| Post/Author/DateTime | Post |
|---|---|
| #1lhmloaMar 24, 2008 7:18:37 | I was wondering how the Prime Power LL (Youth restored to creature touched) on p. 164 of the DMG works. Thanks |
| #2kurskMar 24, 2008 13:38:58 | I was wondering how the Prime Power LL (Youth restored to creature touched) on p. 164 of the DMG works. When the creature is touched youth is restored. Pretty simple. |
| #3lhmloaMar 24, 2008 15:41:35 | Thanks, although I pretty much knew that much ;) . What I am looking for is how many years does it restore, does it restore every target to the same age, does the weilder choose the age, etc. Was this ever defined in Dragon? |
| #4kurskMar 24, 2008 15:45:19 | Thanks, although I pretty much knew that much ;) . Take the character back to the base starting (adventuring age) age for that race. Never saw it in Dragon Mag. Restore them to a youthful age.. |
| #5samualt_barronswordMar 24, 2008 15:50:41 | It works however the DM wants it to work. Every artifact with this power need not work exactly the same way as every other artifact, even within the same campaign. Some artifacts, if chaotic in nature, may not even work the same with each use. Possibilities: *It restores all aging from non natural effects, such as from encountering a ghost or imbibing a potion of speed or casting a gate spell. *It makes the creature touched X years younger than they were, with X being any set number (i.e. ten years) or range of numbers ( i.e. 1 to 10 years) or a fraction of their current years (i.e. 1/2 of their current age). *As Kursk suggest, it makes the creature the age of a just starting out "young adult" for their race (pg. 13 of the DMG). No effect if the touched creature is already that age or younger. It makes the creature into an infant of its kind. Maybe a combination of the above possibilities, maybe some other way I haven't thought of. Any lost years which move the creature from one age bracket to another will necessitate some math to adjust the characters Strength and Constitution and Dexterity per pg. 13 of the DMG, where required. The DM will also have to decide if the creature retains the mentality (intelligence increases) and memories (wisdom increases and experience levels) of the lost years. Consideration of whether the object is evil, neutral or good should effect how it's power works. |
| #6lhmloaMar 24, 2008 19:16:54 | Thanks for the ideas. Another option I just thought of is to use the artifact aging table given on p. 163, but subtracted instead of added to age. I'll have to mull over the options. Thanks again. |
| #7redwizardApr 02, 2008 15:50:08 | Takes you back to Young Adult, +1 Con bonus. The -1 Wis would be debatable. Being young again could give one a bit more sense of recklessness. |