| Post/Author/DateTime | Post |
|---|---|
| #1zombiegleemaxOct 14, 2004 5:52:24 | Did anyone ever used sort of exhaustion rules? I wnat to incorporate some exhaustion rules for my group which states: - A combatant can only fight as much as rounds as his/she/its constitution value is. After that number of rounds the combatant becomes exhausted and must rest at least one round for any round exceeding his/she/its constitution value. After resting (doing nothing) he can carry on fighting as much rounds as he/she/it has rested. Proficiences, abilities or items which are intended to increase constitution or help to avoid exhaustion (Endurance) should be aplied. I think this is good to use, but the only problem I have is that most of the monsters which are involved in fighting got no constitution value in the monster entry, so it is not easy to generate a constitution value for those monsters. Any other ideas? |
| #2TorackOct 16, 2004 4:13:06 | You could try the time element, or you could give them a penalty to an attack roll after x number of rounds... |
| #3zombiegleemaxOct 19, 2004 15:41:08 | Hi there! I use the same rule as you do, my players like the fact that they can't go on fighting like the Energizer bunny! This also makes Con to be more than a HP booster... For monsters, I assign them a Con value. Ex- Orc: 9-11 Con For others, I look at the creature in question and compare it against the group. Is this creature as strong or stronger than them? If so, give it a high Con. If not, give it a Con more in-line with the group's average Con. Of course, there are exceptions to the rule, but you can handle these on a case-by-case basis.(this keeps the PCs from getting too confident) Good Gaming! |
| #4robertfisherOct 20, 2004 12:05:38 | I think this is good to use, but the only problem I have is that most of the monsters which are involved in fighting got no constitution value in the monster entry, so it is not easy to generate a constitution value for those monsters. Not a problem. Monsters don't use the same to hit tables either. That's just one example of how monsters & PCs don't follow the same rules. For "PCish" monsters, assign Con values ad hoc. e.g. Average goblin has an 8. This goblin has a 12, & that goblin has a 4. For other monsters, ignore the rule. They're monsters. ![]() |
| #5zombiegleemaxOct 21, 2004 10:31:00 | @avenger2003: Its interesting to hear that someone came up with the same idea. :-) @RobertFisher: Yep, lets improvise... :D |