Your favorite actually played character?

Post/Author/DateTimePost
#1

FrogReaver

Mar 01, 2015 19:34:49

what is the favorite character that you have actually played in 5e thus far?

 

Tell us about him.  His features.  His best in game moments. His worst in game moments.  What levels did you play through?

#2

PhillPowell

Mar 02, 2015 4:03:19

I am currently playing a Human Variant Ranger with longbow and despite what I read on forum pages I have found him to be fantastic.  

 

We are just about to hit 6th level and I am taking Rogue (assassin) from here on in as that is the way his character has developed so I expect his damage output to get even higher.  In our group (it is a large group of 8 players) it has become something of a joke the amount of damage the Ranger does. With Horde breaker, the Shaprshooter feat, hunters mark, Archery fighting style and an early Maxed Dex due to a lucky character creation dice roll I am really good at one shotting horde creatures before turning my attention to something larger.

 

Best moment....I have two I think.  Trying to distract a Green dragon by shooting it in the head (when it wasn't looking at me) and running to hide behind a different tree in an attempt to get it to chase me and so leave my friends alone..it worked....for a round or two....before it hit me and I dropped.

 

Second one, I have this running joke about shooting dragons in the eye and the DM reckons I can try, but would need to Crit to pull it off.  And then one day I crit, and I just about broke my chair when my arse landed back in it.

 

I am super keen on the Ranger and I cannot wait to progress through the levels with added Rogue!

#3

iserith

Mar 02, 2015 7:15:11

Butch Uprise, a human fighter (folk hero) in HotDQ, played from 1st to 4th level. He was a former woodcutter turned crusader against the Cult of the Dragon after his wife and baby girl were taken. I played him as dumb as a post (hilariously) and full of rage, but with an endearing heart of gold. He wasn't afraid of anything and in a conflict scene he would typically use his surroundings to defeat enemies rather than resort to his trusty ax (which he figured was better at chopping down trees anyway). His low point was losing in a duel with Cyanwrath and nearly dying, but he still chalked that up as a "win" because he was able to save a half-dozen more villagers in the doing.

#4

dingo06

Mar 02, 2015 7:40:52

Rizdyn Xorlarrin, half-drow (mechanically, half-elf) noble eldritch knight. He came from a family of mages, so I really loved playing up that he had *no* arcane abilities for the first 2 levels of the game. He was the black sheep due to being seen as a thug compared to his esteemed war wizard lineage. His first eldritch knight abilities very nicely coincided with the first time he saved his party from a TPK, so it realy felt like he unlocked this magic potential in him once he was faced with a true test.

 

I loved combining Blade Ward with Heavy Armor Master and my trusty platemail and shield, so I can take just insane amounts of hits while keeping all the dozens of minions off of my companions, even if I have to trade out my ability to dish out hits.

 

I can't think of any worse moments (yet!). He's currently 5th level, the game's on hiatus, but is restarting next week!

#5

HermanTheWize

Mar 02, 2015 13:40:21

I am currently playing a Half-Orc Barbarian in the Horde of the Dragon Queen campaign. His name is Azgar Lugrok and he wields a Greatsword that his father used. A few mentions are:

 

At level 1 he dualed Synwrath when no one else would, got his ass kicked though.

 

At level 3 when he achieved his Totem Warrior class feature, he went and dualed a bear 1 on 1 to recieve this blessing. The bear ended up being magical and it's blood made the sword a +1/+1 and then he used it's pelt and a cloak. 

 

Still at level 3 his brother, half-orc warlock went on a mission that Cthulu sent him on and Azgar came with him. We found a Evil-Centaur who had murdered his village and we slew him and took his riches.  During the fight Azgar was knocked out and took an hour to wake up. We had traveled through a deep forest that was filled with danger, when night came. Our DM rolled a  20 on the encounter, not the good 20, and we had to fight a Displacer beast, in the same day! We again bearly came out alive and dragged the displacer beast back to town. We had the Displacer beast turned into a cloak, Azgars brother was going to make a deer into a cloak and suggested the displacer beast would be a little cooler. The cloak was made into the magical item "Dispalcer Cloak" and now his brother had a really badass item.

 

Still at level 3 Azgar, Olgar his brother, and 2 npcs we brought along(becasue we only had 2 people show up), went and explored the cave back at the cultist camp. After a seires of very unforunite events, or "healer" fell into a grove of living mushrooms and got bludgened to death after nearly getting killed a hour earlier. Our dwarf "fighter" type npc was swarmed by some blood sucking creatues after a hard fight, and he died. And Azgar barely won a fight with a large group, after a Khobold got away and alerted an extra group. Olgar, Azgars brother, was killed and Azgar ran all the way home with him on his back, only to find out there was nothing the clerics of the town could do. For the second half of this scerio he only had 1 hp and barely made it out.

