Domains To Spheres

Post/Author/DateTimePost
#1

navar100

May 16, 2008 3:26:52
I finally did it. I was actually bored enough with nothing else to do divide up all the cleric spells into the cleric Domains to treat the 3E spells like 2E Spheres. The idea here is so that clerics of different deities have different spell lists.

Clerics still pick two Domains of their deity for the Domain powers. Healing Domain has been changed to Life Domain, and its special ability is free Augment Healing feat. Clerics keep their extra Domain slot which becomes a regular slot. If it matters that a particular spell be cast from a Domain slot, such as Radiant Servant Of Pelor, for those purposes one spell slot per spell level would be designated as a Domain slot use.

Clerics get all spells of all Domains of his deity but only the spells of those Domains. For deities with very few Domains for normal clerics, it is suggested the DM add a few more Domains that would be appropriate. Not all Domains are equal. Some have lots of spells, others quite few. The All sphere from 2E returns as the All Domain. These are the spells that every cleric will have and do not count against the deity of few Domains when adding more Domains. Cure/Inflict Wounds spells are purposely in the All Domain to reflect spontaneous casting. Spontaneous curing was the best thing 3E did for cleric, and I refuse to accept any change of clerics that take away that ability. Since all clerics get the All Domain which has the Cure Wounds spells, spontaneous curing remains. A Favored Soul would pick his spells from All or any Domain of his deity.

At the moment this is only for PHB spells and PHB Domains. Spell Compendium and its Domains are for a later time. Some spells are in more than one Domain. Spells that were in a Domain list but not normal cleric spells or at least same level remain in their original Domain.

All Air Animal Chaos Death Destruction Earth Evil Fire Good Knowledge Law Life Luck Magic Plant Protection Strength Sun Travel Trickery War Water<br /> Level 0 Detect Magic Detect Poison Detect Poison Read Magic Light Create Water<br /> Disrupt Undead Read Magic <br /> Guidance <br /> Mending <br /> Purify Food &amp; Drink <br /> Virtue <br /> <br /> Level 1 Bless Obscuring Mist Calm Animals Detect Chaos Cause Fear Entangle Curse Water Burning Hands Aid Comprehend Languages Detect Chaos Aid Comprehend Languages Entangle Endure Elements Enlarge Person Endure Elements Longstrider Command Aid Obscuring Mist<br /> Cure Light Wounds Detect Law Death Watch Magic Stone Death Watch Bless Water Death Watch Detect Law Divine Favor Magic Weapon Entropic Shield Disguise Self Divine Favor <br /> Cure Minor Wounds Entropic Shield Doom Detect Evil Detect Evil Detect Chaos Protection From Chaos Entropic Shield Nystul's Magic Aura Hide From Undead Magic Weapon <br /> Detect Undead Protection From Law Detect Good Detect Good Detect Evil Protection From Chaos Shield Of Faith <br /> Inflict Light Wounds Protection From Good Protection From Evil Detect Good Protection From Evil <br /> Inflict Minor Wounds Detect Law Protectoin From Good <br /> Summon Monster I Detect Secret Doors Protection From Law <br /> Resistance <br /> Sanctuary <br /> Remove Fear <br /> Shield Of Faith <br /> <br /> Level 2 Augury Resist Energy Bear's Endurance Align Weapon Death Knell Bull's Strength Resist Energy Align Weapon Produce Flame Align Weapon Detect Thoughts Align Weapon Delay Poison Identify Barkskin Remove Paralysis Bear's Endurance Darkness Find Traps Eagle's Splendor Align Weapon Fog Cloud<br /> Cure Moderate Wounds Wind Wall Bull's Strength Shatter Gentle Repose Shatter Soften Earth &amp; Stone Death Knell Resist Energy Concecrate Zone Of Truth Calm Emotions Gentle Repose Resist Energy Bull's Strength Heat Metal Locate Object Enthrall Bear's Endurance Resist Energy<br /> Inflict Moderate Wounds Eagle's Splendor Sound Burst Desecrate Shield Other Enthrall Remove Paralysis Shield Other Find Traps Bull's Strength <br /> Make Whole Hold Animal Zone Of Truth Restoration Lesser Invisibility Hold Person <br /> Silence Owl's Wisdom Status Spiritual Weapon <br /> Summon Monster II <br /> <br /> Level 3 Bestow Curse Gaseous Form Dominate Animal Magic Circle Against Law Blindness/Deafness Contagion Meld Into Stone Animate Dead Continual Flame Magic Circle Against Evil Clairaudience/Clairvoyance Magic Circle Against Chaos Remove Blindness/Deafness Invisibility Purge Plant Growth Glyph Of Warding Magic Vestment Blindness/Deafness Fly Blindness/Deafness Magic Vestment Protection From Energy<br /> Create Food &amp; Water Protection From Energy Speak With Dead Protection From Energy Contagion Protection From Energy Remove Disease Locate Object Remove Disease Helping Hand Continual Flame Helping Hand Nondetection Wind Wall Water Breathing<br /> Cure Serious Wounds Stone Shape Magic Circle Against Good Speak With Dead Speak With Dead Invisibility Purge Daylight Water Walk<br /> Dispel Magic Magic Circle Against Chaos Deeper Darkness <br /> Inflict Serious Wounds Magic Circle Against Evil Searing Light <br /> Prayer Magic Circle Against Good <br /> Remove Curse Magic Circle Against Law <br /> Summon Monster III Magic Vestment <br /> Obscure Object <br /> Remove Blindness/Deafness <br /> Protection From Energy <br /> <br /> Level 4 Cure Critical Wounds Air Walk Commune With Nature Chaos Hammer Death Ward Poison Spike Stones Unholy Blight Wall Of Fire Holy Smite Discern Lies Discern Lies Neutralize Poison Freedom Of Movement Imbue With Spell Ability Command Plants Death Ward Spell Immunity Fire Shield Air Walk Confusion Divine Power Control Water<br /> Dismissal Giant Vermin Tongues Order's Wrath Restoration Magic Weapon Greater Dimensional Anchor Dimension Door Magic Weapon Greater <br /> Divination Repel Vermin Spell Immunity Repel Vermin Dimensional Anchor <br /> Inflict Critical Wounds Spell Immunity Freedom Of Movement <br /> Planar Ally Lesser Tongues <br /> Sending <br /> Summon Monster IV <br /> <br /> Level 5 Atonement Control Winds Insect Plague Dispel Law Slay Living Wall Of Stone Dispel Good Fire Shield Dispel Evil Break Enchantment Dispel Chaos Raise Dead Break Enchantment Break Enchantment Wall Of Thorns Break Enchantment Righteous Might Flame Strike Teleport Command Greater Flame Strike Ice Storm<br /> Cure Light Wounds Mass Unhallow Flame Strike Disrupting Weapon Commune Mark Of Justice Spell Resistance Spell Resistance False Vision Righteous Might <br /> Inflict Light Wounds Mass Hallow True Seeing Symbol Of Pain <br /> Plane Shift Symbol Of Sleep <br /> Scrying <br /> Summon Monster V <br /> <br /> Level 6 Banishment Chain Lightning Antilife Shell Animate Objects Bull's Strength Mass Stonesking Create Undead Fire Seeds Blade Barrier Find The Path Heal Antimagic Field Repel Wood Antilife Shell Bear's Endurance Mass Fire Seeds Find The Path Eagle's Splendor Mass Bear's Endurance Mass Cone of Cold<br /> Dispel Magic Greater Wind Walk Bear's Enruance, Mass Harm Heroes' Feast Antimagic Field Bull's Strength Mass Wind Walk Blade Barrier <br /> Geas/Quest Bull's Strength Mass Forbiddance Stoneskin Bull's Strength Mass <br /> Planar Ally Eagle's Splendor Mass Glyph Of Warding Greater <br /> Summon Monster VI Owl's Wisdom Mass Symbol Of Fear <br /> Undeath To Death Symbol Of Persuasion <br /> Word Of Recall <br /> <br /> Level 7 Cure Moderate Wounds Mass Animal Shapes Word Of Chaos Destruction Destruction Earthquake Blasphemy Fire Storm Holy Word Legend Lore Dictum Regenerate Spell Turning Spell Turning Animate Plants Refuge Bigby's Grasping Hand Sunbeam Ethereal Jaunt Screen Power Word Blind Acid Fog<br /> Cure Serious Wounds Mass Disintegrate Restoration Greater Repulsion Refuge <br /> Inflict Moderate Wounds Mass Resurrection Symbol Of Stunning Teleport Greater <br /> Inflict Serious Wounds Mass Symbol Of Weakness <br /> Scrying Greater <br /> Summon Monster VII <br /> <br /> Level 8 Antimagic Field Control Weather Cloak of Chaos Earthquake Iron Body Create Greater Undead Incendiary Cloud Holy Aura Discern Location Shield Of Law Moment Of Prescience Protection From Spells Control Plants Dimensional Lock Bigby's Clenched Fist Sunburst Polymorph Any Object Power Word Stun Horrid Wilting<br /> Cure Critical Wounds Mass Whirlwind Unholy Aura Spell Immunity Greater Mind Blank <br /> Inflict Critical Wounds Mass Spell Immunity Greater <br /> Planar Ally Greater Symbol Of Death <br /> Summon Monster VIII Symbol Of Insanity <br /> <br /> Level 9 Gate Elemental Swarm Shapechange Energy Drain Energy Drain Elemental Swarm Elemental Swarm Foresight Heal Mass Mordenkainen's Disjunction Shambler Prismatic Sphere Bigby's Crushing Hand Dimensional Lock Time Stop Power Word Kill Elemental Swarm<br /> Miracle Storm Of Vengeance Implosion Implosion True Resurrection Discern Location <br /> Summon Monster IX Soul Bind Phase Door <br /> Astal Projection <br /> Etherealness
#2

sblaxman

May 16, 2008 15:08:09
Good work?

Sorry, the tabbing is all screwed up and the list isn't real readable (though the intent is pretty clear). I've done the same, though w/ different spheres (left in necromancy)... Did that once to run 2e clerics in a 3e game (along w/ druid spells to get rid of the codzilla effect)....
#3

rhialto

May 19, 2008 5:35:42
I like the idea (been meaning to do the same thing myself), but the table formatting makes that hard to read
#4

navar100

May 19, 2008 15:54:19
I have this in a spreadsheet for easier reading. Anyone interested in it just let me know, and I'll email it to you.