| Post/Author/DateTime | Post |
|---|---|
| #1squidyakApr 06, 2008 12:51:54 | I had the idea of creating a chart of 100 portents and rolling randomly every in-game day. A successful prophecy skill check means a character properly interprets the portent. A failed check means he misunderstands the portent. 100 examples is a lot to come up with, so I thought this forum would be a good place for ideas. An example would be: A dove on the wing is spotted. This is a portent for peace. +2 to all diplomacy checks and -2 to all attack rolls for the day. |
| #2squidyakApr 07, 2008 9:21:55 | Thanks. Some of the drastic ones I might make last for much longer. I especially like the possessed ram. |
| #3thane26425Apr 07, 2008 16:09:45 | A warning portent series. First one: the PCs are riding or walking along, when the one most likely to see portents has a vision. This vision doesn't override the real world, but it is so real they can see it as if they are actually there. What they see is a place in great detail, a place they haven't been before, or a place they have been to, but modified such as different signs at the shops, new paint schemes or just the strange new cart stopped on the street. The PC can explain this vision to the others if they like. Shortly there after, they come upon that exact place in the real world. It looks exactly like the PC saw it in every detail. (Note: there shouldn't be anything hostile or dangerous about the place. It is just a place, nothing more.) Second one: The PC experiences something similiar to the above. However, this time it is related to something someone is going to say, or something that is going to happen. They might see a brief exchange of dialog and then hear the exact thing happened a few mintues later, or they might see something happen, like someone falling down or dropping something that sets off a cascade of events and then it happens. This could also be predicting numbers, such as prices quoted them by a merchant, etc. (Again, nothing dangerous, these things just happen.) Third one: By now the PC should be feeling a bit paranoid and edgy. This time, they get another premonition: this is it! The PC will know that the preivous two events were warnings that built up to this moment. What happens could be anything from a dragon attack to an accident the PC sees coming and can prevent with prompt action. This has worked for me. I used it to give the PC's a couple of rounds of warning before the BBEG attacked them when they weren't expecting it. They didn't know what was going to happen, just that something was about to. Gave them enough of an edge to drive the BBEG and his goons off and survive. Can't be used too often though because it looses its charm quickly. I should also add that these protents need to come close together, like three days in a row, or the first two one day and the third within a couple of days. They need to be close together in order to work. |