 

Azgar is now level 4 with a +1/+1 magic greatsword, a displacer cloak(from his borther), and a ring of the ram his brother had. 

 

We have played aproximatley 6 sessions and I really enjoy this character. His whole thing was family, so now he has took the sentinal feat so he can protect his friends better, basically his famly now is the people he has fought beside. I'm wondering where his character is going to be at now, mindset wise, when our next session starts since his brother has died. 

#6

Hibiki54

Mar 02, 2015 12:53:16

Wrel Brightwood is a Level 9 Cleric, War Priest of Bane.

 

He is a Soldier to had risen through the ranks of the Church of Bane until being promoted to a Banite Priest, the equivilant of a high ranking Officer in any normal military. Wrel has been tasked by the Church of Bane in Mulmaster to investigate actions and rumors of the Cult of the Dragon and to assist the Zhentarim in stifling Cult activity when needed. He has traveled all across Faerun and up and down the Sword Coast finding, hunting and destroying Cult activity and even assisted in vanquishing Cult insurgents in the city of Phlan along the northern shore of the Moonsea.

 

Wrel's greatest moment came when he lead a team of specialized Warlocks in an assault of Castle Naerytar (HotDQ Episode 6). After successfully recruiting the local Lizardfolk to their side, Wrel's team inserted themselves in the dead of night. Like a SEAL team, they systematically moved throughout the castle unopposed and slayed hordes of Cultist, Cult Officers, Red Wizards and Bullywugs as they slept. Using spells like Darkness, Silence and Spiritual Guardians, Wrel's team slayed everyone without raising any alarm of suspicion until it was took late. Only the Half-Dragon Wyrmspeaker Rezmir managed to detect their presence, but she was no match for the combined efforts of Faerun's unofficial SOCOM team.

 

Unfortunately for Wrel, that would begin the most horrid of times for him. He has had the unfortunate luck of having to once again face off against people he has killed before such as Rezmir the Wyrmspeaker (killed in HotDQ Ep6 and again in Ep8), Talis the White (killed in Ep7 and again in Ep8), Severin (DDEX 1-5 and 1-10), Azbara Jos (Red Wizard killed in Ep6 and Ep8), Bog Claw (Killed in DDEX 1-7, but allied in DDEX 1-12) and ______ (last spell caster in DDEX 1-10 and again in DDEX 1-13). Even after taking the time to cut their heads off and tossing their bodies into the unknown, they still come back. (Just the nature of Adventure's League). He is never surprised anymore of such feats by the enemy. He now expects all vanquished foes to return to once again fall and be farmed by his bloodied mace in proper sacrifice to the Lord of the Black Hand, Bane.

#7

Jamwes

Mar 03, 2015 11:57:30

Varis Tsaer is a CN Wood-Elf Cleric of Umberlee. Tempest Cleric with Sailor (Pirate) background, he wasn't a pirate but the Bad Reputation ability represents people being fearful of a cleric of a CE god. We just hit level 4.

 

The most fun about this character is casting Bless and Guidence on the other party members. The players love it but role play their characters hating having Umberlee's blessings upon them. Especially the Dwarven Barbarian who loves his mountains and wants to die in glorious battle, nothing like an Elf Cleric who loves the sea and keeps healing him to irritate the character. I'm often interjecting Umberlee's name in every time I talk, asking for her favor or warning others of her might. It's also fun to turn the "never go on a boat" trope on its head by complaining about being on land, because that's where orcs and other nasties live unlike the sea.

#8

slumgum

Mar 03, 2015 12:16:41

Squinch the forest gnome trickster cleric, playing in hoard of the dragon queen.

 

Best in game moment was our fighter and paladin had taken a serious beating and the was one hostile NPC left, and I was out of spell slots.  Some backstory: I had been playing the character as someone fascinated with vampires and pretending to be a vampire at times.  I had crafted fake vampire teeth and a floppy "bat" wing cloak from stirge wings and teeth.  So I said to the NPC in garbled (like my mouth was full of marbles) speech "I AM THE MOST POWERFUL BEING IN THIS ROOM"  because really hastily crafted fake vampire fangs would make talking difficult. It was my in game way of trying to get her to turn her attention to me, and mostly as a joke I said I will attempt to bite her with the fangs.  The DM let me a roll a 1d4 and use the teeth as an improvised weapon ... and it killed her.  The table was cracking up.

 

The worst part of the character is the DM didn't really let any of my illusion spells work.  Rarely were their checks of any kind, they just always failed.  The very worst was as a trickster I had the ability to give myself or another creature advantage on stealth rolls, and the group wants to walk into the cultist camp.  The DM described the scenario in a way that made them all feel comfortable with just walking in and pretending like they belonged.  Just to show off my ability to the players (not even their characters really) I said I will stealth (remember, WITH a group of people not stealthing at all).  The DM, without rolling, said that my stealthing looked suspicious, and guards apprehended me but paid no mind to the other players that I was clearly walking with.  I didn't know if he was out to get me, or the HOTDQ book said "Now is a point where you might want to capture one of the players" or something, but it was the final straw and kind of sullied me on using any subjective abilities to actually impact the game.  Still had a blast, and I ended up upping my vocal roleplaying game with the other players at the table quite a bit (because there wasn't much else I could do).  Still love the character.  

