| Post/Author/DateTime | Post |
|---|---|
| #1zombiegleemaxNov 12, 2005 18:50:15 | Ok, if a character fails a saving throw vs. dragon breath (fire) what is the damage? Does he just get fried? I cannnot find damage for the various types of substances....fire, chlorine, gas, etc.....is it 1d20 for damage?? thanks...... |
| #2zombiegleemaxNov 13, 2005 11:18:43 | Either no one knows either...or this is such a lame question it does not warrant a reply.... ;) ;) ;) ;) ;) ;) ;) |
| #3samualt_barronswordNov 13, 2005 15:55:36 | First Edition, the breath weapon caused damage equal to a Dragons hit points (half that amount if the saving throw is made). Second Edition, damage varied based on age category, as shown in the Monstrous Manual entry on each dragon at the bottom of the page. |
| #4HigmortonDec 04, 2005 10:33:55 | Ok, if a character fails a saving throw vs. dragon breath (fire) what is the damage? Does he just get fried? I cannnot find damage for the various types of substances....fire, chlorine, gas, etc.....is it 1d20 for damage?? thanks...... 2nd. ed. age breath cat.: weapon Metallic Chromatic Gem 1 2d. +1 Black d.4 Brass d.4 Amethyst d.8 2 4d. +2 Blue d.8 Bronze d.8 Crystal d.4 3 6d. +3 Green d.6 Copper d.6 Emerald d.4 4 8d. +4 Red d.10 Gold d.12 Sapphire d.6 5 10d. +5 White d.6 Silver d.10 Topaz d.6 6 12d. +6 7 14d. +7 * Save for 1/2 damage 8 16d. +8 9 18d. +9 10 20d. +10 11 22d. +12 12 24d. +14 |
| #5zombiegleemaxDec 09, 2005 13:53:39 | it is in the monsters compedulm, or however it is spelled |
| #6HigmortonDec 10, 2005 16:48:14 | it is in the monsters compedulm, or however it is spelled Monstrous Compendium yes, but I found it easy to locate in the Monstrous Manual. Flipping through 3, three ringed binders is a bit much. |
| #7zombiegleemaxDec 12, 2005 4:22:31 | Could it only be moderate instead of heavy damage with a suscessful roll? ![]() |
| #8HigmortonDec 13, 2005 20:17:49 | Could it only be moderate instead of heavy damage with a suscessful roll? Of the question is what happens to the items a character is carrying? I think it is up to the DM, but if he fails maybe a saving throw should be made, and that could be found on the DM's screen, based on the breath weapon. Acid, Fire, Lightning, Chlorine, Cold. Some believe dragon breath is supernatural, so it would affect items. Hope this helps. |
| #9havardDec 14, 2005 2:05:37 | Ok, if a character fails a saving throw vs. dragon breath (fire) what is the damage? Does he just get fried? I cannnot find damage for the various types of substances....fire, chlorine, gas, etc.....is it 1d20 for damage?? thanks...... If you are talking Classic D&D then Dragon breath causes the same amount of damage as the Dragon's remaining hit points. If the same is successful, this is halved. For Classic, items carried are generally not affected by such things unless the DM is feeling unusual cruel that day... The type of damage makes no difference in any edition of the game AFAIK. Oh, and no its not a lame question, but it is a good idea to specify which game/edition you are asking about ![]() Håvard |
| #10HigmortonDec 15, 2005 19:34:49 | For Classic, items carried are generally not affected by such things unless the DM is feeling unusual cruel that day... Item Saving throws: Save vs. Acid, Crushing Blow, Disinigation, Fall, Magical Fire, Normal Fire, Cold, Lightning, Electricity. So Personally, I feel is a character fails a save, then that means he takes the full force of the breath weapon, plus his items are in the area as well and should save. |
| #11samualt_barronswordDec 15, 2005 20:41:49 | Looking through the rules on item saving throw's in the 1st and 2nd edition DMG's, it looks like in 1st edition items were required to make a save whenever they were "exposed" to an attack of the listed type, presumably the DM would decide when that occured. In second edition the general rule was that if the character saved against a area affect damaging spell, or against a breath weapon, or the like, the items being worn by the character automatically saved. If the character failed a saving throw versus such attack, then all the items being carried had to save seperately or be destroyed. The second edition way is the way I always played, even under 1st edition rules, as far as I can recall. We also had the rule that if something was being carried inside something else (say a scroll inside a ivory scroll case), then if the outside container saved, the things inside it were considered to have saved, and if the outside container failed, then the things inside had to make saves or also be destroyed. This would often lead more risk averse players to have their characters carry valuable things (like say, a bag of holding) inside a leather sack which was itself inside a ceramic box which was itself inside a slightly larger metal box. The advantage would be one would have to have some really bad rolls to loose thier bag of holding, of course the disadvantage would be the additional rounds it would take to access items in thier bag of holding. |
| #12havardDec 16, 2005 5:49:22 | Item Saving throws: I assume you are talking about AD&D2e? I was referring to Classic D&D where there are no rules for item destruction AFAIK. Results would be up to the DM, but normally I would assume that at least magical items are left intact. Håvard |
| #13HigmortonDec 17, 2005 6:33:24 | I assume you are talking about AD&D2e? Yes, I was talking about 2nd. ed., And I also, agree and play it that way. If a character saves, then there is no need for items he is carrying to save, but if he fails well then good luck. AS well, magical items get a bonus to their saves based on the bonus of the weapon, relics and artifacts get slightly higher, or automaticly save, some artifacts require special situations to be destroyed. |