D&D Miniatures Organized Play Floor Rules

Post/Author/DateTimePost
#1

Guy_Fullerton_02

Dec 09, 2003 16:23:34
Do not respond to this thread. We will make this a sticky thread.

DUNGEONS & DRAGONS® Miniatures RPGA⁚ FLOOR RULES
2004 Tournament Season
Effective January 1, 2004

Introduction
The DUNGEONS & DRAGONS Miniatures RPGA Floor Rules work in conjunction with the RPGA General Rules, DCI Universal Tournament Rules, and both the RPGA Penalty Guidelines, and the DUNGEONS & DRAGONS Miniatures Skirmish Rules. Players, spectators, and tournament officials must follow these documents when involved with RPGA-sanctioned DUNGEONS & DRAGONS Miniatures tournaments. Individuals who violate sections of these documents will be subject to the appropriate provisions in the RPGA and DCI Penalty Guidelines.

Errata and FAQ are available online at http://www.wizards.com/miniatures.

Note: Please see appendix B of the RPGA and DCI Universal Tournament Rules for definitions of terms in this document.

800. GENERAL DUNGEONS & DRAGONS Miniatures TOURNAMENT RULES

801. Format and Ratings Categories
The RPGA sanctions the following formats.

Constructed Formats
• Quick Strike Format
• Triad Format

Limited Formats
• Sealed (Quick Strike or Triad)
• Expansion Pack Draft (Quick Strike or Triad)

Each of the above formats may be sanctioned with 100 OR 200-point warband limits (see 851). There is also a 500-point Constructed format (see 855).

The RPGA produces the following ratings categories:
• Constructed (includes Quick Strike and Triad formats)
• Limited (includes the Sealed and Expansion Pack Draft formats)
• Extreme (includes the Huge format)


802. Authorized Models and Stat Cards
DUNGEONS & DRAGONS Miniatures models released by Wizards of the Coast, Inc., are legal for tournament play (see 804). Each model must have the official stat card with it in order to play.

Specific Wizards of the Coast® Chainmail⁚ metal models may also be used in lieu of the DUNGEONS & DRAGONS Miniatures models (see Appendix B). Each Chainmail model must have with it a printed copy of the stat card from the Wizards of the Coast website or the official DUNGEONS & DRAGONS Miniatures stat card specific to that model.

Conversions
Conversions (customization of models) are allowed in all DUNGEONS & DRAGONS Miniatures leagues and RPGA-sanctioned tournaments but must adhere to the following rules:

• The base model (the model that’s being converted) must be a DUNGEONS & DRAGONS Miniatures model.
• Base models must remain easily identifiable. A player must be able to tell what each model is on first glance at the battlefield.
• Additional equipment (including weaponry) may not be added to a model if that equipment is not represented on the model’s stat card. For example, a player may not add a crossbow to a model that doesn’t have a ranged attack.

803. Stat Card Interpretations
Stat cards are interpreted using the appropriate card ruling section of the Complete Stat Card Reference. During sanctioned competition, players must refer to this version of a card to settle disputes concerning the interpretation of a card’s wording or powers.

804. New Releases
DUNGEONS & DRAGONS Miniatures models are allowed in both RPGA-sanctioned Constructed and Limited tournaments as soon as they published in a set. Prerelease models and promos are not allowed in sanctioned play unless they are a part of set that has been released.

805. Necessary Tournament Materials
A player must bring the following items to participate:

• A battle grid
• The terrain tiles the player intends to use
• A 20-sided die (d20)
• Tokens for clearly tracking damage and other effects
• Models and corresponding stat cards (for constructed events)

810. DUNGEONS & DRAGONS Miniatures TOURNAMENT MECHANICS

811. Match Structure
DUNGEONS & DRAGONS Miniatures matches consist of one game per match. Match results are reported to the RPGA in order to include them in the worldwide ratings and rankings.

812. Match Time Limits
Sixty minutes are recommended for each round of Constructed and Limited tournaments.

In addition, for Limited tournaments, allow twenty minutes for warband registration and construction.

814. Pregame Procedures and Who Plays First
Before play begins, players determine who will play first. This may be done any time during the pregame procedure.

1. The player with terrain initiative places his or her assembly tile first.
2. The next player places his or her assembly tile in the corner diagonally opposite the first player’s corner.
3. The player with terrain initiative places a feature tile.
4. The next player places a feature tile.
5. Players alternate placing feature tiles until all have been placed or until there is no room for more feature tiles on the battle grid.
6. The player with terrain initiative sets up his or her warband on his or her own assembly tile.
7. The next player sets up his or her warband on his or her own assembly tile.

