Unhealthy Characters

Post/Author/DateTimePost
#1

MechaPilot

Sep 21, 2014 17:01:22

Unhealthy Characters

 

Although adventurers are generally a hardy sort, some people who take to adventuring lifestyle are more frail than others.  Typically, this has been represented by a lower Constitution score.  However, a simple -1 to Con checks and saves doesn't really capture the essence of the kinds of chronic conditions that we see in characters/historical figures such as Raistlin and Doc Holiday.

 

As an epileptic myself, I thought it would be interesting to come up with a way to model such conditions independent of a character's Con score.  This model could be used to deal not just with physiological afflictions, but it could also be used to model mental and spiritual maladies such as insanity, curses, and even possession.

 

Any thoughts, concerns, and constructive criticism are welcome.

 

 

 

Vocabulary

  • Affliction: A chronic health condition that occasionally impairs a character.
  • Affliction Save: an unmodified d20 roll against a DC, determined by the character's affliction, to avoid impairment by the condition.
  • Triggers: Conditions that require an affliction save from the afflicted character.
  • Impairment: The negative effects of the character's affliction.
  • Recovery: They way a character recovers from the effects of an affliction.

 

 

 

Epilepsy

 

Triggers

  • Accruing a level of exhaustion
  • Failure to get at least six hours of sleep over 24 hours
  • Flashing lights, especially bright lights, or lights that occur in a pattern
  • Intenst mental or emotional stress

 

Affliction Save: DC 10.

 

Impairment

  • The character falls to the ground and begins convulsing, suffering the effects of the unconscious condition every turn and must make affliction saves at the beginning of each of her turns.
  • Every failed affliction save deals 1d4 damage to the character.
  • If the character reaches zero hit points from this damage she is unconscious instead of dying.

 

Recovery

  • The character will stop convulsing and will lose the effects of the unconscious condition after three successful affliction saves.
  • After the character has ceased convulsing, she suffers disadvantage on all attack rolls and ability checks until she takes a short or long rest.

 

Consumption

 
#2

Gerard_Lee

Sep 21, 2014 20:38:00

Hello MechaPilot,

 

I found your homebrew ruleset for Epilepsy very interesting. Putting it in well known gaming terms gives me another perspective on the condition. A stray thought I had though was, how would a genetic condition interact with a Clerical 'Cure Disease' style spell? I admit I'm not well versed in Clerical magics in this edition. But if it's too easy to counter the condition in game, that might prematurely end the hard work you put into preparing the rules, and any time and efforts you and the DM put into working this into your character's background and storyline.

 

I'm just curious what sort of solution you'd come up with with your DM, to create the sustainability of your character's condition, until you and the DM agree it's time for a well earned cure (if you so choose).

#3

Nevvur

Sep 21, 2014 20:55:19

It's a way cool idea, and I'd definitely implement it in my table if anyone was interested in having some chronic condition. As a DM, I would feel compelled to give the afflicted character some sort of boon to offset the disadvantages, though. Maybe a free feat? Taking on serious major flaws for the sake of roleplaying is admirable, but you need checks and balances to prevent both overpowered AND underpowered. 

 

 

 

 

#4

MechaPilot

Sep 21, 2014 21:53:12

Gerard_Lee wrote:
#5

MechaPilot

Sep 21, 2014 22:08:44

Nevvur wrote: