield should use TWF.  Exception is the fighter with the "one handed fighting style"

 

Seem like a fair interpretation?

(Reply to #8)

2Chlorobutanal

Napolean_Warlord wrote:
#10

Nausicaa

Jul 21, 2014 23:48:16

DocSun wrote:
#11

mellored

Jul 24, 2014 9:48:55

Napolean_Warlord wrote:
#12

abanathie

Jul 24, 2014 21:28:07

mellored wrote:
#13

mellored

Jul 25, 2014 5:05:16

abanathie wrote:
(Reply to #2)

kanageddaamen

AaronOfBarbaria wrote:
#15

Mephi1234

Jul 25, 2014 6:41:03

kanageddaamen wrote:
(Reply to #15)

AaronOfBarbaria

What Mephi said is what I meant - almost always, in my experience, the PC archer-types want to stay where any monster trying to get at them has to go through the PC melee-types to get there, and that means the PC melee-type is constantly blocking view of the enemies, thus providing them the +2 AC bonus of cover.

 

However, it is important to note the difference between a penalty for firing into melee (which cover is in practice, but is not in name), and a penalty for firing within melee (which disadvantaged on your ranged attacks if you are within 5' of an active enemy is) because the former is applied based on where your target is, and the later is applied based on where you are.

#17

mellored

Jul 25, 2014 7:36:13

Mephi1234 wrote:
(Reply to #16)

kanageddaamen

AaronOfBarbaria wrote:
#19

Mephi1234

Jul 25, 2014 8:09:00

mellored wrote:
#20

mellored

Jul 25, 2014 8:29:04

Mephi1234 wrote: