| Post/Author/DateTime | Post |
|---|---|
| #1YunruSep 03, 2014 15:51:06 | Lunar Wilds: A Moon Druid Animal Guide
This is my first guide but I'll give it my best shot. I'll be rating animals by their usefulness in combat and out of combat, so be warned, a blue rating may not mean blue overall, but may mean sky blue in one area and red/purple in another. Oh and I'll be using the standard colour formats... when I figure them out. |
| #2YunruSep 04, 2014 16:53:28 |
CR 0:
Deer - Deer are useless. They have high Dex and an okay Wis, but they have no special traits and terrible combat use. You're going to stick out like a sore thumb in populated areas and probably get hunted in rural/wild areas.
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| #3YunruSep 03, 2014 15:51:30 | CR 1/8: |
| #4YunruSep 03, 2014 15:51:41 | CR 1/4: |
| #5YunruSep 03, 2014 15:51:51 | CR 1/2: |
| #6YunruSep 03, 2014 15:52:01 | CR 1: |
| #7YunruSep 03, 2014 15:52:09 | CR 2: |
| #8YunruSep 03, 2014 15:52:19 | CR 3: |
| #9YunruSep 03, 2014 15:52:27 | CR 4: |
| #10YunruSep 03, 2014 15:52:37 | CR 5: |
| #11YunruSep 03, 2014 15:52:48 | CR 6: |
| #12YunruSep 03, 2014 15:52:57 | One spare. |
| #13LeugrenSep 03, 2014 16:30:08 | I look forward to seeing what you have to say! |
| #14NN1Sep 03, 2014 16:37:50 | I think the you might want to separate flying and swimming forms since druids have to wait on them.
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| #15TimboramaSep 03, 2014 17:34:18 | I wait with baited breath
(also, listing the 4 elementals might be nice, too!) |
| #16LeugrenSep 03, 2014 18:08:22 | One thing that you don't seem to be factoring in is the relative speed of different forms; speed can be situationally useful when you need to make a quick getaway. A deer, for instance, is a heck of a lot faster than a badger. I haven't really done this analysis myself, so I don't really know which forms are the best for making quick getaways in different types of environments. In reality, you generally just need to be faster than your dwarf buddy, but at times, you might be on your own.
EDIT: Also, an owl has darkvision out to a range 120 ft., which is the best in the game. This can be quite useful while scouting around in dark environments by guaranteeing that you will spot your enemies before they can spot you. Owls usually make the best scouts in such environments. |
| #17YunruSep 04, 2014 16:54:28 | Preliminary colouring done on CR0 beasts. Would do more but Alcon atm. |
| #18NN1Sep 04, 2014 17:05:56 | I'm not sure about the organization. For example the owl and the eagle, while cr 0 creatures, are not available until flyer forms are unlocked at level 8, so they has to compete with cr 1 flyer forms for land druids and cr 2 flyer forms for moon druids. Even non flyer or swimming cr 0 forms have to compete with up to cr 1/4 beasts for land and cr 1 forms for moon druids. To my knowledge, there is no way to get cr0 wildshap without simultaneously gaining access to at least cr 1/4 forms. I could see dividing by cr for organization purposes, but still subdividing by movement type would be prudent. |
| #19YunruSep 04, 2014 17:07:56 | Dude it's 1:07am, I'll get around to it sometime tomorrow :P |
| (Reply to #19)NN1 |
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| #21YunruSep 09, 2014 6:29:40 | And back from the con. Internet went out in the hotel so I couldn't do much. To address the competition between various CR <1 monsters: CR0 monsters have the advatange for one simple reason: They're not actually monsters. They're just (semi-)common place animals. Which means odds are, although you're not good for a fight, you're not going to attract attention when not fighting. |
| #22JS20Jan 22, 2015 6:03:07 |
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| #23FunkySpunkJun 27, 2015 21:53:01 |
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