815. End-of-Match Procedure
If no creature has made an attack roll or saving throw for ten complete turns or if the match time limit is reached before a winner is determined, then the player who eliminated the most points of enemy models is the winner. If players are still tied, the winner is the player who has a model closest to the center of the battle grid. If more than one model is equally close, the highest-cost model that is closest to the center determines the winner. If both models are the same cost, each player rolls a d20 and the high roller wins.

816. Dice Rolling
In the event that a die lands cocked (not flat, tilted to one side), it is immediately rerolled.

817. Stat Cards
All stat cards must be made available to other players and judges on request.

818. Damage Counters and Effects
Damage and effects must be clearly tracked and may be on the stat card, the model, or on paper during the match. Players may use damage counters or dice (they must be distinct from other types of counters or dice used in the game), pen and paper, or mark directly on the stat card itself to keep track of these effects.

850. RULES FOR CONSTRUCTED TOURNAMENTS

851. Warband Point Limit
The RPGA recognizes and sanctions Constructed tournaments (Quick Strike or Triad) using either a 100- or 200-point warband limit. The tournament organizer chooses this limit when sanctioning the event and must make this choice clear prior to the event.

852. Warband Construction
Each warband must follow the faction rules as stated in the DUNGEONS & DRAGONS Miniatures Skirmish Rules.

The point total of a Constructed warband must not exceed 100 or 200 points (see 851) unless otherwise specified.

At no time can a warband exceed twelve models, regardless of point cost (except as specified by special abilities such as Minions).

No single model can cost more than 70 points in the 100-point Constructed format (as listed under the Standard Scenario rules in the Miniatures Handbook), or more than 140 points in the 200-point Constructed format. There is no single-model point limit in the 500-point Constructed format (see 855 Huge Format).

853. Quick Strike Constructed Tournament Format
In this tournament format a player wins by eliminating enemy models whose total cost is equal to 70% of his or her warband’s point cost, or when his or her opponent is reduced to one model on the battle grid.

854. Triad Constructed Tournament Format
The DUNGEONS & DRAGONS Miniatures game was designed to accommodate various scenarios. The Triad Constructed tournament format rotates between the three following scenarios:

1st round of tournament – Standard Skirmish
2nd round of tournament – Quick Strike
3rd round of tournament – Cave of Pain

If a Constructed tournament runs more than three rounds (including the finals), then this rotation of scenarios is repeated as needed.

Standard Skirmish Scenario – Each eliminated model (destroyed or routed) is worth its point cost in victory points. A player wins when he or she has scored victory points equal to the cost of his or her warband or when all of the opponent’s models are eliminated.

Quickstrike Scenario – A player wins when he or she has scored victory points equal to 70% of the total allowed warband cost, or when his or her opponent is reduced to one model on the battle grid.

Cave of Pain – Use the Standard Skirmish victory conditions, except that each attack (melee and ranged) deals an additional 5 points of damage.

If a Triad Constructed tournament runs less than three rounds, then the head judge randomly determines which of the above three scenarios is played each round.

855. Extreme Rating: Huge Format Rules
The Huge format exists as a fun event to allow players to use high-cost (Huge) miniatures in their warbands. Each player uses the normal warband construction rules (see 852), except that the warband point limit is raised to 500 points. At no time can a warband exceed twelve models, regardless of point cost (except as specified by special abilities such as Minions).

The results of sanctioned Huge format tournaments will be recorded under the separate Extreme rating.

860. RULES FOR LIMITED TOURNAMENTS

861. Limited Tournament Format Warband Point Limits
Each DUNGEONS & DRAGONS Miniatures expansion is best suited for a specific warband point total in Limited play (whether Sealed or Expansion Pack Draft). Regardless of which format is played (Quick Strike or Triad), use the following warband point limits based upon which sets are used in Limited play.

100-Point Limited Play Warbands

• Harbinger⁚
• Dragoneye⁚

200-Point Limited Play Warbands

• Archfiends⁚ (Spring 2004)
• Giants of Legend⁚ (Summer 2004)

This list will be updated on a quarterly basis as needed.

862. Sealed Warband Construction
Warband faction restrictions are removed in the Sealed format. You may have any models together in your warband.

