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| #1calronmoonflowerJun 09, 2007 23:45:49 | The Beginning On the distant reality of Eart (not Earth, it’s Eart) technology came to power over magic. A great civilization came into being. With their knowledge they learned how to manipulate the basic blocks of life. A few developed a way to remake themselves, increasing their innate potential and increasing their life spans. The geniered as they called themselves keep this process secret and separated themselves from the unmodified humans. They quickly made huge technological leaps and began to think themselves a separate species from the deficients (they geniered term for the unmodified masses). In time their arrogance grew to the point that they didn’t think of the unmodified as anything more than animals. The First Gene War The geniered launched a surprise attack on the deficients in the name of the true human race. The unmodified where not prepared for the superior weapons that the geniered possessed. The few unmodified that survived where forbidden from using any form of technology and many where used as slaves and servants. The Age of Regression In the time that followed the first gene war the tech grew complacent in their accomplishment. All forms of tech except the gene engineering that allowed the geniered to remake themselves grew stagnant and they began to regress. Through the years the geniered lost most the technology that madder them more powerful than the deficients. The Age of Awakening In time the evolutionary pressure that the geniered forced upon the unmodified humans had an usual effect. Among their number those with psychic ability emerged. The geniered at first dismissed the very notion that they deficients where capable of anything that the geniered couldn’t. This allowed the gene for psychic ability to spread and stabilize. In time the awakened allow the unmodified humans to thrive even under the oppressive rule of the geniered. They learned to imbue objects (especially crystals) with abilities that technology could not replicate. The Second Gene War In time the geniered had no choice, but to recognize the change in the deficients. The dubbed these new type of humans dregs, thinking them even lower than the deficients. So the second gene war begun, but unlike the first gene war the geniered had lost ability to build the weapons that allowed a quick victory in the first gene war. The awakened turned their psychic potential to combat in order to survive. The geniered actually found themselves at a disadvantage. The awakened had abilities that they couldn’t qualify by their atrophied technology. Even their genetic technology couldn’t explain the abilities of the dregs. The First Error To combat the dregs the geniered produce the agon, now recognized the first strain of the illithids most distant ancestors. The geniered produced genetic constructs (creatures that have no basis in nature) that when inserted into the body of a human (usually in the ear) it bonded physiologically with the host and produced an unnatural creature that craved psionic energy. They lived by consuming the brains of the awakened to fuel the pseudo psychic being. The agon had no intelligence and acted purely on instinct. It didn’t take long for the awakened to adapt to counter their abilities. The effect of the agon where profound at first and quickly became less effective than the average geniered soldier. The Final Error The geniered then came up with a brilliantly stupid idea. The changed the agon parasites so it bonded physiologically and genetically with those that they where implanted into. This allowed the new ark-agon constructs to retain the genetic memory of the host. The resulting creatures were far more dangerous than the original agon. The Third Gene War It was only a matter of time before the process produce a mutant ark-agon that was capable of generating psychic energy on its own rather that needing the psionic energy of the awakened. The resulting creature could feed on the brains of geniered as well as the awakened and possessed the psychic power that the geniered feared. They rapidly multiplied as the inbound genetic fail safes failed after successive generations of bonding with humans, both geniered and awakened. Both sides where forced to work together just to survive. The awakened where generically modified like the geniered had been in the past. The combined forces of the geniered and awakened barely forced back the mutated ark-agon. The Last Age The geniered finally recognized that they where part of humanity. In the age that followed great advancements in technology and understanding came. It seemed that humanity was finally at peace. The End Times The mutated ark-agon where not exterminated as thought. In the remote parts of the world they continued on. In time they infiltrated the human societies of humans. They learned the technology of the humans recreating themselves as humans had done and began plains to conquer their creators. When the final war came the world was fatally wounded. Both the human race and the reborn ark-agon, now called the illithids fled the dieing world. The humans crossed the void between worlds and sought new lands in to settle. The illithids where deprived of their food source as the ecology of Eart fall apart. Eons after the rise of humans on the planet they where forced from their homelands by their own creations. Geniered Template The geniered are creatures that have been altered at their most basic level. They are in many was more capable that their unmodified counterparts. Creating a Geniered Geniered is an acquired or inherited template that can be added to any living creature (referred to hereafter as the base creature) other that an elemental or outsider. Size and Type: neither changes unless the base creature is an animal. In that case their type is changed to magical beast. Ability Scores: Geniered gain a +4 augmentation bonus to all ability scores. Special Qualities: All geniered have low-light vision, darkvision to 60 feet, fast healing 5 and have a +3 augmentation bonus to their natural armor. In addition they gain a +10 augmentation bonus to all modes of movement. If the base creature already has low-light vision, darkvision, or fast healing apply the better of the two. Challenge Rating: +2 Level Adjustment: +5 Adaptation The alternate origin of illithids can be used along with the standard origin. This could lead to two factions of illithids or illithids that focus on psionic disciplines besides telepathy. |
| #2astarvedillithid_dupMay 11, 2008 0:11:30 | That is inventive!!!! but I do Kinda' like to think that illithids have always been in control. ![]() That is still an AUSOME idea:coolcthul |