#9

Kayal

Mar 03, 2015 15:10:52

I am playing a Half-Elven Street Urchin Lore Bard named Laurel Del ("Laurel" being sort of a title, I guess. His name is just Del). This is actually the only character am playing at the moment, since I am usually DMing. Del has been simultaneously acting as the party's healer, trap-finder, and stealth expert. The way I've been playing him, he's also been able to provide a little comic relief (for example, he keeps insisting that the party is too weak to fight a dragon egg, let alone a grown dragon).

 

A few sessions ago, I was scouting ahead, moving quietly and checking for traps ... when suddenly, I came face-toface with a locked door. Carefully, I picked the lock and cracked the door open to peak inside. What I saw on the other side of the door was an abomination so foul: a Beholder. So, as quietly as I could, I closed to door and crept away. As I returned to my party, I whispered "Turn around. We don't want to go that way."

 

Good times.

 

Backstory (Inspired by Traits, Ideals, Bonds, Flaws) wrote:
#10

BRJN

Mar 03, 2015 18:34:42

I'm playing a Paladin4 of the Ancients in Murder at Balder's Gate, transitioning back to HotDQ soon.  Before knowing what adventure I would be in, I got him a whip - because I wanted a Finesse weapon with Reach, just in case.

 

Best moment:

Idiot chief lord in city permits use of duel to the death to settle "affairs of honor".  Local fobbish lordling decides to beat up a lamp-boy (a kid who carries lanterns after dark) because the lordling's sister was caught after dark on the sleazy side of town.  My party hears the Challenge to a Duel.  I offer to the kid to be his second - to fight for him.  I tried to use my Restraining ability on the lordling (which I refluffed to look like handcuffs instead of brambles) but missed; the lordling gave me a crit (which did not even bloody me) so I pulled out my weapon and proceeded to give him a Whipping.  Did I mention that my character is old enough to be the lordling's dad?

 

Worst moment:

Realizing that the DM's Guidance text in Murder at Balder's Gate states in almost so many words, "The PCs cannot prevent the resurrection of Bhaal, the former god of murder."  THAT WAS MY GOAL and the only worthy responce in the situation.

 

#11

BRJN

Mar 03, 2015 18:49:56

My other character is a WoodElf Monk.  At L1 I went through Defiance in Phlan

The party encountered a fake dragon lair, complete with hoard of coins.  Upon further inspection, the coins also are fake - just wooden disks painted yellow.  I grabbed a coin-pouch-full anyways, which got a befuddled look from the DM.  Later in the adventure we had to pay somebody a bribe.  Motioning IRL like I was taking my coin purse off my belt, I said, "Here, pay him with this."

 

From then on, I've kept the coin purse with my money in it inside my shirt and carry the other coin purse where it can be seen.  I'm just waiting for an adventure where somebody tries to pick my pocket. 

#12

miburo99

Mar 04, 2015 13:34:10

My main PC is an Outlander Oath of Ancients Paladin, currently level 4 and running through the DM's homebrew campaign. He wields a glaive with polearm master and sentinel, which has proven extremely useful in combat a number of times. He is a backwoodsy, rustic type who is not the sharpest tool in the shed, but nonetheless is a brave, charming, and boisterous warrior of the light. Or, as he puts it, he likes to fight for good while having a good time =P.

 

High Point: Skewering a dungeon's BBEG undead cleric with a combination glaive/smite attack, after the cleric risked stepping back from melee to cast a spell. He exploded in a hailstorm of radiant light. DM has been very careful about opportunity attacks since...

 

Low Point: Missed an opportunity attack, gored by a charging minotaur, and then got picked up and thrown off a cliff. When I landed some 50 feet below, knocked unconscious, a curious undead shadow took note and shambled its way over. Ended up with two death save successes and two failures before my party managed to save me. Close call...

 

Humorous Point: Attempting to pacify a drunken ogre at a bar by sliding him one of our beers. Failed the Persuasion check badly. Turns out I gave him dwarven ale, and ogres really don't like dwarven ales. Ogre backhand slaps me in anger, sending me straight into another table of ne'er do wells. This triggers a full-on barroom brawl. Whoops... 

