| Post/Author/DateTime | Post |
|---|---|
| #1MechaPilotSep 21, 2014 17:01:22 | Unhealthy Characters
Although adventurers are generally a hardy sort, some people who take to adventuring lifestyle are more frail than others. Typically, this has been represented by a lower Constitution score. However, a simple -1 to Con checks and saves doesn't really capture the essence of the kinds of chronic conditions that we see in characters/historical figures such as Raistlin and Doc Holiday.
As an epileptic myself, I thought it would be interesting to come up with a way to model such conditions independent of a character's Con score. This model could be used to deal not just with physiological afflictions, but it could also be used to model mental and spiritual maladies such as insanity, curses, and even possession.
Any thoughts, concerns, and constructive criticism are welcome.
Vocabulary
Epilepsy
Triggers
Affliction Save: DC 10.
Impairment
Recovery
Consumption |
| #2Gerard_LeeSep 21, 2014 20:38:00 | Hello MechaPilot,
I found your homebrew ruleset for Epilepsy very interesting. Putting it in well known gaming terms gives me another perspective on the condition. A stray thought I had though was, how would a genetic condition interact with a Clerical 'Cure Disease' style spell? I admit I'm not well versed in Clerical magics in this edition. But if it's too easy to counter the condition in game, that might prematurely end the hard work you put into preparing the rules, and any time and efforts you and the DM put into working this into your character's background and storyline.
I'm just curious what sort of solution you'd come up with with your DM, to create the sustainability of your character's condition, until you and the DM agree it's time for a well earned cure (if you so choose). |
| #3NevvurSep 21, 2014 20:55:19 | It's a way cool idea, and I'd definitely implement it in my table if anyone was interested in having some chronic condition. As a DM, I would feel compelled to give the afflicted character some sort of boon to offset the disadvantages, though. Maybe a free feat? Taking on serious major flaws for the sake of roleplaying is admirable, but you need checks and balances to prevent both overpowered AND underpowered.
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| #4MechaPilotSep 21, 2014 21:53:12 |
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| #5MechaPilotSep 21, 2014 22:08:44 |
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