The point total of a Limited warband still must not exceed 100 or 200 points (depending on the announced format) unless otherwise specified. At no time can a warband exceed twelve models, regardless of point cost (except as specified by special abilities such as Minions).

There is no single-model point limit (as listed under the Standard Scenario rules in the Miniatures Handbook) in sanctioned Limited play.

863. Expansion Pack Draft Warband Construction
In Expansion Pack Draft tournaments you may field a warband consisting of any two adjacent factions. This means your warband may consist of:

Lawful Good + Lawful Evil or
Lawful Good + Chaotic Good or
Lawful Evil + Chaotic Evil or
Chaotic Good + Chaotic Evil

As always, models whose faction is listed as “Any” may be used in any warband.

The point total of a limited warband still must not exceed 100 or 200 points (depending on the announced format) unless otherwise specified. At no time can a warband exceed twelve models, regardless of point cost (except as specified by special abilities such as Minions).

864. Commander 0 Rule
The “Commander 0” rule addresses the possibility that a player might not receive or draft a commander in Limited play. This rule may be used only in Limited play events (not Constructed).

If a player does not have a commander in his or her warband, he or she may spend 5 points of the warband construction limit to make the lowest-cost non-Difficult model in his or her warband a commander with a Commander rating of 0. This rule may not be used if the warband contains any model with a printed Commander rating.

Models with the printed Difficult special ability are not eligible to act as commanders.

The lowest-cost non-Difficult model is the only possible choice for the Commander 0 rule. In the event of a tie, the owner of the warband may select which model to designate as commander.

A player may choose to waive this option and not include a commander in his or her warband.

A player using this option must clearly mark and announce to his or her opponent before the start of a match which model is the commander.

865. Materials Provided
Tournament organizers and/or the head judge may choose to provide battle grids, feature tiles and/or additional materials (dice, markers, etc.) to players for the tournament. Organizers may require players to return these materials when they leave the tournament.

866. Rules for Sealed Tournaments
Each player should be given one DUNGEONS & DRAGONS Miniatures Entry Pack or two Expansion Packs with which to construct his or her warband.

867. Rules for Expansion Pack Drafts (see Appendix A for details)
Each player should be given two DUNGEONS & DRAGONS Miniatures Expansion Packs for drafting purposes.

APPENDIX A—SPECIFIC FORMAT PROCEDURES

A. DUNGEONS & DRAGONS Miniatures Expansion Pack Draft Procedure

1. Player Distribution
Players are assembled randomly into drafting circles (called pods) of roughly equal size at the discretion of the tournament organizer or head judge. All pods should preferably contain four players. A tournament official then distributes an equal number of Expansion Packs to each player in the pod.

Players may not talk or communicate with others during a draft.

2. Expansion Pack Distribution
Due to Expansion Pack size and product costs, two Expansion Packs are recommended for each player for DUNGEONS & DRAGONS Miniatures Expansion Pack Draft events.

3. Expansion Pack Draft—Active Player Rotation
The player drafting first from the stat cards presented on the table is called the active player. The first active player is the participant in the first seat, designated by the judge. All players in each drafting pod serve as the active player once for each Expansion Pack group (see Section 4: Expansion Pack Draft Table Preparation), with the active player moving between players as follows:

• In a clockwise direction for the first Expansion Pack group (beginning with the first active player)
• In a counterclockwise direction for the second Expansion Pack group (starting with the last active player in the first group)

4. Expansion Pack Draft Table Preparation
Expansion Packs are divided into groups before the draft table is set. Each player is given an identical number and mix of Expansion Packs from various sets (see Section 2: Expansion Pack Distribution).

In preparation for each phase of the round of the draft, each active player lays out the contents of one Expansion Pack face up on the table, with the stat cards facing him or her (see Section 3: Expansion Pack Draft—Active Player Rotation) and the models in a pile to the side. Players are given thirty seconds to review the cards before drafting begins.

5. Expansion Pack Draft Rules
Once a player has indicated his or her drafting selection by touching a stat card, he or she may not select a different card.

Before the tournament begins, the head judge must announce how much time each player has to select a card. For DUNGEONS & DRAGONS Miniatures Expansion Pack Drafts, this is ten seconds. If a player fails to select a card in that time, the pod judge issues that player the “oldest” card still remaining from the booster pack.

The head judge must also announce the format (Quick Strike or Triad) and the warband point limit (100 or 200 points) before the tournament begins.

