[WIP] Lunar Wilds: A Moon Druid Animal Guide

Post/Author/DateTimePost
#1

Yunru

Sep 03, 2014 15:51:06

Lunar Wilds: A Moon Druid Animal Guide

 

This is my first guide but I'll give it my best shot. I'll be rating animals by their usefulness in combat and out of combat, so be warned, a blue rating may not mean blue overall, but may mean sky blue in one area and red/purple in another. Oh and I'll be using the standard colour formats... when I figure them out.

#2

Yunru

Sep 04, 2014 16:53:28

 

 

CR 0:


Baboon - The Baboon has Pack Tactics, putting it above the deer in terms of combat, even if it's attack is weaker and hits less often (without advantage). You've a climb speed which could be very useful, but your HP is very low so try to avoid getting hit.


Badger - Now here's an interesting one. Basically useless in combat, but it has Darkvision, advantage on smell Perception checks and can Burrow. There could be a niche case in combat where you throw up a damage-over-time concentration spell and then burrow away. You're also Tiny, which helps you go places you otherwise couldn't.


Bat - Blindsight, Flight and advantage on hearing Perception checks. Great for outside of combat, useless in it (more so than the Badger, as less things burrow than do fly). You're also Tiny, which helps you go places you otherwise couldn't.


Cat - Another combat-useless creature, however the cat has quite the potential outside of combat. Cats are common enough in populated areas. Couple that will a Climb speed, decent stealth and perception and advantage on smell Perception checks and you've got yourself quite the stalker form. You're also Tiny, which helps you go places you otherwise couldn't.


Crab - Blindsight, a Swim speed, Amphibious and Tiny. Other than that there's nothing to be had here.

 

Deer - Deer are useless. They have high Dex and an okay Wis, but they have no special traits and terrible combat use. You're going to stick out like a sore thumb in populated areas and probably get hunted in rural/wild areas.


Eagle - Remember what I said about the Cat being a good stalker form? As long as you don't get shot down by someone, the same holds true for the Eagle. You're not Tiny, but you've a Fly speed, a high perception and advantage on sight Perception checks. You still don't have much use in combat though.


Frog - Darkvision, Tiny, Amphibious and a Swim speed. The Crab's better in basically every way, and that says something.


Giant Fire Beetle - Don't let the name fool you, you're Small. You have Blindsight and you can't help but give away your position. Avoid.


Goat - A certain simulator has proven how powerful goats can be. Unfortunately those breeds of goat aren't native to DnD. You can charge for okay damage and prone, and have advantage on Strength and Dexterity checks that would knock you prone, but that's the limit of your combat potential. You're HP's also not good, but at least you're a some-what common sight.


Hawk - See Eagle, only with a less damaging attack.


Hyena - Your HP could match certain PCs, if they had to roll for their level 1 HP. You have Pack Tactics but lack the HP to really use it. You've okay Perception, but the Cat, Eagle and Hawk have you beat there. Also you're not likely to be welcome in civilized areas.


Jackal - See Hyena, although at least you get advantage on smell and hearing Perception checks.


Lizard - Tiny, Darkvision and a Climb speed. Unfortunately that's all that's going for you.


Octopus - Low HP, good stealth and interesting actions. You're definitely a glass cannon though. Also, unless your campaign is an aquatic one, you're going to stand out when you're noticed.


Owl - Decent Stealth, decent Perception, advantage on hearing and sight Perception checks. Tiny. FLYS. Doesn't provoke OAs when flying away from enemies. You're damage and HP is useless, but if you want an infiltrator you could do worse.


Quipper - Yeah no, you're useless and immobile out of water and not much better in it.


Rat - Dark Vision and Keen Smell. That's all you've got going for you. Avoid.


Raven - Tiny, a Fly speed and decent Perception. You don't get advantage, but you can mimic what you hear (potentially, ETV).


Scorpion - Avoid. Just, avoid. Unless you're coming across one in the wild, then you can just ignore.


Sea Horse - Sea above, except you can't even survive on land.


Spider - Tiny, Darkvision and a Climb speed. A poor man's Cat.


Vulture - See Hawk.


Weasel - A +5 to Stealth?! Decent Perception too and you get advantage on hearing and sight Perception checks. An okay scout.

#3

Yunru

Sep 03, 2014 15:51:30

CR 1/8:

#4

Yunru

Sep 03, 2014 15:51:41

CR 1/4:

#5

Yunru

Sep 03, 2014 15:51:51

CR 1/2:

#6

Yunru

Sep 03, 2014 15:52:01

CR 1:

#7

Yunru

Sep 03, 2014 15:52:09

CR 2:

#8

Yunru

Sep 03, 2014 15:52:19

CR 3:

#9

Yunru

Sep 03, 2014 15:52:27

CR 4:

#10

Yunru

Sep 03, 2014 15:52:37

CR 5:

#11

Yunru

Sep 03, 2014 15:52:48

CR 6:

#12

Yunru

Sep 03, 2014 15:52:57

One spare.

#13

Leugren

Sep 03, 2014 16:30:08

I look forward to seeing what you have to say!

#14

NN1

Sep 03, 2014 16:37:50

I think the you might want to separate flying and swimming forms since druids have to wait on them.

 

#15

Timborama

Sep 03, 2014 17:34:18

I wait with baited breath I like how you're addressing how common an animal may be in certain settings. No one expects the mighty cat!

 

(also, listing the 4 elementals might be nice, too!)

#16

Leugren

Sep 03, 2014 18:08:22

One thing that you don't seem to be factoring in is the relative speed of different forms; speed can be situationally useful when you need to make a quick getaway.  A deer, for instance, is a heck of a lot faster than a badger.  I haven't really done this analysis myself, so I don't really know which forms are the best for making quick getaways in different types of environments. In reality, you generally just need to be faster than your dwarf buddy, but at times, you might be on your own.

 

EDIT: Also, an owl has darkvision out to a range 120 ft., which is the best in the game.  This can be quite useful while scouting around in dark environments by guaranteeing that you will spot your enemies before they can spot you.  Owls usually make the best scouts in such environments.

#17

Yunru

Sep 04, 2014 16:54:28

Preliminary colouring done on CR0 beasts. Would do more but Alcon atm.

#18

NN1

Sep 04, 2014 17:05:56

I'm not sure about the organization.  For example the owl and the eagle, while cr 0 creatures, are not available until flyer forms are unlocked at level 8, so they has to compete with cr 1 flyer forms for land druids and cr 2 flyer forms for moon druids.  Even non flyer or swimming cr 0 forms have to compete with up to cr 1/4 beasts for land and cr 1 forms for moon druids.  To my knowledge, there is no way to get cr0 wildshap without simultaneously gaining access to at least cr 1/4 forms.  I could see dividing by cr for organization purposes, but still subdividing by movement type would be prudent.

#19

Yunru

Sep 04, 2014 17:07:56

Dude it's 1:07am, I'll get around to it sometime tomorrow :P

(Reply to #19)

NN1

Yunru wrote:
#21

Yunru

Sep 09, 2014 6:29:40

And back from the con. Internet went out in the hotel so I couldn't do much. To address the competition between various CR <1 monsters: CR0 monsters have the advatange for one simple reason: They're not actually monsters. They're just (semi-)common place animals. Which means odds are, although you're not good for a fight, you're not going to attract attention when not fighting.

#22

JS20

Jan 22, 2015 6:03:07

Yunru wrote:
#23

FunkySpunk

Jun 27, 2015 21:53:01

JS20 wrote: