| Post/Author/DateTime | Post |
|---|---|
| #1yngthletOct 30, 2007 10:41:37 | Here is the FAQ for my variant rules system DnD Modern. For those that has been fans or haters of the system since its beginning here it comes again. The website that holds it is here. The website will be updated later on for more information, better looks and images. |
| #2yngthletNov 07, 2007 6:10:15 | Doesn't anyone have a * question? |
| #3KruskNov 07, 2007 11:56:50 | try the d20 modern forum? they might have more. http://forums.gleemax.com/forumdisplay.php?f=467 |
| #4yngthletNov 09, 2007 5:31:15 | To Krusk a) I posted the 1st and 2nd edditions of DnD Modern on the Urban Arcana forum b) WTF? do you mean |
| #5ppirillaNov 09, 2007 17:34:52 | I don't understand.... What exactly are you trying to do? |
| #6yngthletNov 10, 2007 4:58:26 | To ppirilla I'm trying to do a variant rules system which isn't that linear or un-realistic. |
| #7yngthletDec 16, 2007 5:44:02 | Sorry for not uppdating my web site due to my webhost has problems. |
| #8yngthletDec 21, 2007 10:19:16 | New uppdate on the sites talents basics page and a brand new page talents a to z, which both are in thier beta stage |
| #9pigknightDec 21, 2007 19:00:44 | Dude, get d20 Modern if u want modern DnD. You don't have to reinvent the wheel. |
| #10yngthletDec 22, 2007 5:03:15 | I havn't reinvented the weel, I have been redefining the weel with this projekt which I have worked on for 2,5 years |
| #11lulzapaloozaDec 23, 2007 2:07:16 | I havn't reinvented the weel, I have been redefining the weel with this projekt which I have worked on for 2,5 years :heehee |
| #12yngthletJan 06, 2008 7:13:10 | Human species added |
| #13pigknightJan 08, 2008 20:14:16 | Dude seriously, d20 Modern. And you have reinvented the wheel, it is now called the sheel. |
| #14yngthletJan 09, 2008 6:01:17 | Look at pages 76-78 in the book Unearthed Arcana pigknight |
| #15elrabinJan 12, 2008 10:03:30 | I see what you're trying to do, its basically DnD with an easier way of multi-classing. It doesn't really seem like my thing, but I see the point of it. |
| #16yngthletJan 27, 2008 10:59:46 | I've uppdated the talent lists, and I've 22 talent trees left to do. |
| #17yngthletFeb 19, 2008 14:14:24 | All talents are done and the talent list is uppedated talent and I've added the Arcane Awakening talen to the "talent preview" page The all talents that begins with an A is released |
| #18yngthletFeb 24, 2008 5:22:32 | I have hit a legal wall, as such I'm forced to remove all allegiances that is based on the rules in the PH2 and the Taint and Honour allegiances. And also I'm also removing the Paladin of Horror, Palading of Karma, Honourable Sorcerer, Honourable Warrior, Tainted Sorcerer and the Tainted Warrior talent trees. ![]() |
| #19yngthletMar 03, 2008 11:05:04 | Talent pages A-M are released as well as the Elf and Drow species are added. |
| #20yngthletMar 06, 2008 5:38:35 | All talents released Soon to come: Uppdate on the Human Species page and Feats |
| #21jsorenson1979_dupMar 13, 2008 4:54:01 | ![]() |
| #22jsorenson1979_dupMar 13, 2008 4:54:50 | http://i194.photobucket.com/albums/z139/JSorenson1979/CAT5.jpg |
| #23yngthletMar 13, 2008 5:44:28 | JSorenson1979: ehh...![]() |
| #24yngthletMar 13, 2008 11:39:05 | I have should have released this ages ago but here is a what it can look like in DnD Modern short time after DnD 4th edition is released. Show Pit Fiend Large sized Exemplar Humanoid Outsider (Evil, Lawful, Devil*); CR 13; Rep: +8 Init: +12; Senses: See in Darkness, Darkvision 18m, Spot +21 (cc), Listen +21 (cc) Aura: Fear Aura Languages: Infernal, Celestial, Draconic, Telepathy 30m Allegiances: Lawful (Major: As: 13), Evil (Major: As: 13), Archfiend (Minor) ACD: +44; FD: +44; RD: +44; WD: +44; Spell Resistance hp: 325 (26d8+208), Bloodied: 163; DR 15/Good and Silver; Regeneration 5; Mas: 27 Immune: Fire, Poison Resistance: Acid 10, Cold 10 Speed: Land (Base): 2m/s (1 and a 1/3 of squares), 12m/round (8 squares), Fly (avarage): 3m/s (2 squares), 18m/round (12 squares), Blink: 3m/s (2 squares), 18m/round (12 squares); Ap: 14 Fs: 3m by 3m; Reach: 3m Melee: Unarmed strike +39 (1d4+13 non-lethal, Frontal) Melee: 2 Claws +39 (2d8+13 each, Frontal) Melee: 2 Wings +37 (2d6+13 each, Flank) Melee: Bite +37 (4d6+13 plus poison plus disease, Frontal) Melee: Tail Slap +37 (2d8+13, Rear) BAB: +26; Grp: +43 Atk Options: Aligned Strike (Lawful, Evil), Constrict 2d8+13, Disease (Devil Chills), Poison, Improved Grab Spell-Like Abilities: Blasphemy, Create Undead, Dispel Magic, Divine Aura, Fireball, Hold, Image, Infernal Summons, Invisibility, Magic Circle, Meteor Swarm, Power Word Advencement: 27-44 HD (Large), 45-62 HD (Huge) Abilities: Str 37, Dex 27, Con 27, Int 26, Wis 26, Cha 26 SQ: Exemplar type modifier traits, Humanoid type modifier traits, Outsider type traits, Evil subtype traits, Lawful subtype traits, Devil subtype traits, Infernal Contract, Spell-like abilities Feat: Feats: Cleave, Great Cleave, Improved Initiative, Iron Will, Multiattack, Power Attack, Ability Focus (Fear Aura), Improved Grapple, Combar Expertise, Combat Reflexes Talents: Extra Feat, Skill