Variant Human or Stout Halfling Diviner Wizard?

Post/Author/DateTimePost
#1

whitishknight

Oct 21, 2014 9:29:17

Hi, I'm thinking about building a wizard around the idea of being extraordinarily lucky and starting at level 1. Here are the following Pros & Cons of each race from what I can gather. I'm using the standard ability score array.

 

I think I'll be aiming to get the Lucky feat, Resilient (Constitution), and a full Intelligence of 20.

 

Variant Human

+1 Intelligence and +1 Constitution

Pros

  • Starts at Level 1 with 3 Lucky dice
  • Needs two Ability Score features to get to Intelligence 20
  • Has two available Feats/Ability Score Increases

Cons

  • None?

 

Stout Halfling

Pros

  • Starts at Level 1 with Lucky racial trait
  • Has a +1 Initiative, Armor Class, and Dexterity Saving Throw
  • Resistance to Fear and Poison
  • Small?

Cons

  • Needs three Ability Score Features to get to Intelligence 20

 

Looking at this, it looks like Stout Halflings really struggle unless the Lucky racial trait is worth a lot. So I guess the essential question is how much is the Lucky racial trait worth?

#2

mellored

Oct 21, 2014 9:34:31

Lucky (both kinds) arn't too good for casters since it doesn't apply to spells.  Which basicly means you'll only use it for saving throws.

#3

IxidorRS

Oct 21, 2014 9:40:54

mellored wrote:
#4

Corran21

Oct 21, 2014 9:42:40

mellored wrote:
(Reply to #2)

whitishknight

mellored wrote:
#6

mellored

Oct 21, 2014 10:03:25

Corran21 wrote:
#7

Corran21

Oct 21, 2014 10:34:16

whitishknight wrote:
#8

mellored

Oct 21, 2014 11:19:30

whitishknight wrote:
#9

Setzer_G

Oct 21, 2014 11:29:42

I have this image of a halfling, whistling down the street, chaos all around him without a care in the world. I kind of see a bit of bard in there too, using bardic inspiration to help simulate happy-go-lucky-whistling-guy. So far for my wife whos playing a halfling monk, Lucky has saved her life more than once. 

#10

Timborama

Oct 21, 2014 12:07:11

Lucky McLuckerton is best made, in my opinion, as a Halfling who gets Lucky at level 4, and not a level 1 variant Human with Lucky at level 1 (you can't take the "Halfling" feat at level 4 )

 

Not to say that either CAN'T work, but if you wanna go for the EXTREME luck, it'd be Halfling+Lucky, Especially since levels 1-3 just kinda zoom on by...

#11

Kalani

Oct 21, 2014 12:23:05

Setzer_G wrote:
#12

mellored

Oct 21, 2014 12:29:38

Kalani wrote:
#13

Kalani

Oct 21, 2014 12:34:12

mellored wrote:
(Reply to #13)

whitishknight

Kalani wrote:
#15

SterlingRat

Oct 21, 2014 14:08:15

Are you dead set on wizard? I believe luck could be applied to the Sorcerer's Wild Magic surges and frankly, a person who relies on luck is generally not as intelligent as I imagine most wizards to be. It sounds more like someone who relies on a little bit of charm and a whole lot of luck.

#16

IxidorRS

Oct 21, 2014 14:13:13

SterlingRat wrote:
#17

Kalani

Oct 21, 2014 14:42:03

Rincewind. That is all.

#18

Corran21

Oct 21, 2014 15:00:46

I buy the wild sorcerer concept. With this class and origin, you have a chance at some very very lucky outcomes during actual play, just convince your DM to apply the Luck feat on the rolls on the wild table for the sake of the fun of it.