| Post/Author/DateTime | Post |
|---|---|
| #1OverpromisesAug 14, 2014 13:17:22 | Which three skills would you choose for a rogue’s Expertise feature assuming thieves’ tools was chosen at first level?
Would any of the resulting seven choices change with a second rogue in the same party? |
| #2AshrymAug 14, 2014 13:44:29 |
Perception, stealth, and investigation. It's very typically rogue imo. |
| #3SorxoresAug 14, 2014 13:48:48 | depend what you want your rogue role to be:
To deal damage take stealth: If you attack from hiding you have advantage, if you have advantage you have sneak attack. If your a halfling or wood elf you can easyly hide every round To be a good scout take perception so you can see something to report during your scouting trip. I like insight as well for a scout so if you spy ona conversation or something you can know if what you hear was legit. To get out of trouble, Persuasion/Intimidation or Deception can be very interesting to talk your way out of a sticky situation and gain the upper hand again as see in Giant In the Playground And Yes, There is a Santa Claus (http://www.giantitp.com/comics/oots0767.html) strip |
| #4Jvance420Aug 14, 2014 14:00:23 | How are you getting 3? I'm not doubting you, I'm just curious. I am only seeing 2 in the expertise description. I was thinking the reading meant 1 skill and the skills made using the tools, or 2 skills. I'm getting ready to work on a rogue and want every advantage I can get lol :P
I'd definitely do stealth, and I like the idea of the double prof bonus on the tools skills as well.
Perception I think is always useful as well. |
| (Reply to #4)Ashrym |
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| (Reply to #5)Jvance420 |
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| #7CadwynAug 14, 2014 14:39:30 | Acrobatics or Athletics would be an option to resist shove/grapple/proning, Athletics is the recommended option of the two since it gives a boost when you try to shove/grapple/prone someone else |