Knowledge Skills: Acrobatics +21 (cc), Climb +26 (cc), Concentration +47 (cc), Combat Focus +26 (unt), Deception +21 (cc), Forbidden Knowledge (any skill) +26 (all unt), Forbidden Lore (Arcana) +47 (cc), FOrbidden Lore (Any other) +26 (all unt), Jump +26 (cc), Knowledge (Arcana) +60 (C), Knowledge (Earth and Life Sciences) +47 (cc), Knowledge (Theology and Philosophy) +47 (cc), Knowledge (Any other) +26 (all unt), Listen +21 (cc), Lore (any skill) +26 (all unt), Persuasion +21 (cc), Psicraft +26 (unt), Search +21 (cc), Speak Language (Celestial) +47 (cc), Speak Language (Draconic) +47 (cc), Speak Language (Infernal) +47 (cc), Speak Language (Any other) +26 (all unt), Spellcraft +47 (cc), Spot +21 (cc), Stealth +21 (cc) *= Baatezu Fear Aura: (Su): Pit Fiend can radiate a 12m (8 squares) radius fear aura as a free action. The Pit Fiend makes an attack roll if the roll, if a creature with a Will defence lower than the attack roll he/she/it is now shaken. If a creature with a Will defence equal or higher isn't affected and can't be affected by similar fear aura for 24h. The Pit Fiend gains a bonus on its attack roll equal to its reputation bonus +2. Disease (Su): Devil Chills: Atk: +9; Incubation Period: 1d4 days; Damage 1d4 Str. The attack roll gains a bonus eqaul to the Con modifier (not included). Poison (Ex): Injury; Atk: +9; Initial Damage 1d6 Con; Secondary Damage: Death. The attack roll gains a bonus eqaul to the Con modifier (not included). Improved Grab (Ex): To use this ability, the Pit Fiend must hit with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. Exemplar type modifier traits: Supernatural abilities: Plane Shift, Teleport, the creature makes rolls a 1d20 then add its character level to counter the DC:s of Plane Shift and Teleport. Skills: The creature adds his/her/it character level as a bonus on all Concentration, Combat focus, Forbidden Knowledge, Forbideen Lore, Knowledge, Lore, Psicraft, Spellcraft and Speak Language checks, the skill bonus is a supernatural ability. Humanoid type modifier traits: No bonuses or penalties are tied to this type modifier. Outsider type traits: Darkvision out to 18m. Evil subtype traits: Creatures that have this subtype have the evil allegiance; however, if he/she gain the good or balance allegiances the subtype. The creature also suffers effects according to its actual alleguabce. The creature has +5 bonus its evil allegiance score. Natural weapons and any weapons the creature wields are lawuful aligned. Lawful subtype traits: Creatures that have this subtype have the lawful allegiance; however, if he/she gain the lawful or balance allegiances the subtype. The creature also suffers effects according to its actual alleguabce. The creature has +5 bonus its lawful allegiance score. Natural weapons and any weapons the creature wields are lawuful aligned. Devil subtype traits: Immunity: Fire, Poison Resistance: Acid 10, Cold 10. See in Darkness (Su): Devils can see perfectly in darkness of any kind. Infernal Summons (Sp): As the Summon Monster spell except that the spell only summons creatures with the Devil subtype. Telepathy. Infernal Contract (Su): The Pit Fiend can sign a contract with any creature that hasn't the Exemplar type modifier. In excange of the creature's soul the Pit Fiend can cast Wish as a spell-like ability for the creature. Once the creature dies the Pit Fiend makes an attack roll, with a bonus eqaul to the number of wishes the creature has made, aganist the creatures Will defence. If the roll succeeds the Pit Fied gains the creatures soul and any resurrection magic fails for that creature, if the roll fails the Pit Fiend doesn't gain the soul. Once the creature makes a selfless wish the contract is broken, any wish the creature has already made still remains. Pit Fiend Lore Forbidden Lore (History) DC 10: Devils are releated to angels, demons, guardinals, eladrins, slaads, titans and formians. DC 35: Devils, angels, demons, guardinals, eladrins, slaads, titans and formians belong to the same species. Knowledge (Theology and Philosophy) DC 25: Pit fiends are the nobles of the Nine Hells. Each pit fiend serves as a vassal to one of the nine archdevils and commands a fortress, city or army in its master's domain. DC 35: Well-known pit fiends include Baalzephon, one of the powerful circle of pit fiends known as the Dark Eight; Gazra, who governs the city of Abriymoch in Phlegethos, the Fourth Hell; and Baalberith, the major-domo of the palace of Asmodeus. |
| #25yngthletMar 17, 2008 3:42:45 | Ok, I'm thinking doing some changes in DnD Modern similar to the Pit Fiend example on post 24, this includes the following changes: Skill based FX Fewer skills Type modifiers Fewer types Any concerns or criticism? |
| #26yngthletMar 20, 2008 5:48:37 | I'm going to do the changes I have planned. But as I'm writing all of that down, you all can enjoy the tweak on the skill page and the new Ogres page. |
| #27yngthletApr 16, 2008 7:17:01 | Here is all of things i going to change, add and/or remove in the DnD Modern 4th edition so far. |
| #28yngthletMay 06, 2008 6:03:32 | Here is a small taste of DnD Modern 4th edition |