AD&D 2nd Ed - Healing Potion Cost?

Post/Author/DateTimePost
#1

zombiegleemax

Dec 06, 2006 23:15:52
We can't seem to find a guideline in any of the manuals that we own. We have found mention that potion creation costs hundreds of gold (in the DM's Guide I think) but thought it unreasonable for a healing potion. Is there a reference out there for items such as a healing potion? I suppose that it would depend on one's campaign, but a spring-board would be nice!
Thanks!
#2

extempus

Dec 06, 2006 23:57:39
In the 1e DMG (p. 116), the guideline is the XP amount for any given potion is the same amount in gp that the wizard will need to spend on ingredients for the potion. If no xp amount is given, then it costs a minimum of 200 gp. If an alchemist is employed to help, then the time to brew and the cost is halved. Creation time is 1 day/100 xp of the potion, rounded up to the nearest 100. Therefore, a potion of healing (200 xp) would cost 200 gp and 2 days to manufacture, according to the 1e DMG rules, but a growth potion (250 xp) would cost 250 gp and take 3 days to brew.

I hope that helps.
#3

ferns

Dec 07, 2006 2:55:18
I use a table I found once in one of my books, I cant remember which though since I scanned it, converted it to pdf and printed it. But anyway here is the list:

Astral spell: 5000 gp per person
Atonement: 500 gp per level of experience of the recipient
Augury: 300 gp
Bless: 5 gp per person per level of caster
Commune: 1000gp + 500 gp per question
Continual light: 500 gp
Control weather: 10000 gp
Cure blindness: 1000 gp
Cure disease: 1000 gp
Cure l wounds: 100 gp
Cure s wounds: 150 gp
Cure c wounds: 600 gp
Detect e/g: 100 gp
Detect magic: 150 gp
Dispel e/g: 1000 gp
Dispel magic: 100 gp per level of caster
Divination: 1000 gp
Earthquake: 10000 gp
Exorcise: 1000 gp per level of caster
Find the path: 500 gp per level of caster
Gate: 50000 gp
Glyph of ward.: 100 gp per level of caster
Heal: 200 per point of heal
Neutralize pois.: 1000 gp
Part water: 1000 gp per level of caster
Plane shift: 4000 gp
Prayer: 50 gp per level of caster
Prot from evil: 50 gp per level of caster
Purify food/drink: 100 gp
Raise dead: 1000 gp plus 500 per level of caster
Regenerate: 15000 gp
Remove curse: 500 gp per level of caster
Resist cold: 50 gp per level of caster
Resist fire: 100 gp per level of caster
Restoration: 10000 gp plus a like amount per level of experience of the recipient.
Silence: 100 gp per level of caster
Slow poison: 200 gp per level of caster
Speak w. dead: 100 gp per level of caster
Tongues: 500 gp
True seeing: 400 gp per level of caster
#4

samualt_barronsword

Dec 07, 2006 16:35:21
The "mention" you refer to in the 2E DMG (pg. 87), are the only guidelines you will find. By those guidelines, to create a potion you need 200 to 1000 gp of rather common ingredients, one or more special ingredients above and beyond that, which is/are harder to come by than just buying it/them from a local market (DM decides what those may be and how difficult they may be to obtain), and you need a laboratory with a minimum 2000 gp worth of equipment as well.

If those guidelines seem unreasonable to you for creating healing potions, and you don't think lowering the cost and requirements will adversly affect your game if the PC's and NPC's can make healing potions cheaply and easily, then do so (I assume your the DM and have that power in your campaign). But don't waste your time looking for an "official" 2E rule that says what the DMG says on potion creation cost is incorrect, it ain't out there.
#5

zombiegleemax

Dec 09, 2006 18:38:39
The Book of Artifacts has nice rules for creating all magic items. You can make it as detailed or not as you prefer.
#6

zombiegleemax

Dec 10, 2006 1:44:02
Thanks everyone!
Samual: That would be the "mention"! I am the DM and had considered making healing potions more accessable in my campaign, but would prefer to have my players keep on their toes a little more and not depend on potions. I know that a price isn't carved in stone anywhere, but wanted a rough guideline so that I can judge how common an item it would be.
Ferns & Extempus: I will be sure to keep note of that pricing! I am just starting out, and still getting a feel for what is a reasonable availability.
Wyrmbane: I do have the Book of Artifacts, but had not considered it for potions! I'll be sure to do that in future
Cheers!
#7

zombiegleemax

Dec 10, 2006 18:28:06
Glad I could help.

Have you considered herbs? Great stuff, and provides more roleplaying opportunities. Makes the priests and mages even more valuable and versitale.