#13

TopCheese

Mar 04, 2015 17:42:02
Last night I played in a one shot as an Urchin Half-Orc Valor Bard with 8 Cha. It is super fun to fun around bashing things in the face with a great sword and then going all *sleeeeep*. Having Battle Magic was tons of fun, sleep + BA attack (crit) is a scary (really good battlefield control). Edit: 7/day this bard can use sleep, wait a round, then us BA (banishment smite) + Attack (crit) + Extra Attack (not crit) while using GWM (-5 attack/+10 DMG) to get a pretty high damage output. 4d12+30 (str + str + gem + gwm) +5d10.
#14

Echamil

Mar 04, 2015 17:30:05

Ah, Dis'r Dat A'Dese

A Lightfoot Halfling Variant Guild Artisian: Guild Merchant Rogue.

 

A cunning little thief, he was. I played him in a homebrew campaign situated around Carradoon, (1356 DR). He really wasn't much of a fighter, but it wasn't wise for turn your back to him. He definitely made use of his high Charisma, high Dexterity and his high Intelligence, mostly in swindling money out of people and helping the party get excellent deals on their equipment.

 

The most memorable moment in the adventure, we were in a tavern of ill repute, and Dis'r Dat thought it would be wise to start a drinking game with a surely, lecherous Gnome Wizard. After about 5 or 6 drinks into the game, Dis'r Dat managed to get the Gnome to purchase a particularly unremarkable silver ring, convincing him that it was a magical ring that would allow the Gnome to cast Invisibility on itself. The ring would take a week to attune to the Gnome Wizard, and the Gnome was drunk enough to trade a Ring of Fireball for it. To make matter's worse, Dis'r Dat convinced the Gnome that when he cast invisibility, he would still be able to see himself but would still be invisible to everyone else. Needless to say, our party heard of a Gnome Wizard who had been caught peeping on a lords' wife while she bathed, as we rested ourselves at the Edificant Library.

 

Ah, Dis'r Dat A'Dese only made it till about Rogue (9)/ Bard (2) before giving up the life of being an adventurer to open up a Merchant stand in the City of Silvermoon.

#15

Undrhil

Mar 04, 2015 21:46:44

My favorite currently played character is Fromnier Fromfar, a Dragonborn Warlock of Bahamut, in Hoard of the Dragon Queen.  The adventure doesn't really account for Dragonborn characters, so he's taken quite a beating from the cult of the dragon.  It even got to a point where we were supposed to infiltrate a "wagon train" of Cult of the Dragon members and I said "Well, what are they going to think of a Dragonborn coming amongth them?"  The DM let me stock up on a custom potion of disguise self, which allows my Dragonborn to appear human.  At the end of that part of the story, I went in search of an alchemist who could duplicate the formula for the potion to make some more, so I could have another month's supply of the stuff.

 

Fromnier started as Lawful Good, worshipping Bahamut.  He encountered a faerie dragon one day, who convinced Fromnier that it was a manifestation of Bahamut's will and made him enter into a pact, which Fromnier agreed to willingly since it would mean he would be closer to working with Bahamut.  So, when he reached level 2, he took a level of Cleric, as he felt he was gaining more power from his worship, instead of from his pact; however, shortly after gaining level 2, his group was sent to infiltrate a camp belonging to the Cult of the Dragon.  Well, they gained the trust of the cultists by turning me over to them as a 'impure blood' or whatever, which was fine with me.  My character never loses optimism and believes Bahamut has a plan for everything that happens.  So, he was tortured - had scales ripped off and regrown and ripped off, whipped, beaten.  It wasn't pretty.  In the end, the party rescued me and we ran.

 

Now, we have finished HotDQ.  Fromnier is a level 7 Warlock Level 1 Cleric.  He is scarred from the torture, branded with the symbol of Tiamat by a cult leader.  He tried to rescue a Cleric of Torm who was being held captive and it didn't work out so well.  He lost some faith in Bahamut since he was allowed to be branded, but he thinks this might come in handy in future dealings with the cult of the Dragon.  Also, he is now Lawful Neutral.

 

My favorite memory so far: running from the Cultist camp, we were all cowled and it was kind of dark.  There were shouts of "Intruders!"  We ran through a part of the camp which housed Kobolds and the exit was guarded by two human cultists.  As we ran towards them, I shouted "Quick!  The intruders are behind us!  Stop them!" And I rolled a nat 20 on my Deception check.  So, they let us by and then put up guard against the group running up behind us.  We didn't look back. 

 

My least favorite memory so far: I can't think of any non-favorite memories so far.  I mean, it's all been fun, even parts that I didn't particularly care for, such as being tortured as bait to allow the rest of the party to explore the camp, having to spend gold on the disguise self potion, which I think I've decided my character has an addiction to now, being branded with the symbol of Tiamat.  They were all done to further the game.  The brand of Tiamat was done mainly because I was the only party member who didn't take up this cult leader's offer (Lawful Good) and tried to free the prisoner still.... and when I went unconscious, it was revealed that I was a dragonborn.

 

So, all things considered, it's been a blast.