Example: The active player lays out cards from his or her expansion pack. The cards are considered to be in chronological order (1–8), where 1 is the first (oldest) card on the table and 8 is the last (newest) card on the table. The active player places the first four cards across the top row (starting in the upper left corner facing that player), then the remaining four cards along the bottom row. The models themselves are set to the side of the stat cards.

If a player fails to draft in a timely manner then the first stat card that was placed on the table is given to that player by the judge. If that stat card has already been selected, the second stat card that was placed on the table is given, and so on. This would be the stat card closest to the top left corner.

During an Expansion Pack Draft, players must always display the stat card they drafted face up. When a stat card is drafted, a player should also collect the model that goes with each selected stat card.

6. Expansion Pack Draft Order
The draft order moves in a horseshoe pattern, beginning with the active player and continuing around the table to the last participant in the group who has not yet drafted a stat card. The last player in the group selects two stat cards (instead of one) before drafting continues in reverse order, moving back to the player who began the drafting (the first person who drafted from the pack).

Example: Four players are seated around a table. They are numbered 1-2-3-4 in a clockwise order. The active player is Player 1. The first Expansion Pack for Player 1 is opened, and then the stat cards are placed face up in two rows in front of Player 1. After the thirty-second review period has expired, the draft order is as follows:

Player 1—stat card 1
Player 2—stat card 2
Player 3—stat card 3
Player 4—stat card 4
Player 4—stat card 5
Player 3—stat card 6
Player 2—stat card 7
Player 1—last stat card

The next Expansion Pack to be opened would be Player 2’s first Expansion Pack.

7. Warband Construction
Once drafting is complete, players have twenty minutes to build their warbands from the stat cards and models they selected. Players are limited to 100- or 200-point warbands (see 861) depending on the announced format and are subject to the Draft faction rules (see 863).

Make sure you have announced in advance which format is being played in the tournament: Quick Strike (see 853) or Triad (see 854).

8. Suggested Tournament Round Procedures
Unlike other Expansion Pack Draft tournaments, in DUNGEONS & DRAGONS Miniatures Expansion Pack Draft tournaments players are not limited to competing against opponents in their pods. Pair players in a standard Swiss tournament and run as many rounds as necessary for the number of players (1 round for 2 players, 2 rounds for up to 4 players, 3 rounds for up to 8, 4 for 16, 5 for 32, 6 for 64, and so on). At the end of Swiss play, you can run a 4 player single-elimination bracket to determine the overall winner.


APPENDIX B—CHAINMAIL MINIATURES ALLOWED IN SANCTIONED PLAY

The following list is the current official equivalence list (see 802) of past metal models from the Chainmail game that may be used in lieu of DUNGEONS & DRAGONS Miniatures models.

D&D MINIATURES NAME CHAINMAIL NAME
Azer Raider Azer Trooper
Centaur Centaur Trooper
Crested Feldrake Crested Felldrake
Dire Boar Dire Boar
Displacer Beast Displacer Beast
Drow Archer Drow Archer
Drow Fighter Drow Soldier
Dwarf Axefighter Dwarf People's Guard
Elf Archer Wood Elf Scout
Elf Pyromancer Gray Elf Wizard
Elf Ranger Wood Elf Ranger
Ghoul Ghoul
Gnoll Gnoll Trooper
Goblin Sneak Goblin Scout
Half-Orc Assassin Half-Orc Assassin
Half-Orc Fighter Half-Orc Fighter
Hell Hound Hell Hound
Human Commoner Human Conscript
Hyena Hyena
Kua-Toa Kua-Toa Trooper
Man-at-Arms Human Warrior
Minotaur Crazed Minotaur Cultist
Ogre Ogre Trooper
Orc Berserker Orc Berserker
Orc Spearfighter Orc Gangfighter
Orc Warrior Orc Trooper
Owlbear Owlbear
Sun Soul Initiate Human Swiftwing Disciple
Sword of Heironeous Human Paladin
Tiefling Captain Tiefling Fighter
Troglodyte Zombie Zombie Troglodyte
Werewolf Werewolf Trooper
Wolf Skeleton Skeletal War Dog
Wood Elf Skirmisher Wood Elf Skirmisher

All trademarks are property of Wizards of the Coast, Inc. ©2004 Wizards.
#2

wizo_sith

Feb 16, 2004 19:17:45
Moved to the FAQ Board

*Bamf*