| Post/Author/DateTime | Post |
|---|---|
| #1ORC_ParadoxJul 18, 2005 11:17:09 | Yes, at one point I did swear off modules, but until then I had a few favorites. Keep on the Boarderlands was great. I read it but never ran it. To this day, I think that was the module someone was showing off in school. I wondered how the "playing pieces" would fit on such a small board. I didn't see the cover, just the inside with the blue printing. Lost City was I believe the first actual module I ran. So many noob mistakes. :D I also liked Castle Amber. I photocopied the labels of the wine and stuck it to bottles of soda. Love the prop potential of those older modules. |
| #2faraerJul 18, 2005 12:21:06 | My single favourite module is S4 The Lost Caverns of Tsojcanth: just a wonderful combination of backstory, setting, and fun and quintessentially D&D dungeon and wilderness adventuring. If TSR had published ten more modules like S4 the D&D culture would be immeasurably richer. Mike Mearls has a scathing and surprisingly superficial 'review' of B2 on rpg.net which amounts to a dismissal of the whole design strategy of including basic information and encounters as a spur to DM creativity. The vast number of people who've had so much fun from that adventure gives the obvious lie to it. |
| #3TorpedoJul 18, 2005 16:13:57 | It is so hard to pick a favorite. I love all of those old modules from the late 70's and early 80's. Anything before 1984 has a special place in my heart, but here are a couple that make me smile every time I reread them. I love I1 Dwellers of the Forbidden City for giving the game the Yuan-ti! I love C1 The Hidden Shrine of Tamoachan for the great map and illustration booklet. I never owned S4 The Lost Caverns of Tsojcanth but I'll have to keep an eye out for it based on your recommendation. I heard that WG4 The Forgotten Temple of Tharizdun has ties to Tsojcanth. Is it also good? |
| #4faraerJul 18, 2005 18:49:54 | I should say that S4 might not please someone for whom ecological logic is a first priority. WG4 is a follow-up to S4 in that it's also set in the Yatil Mountains and features the same clan of gnomes. It's good, but not as well-rounded. Wilderness areas, big battle to get into the Temple, then some very spooky and atmospheric encounters as the PCs descend to the Undertemple, and then... |
| #5zombiegleemaxJul 18, 2005 21:36:46 | I always like U1 The Sinister Secret of Saltmarsh since it was a misdirection module and N1 Against the Cult of the Reptile God because it was a wonderful town adventure for the first part. |
| #6zombiegleemaxJul 20, 2005 12:21:54 | B1 In Search of the Unknown came with my 2edD&D boxed set... Holmes edition.. not the 3edD&D Holmes revised edition which i bought later too. was the first module i used in OD&D that i didn't make myself. |
| #7MonteblancoJul 20, 2005 23:48:26 | My favorites are: T1 - The Village of Homlet, G123 - Against the Giants, which was particularly good, as I've no idea what a drow was before playing it, I6 - Ravenloft, and U123 - Saltmarsh series, which is probably the better conceived of this selection. |
| #8zombiegleemaxJul 21, 2005 3:18:41 | Ah, da old stuff.One of my favorites, if not favorite, would be Tomb of Horrors.I especially love the fact that there's about five ways to die in each room without a saving throw.I really love Keep on the Borderlands and Return to the Keep on the Borderlands.Those are still great reads to this day. |
| #9zombiegleemaxJul 22, 2005 21:43:12 | Ah, yes. Tomb of Horrors. Never saw more than five rooms of that place. :D White Plume Mountain was good too. Oggie |
| #10varlJul 22, 2005 23:16:48 | Temple of Elemental Evil. It was the first module I ever ran for my group that became an entire campaign. The moathouse is still a great way to start the adventure. :D |
| #11sterlingheart_paganpummelAug 16, 2005 21:57:46 | the whole against the giants series....the fire giant king was the best hack n'slash ever |
| #12zombiegleemaxAug 19, 2005 3:45:59 | I6 - Ravenloft.... Ah I'm glad someone else loves that module too.... Of all my old stuff, I6 is proberly the best, it's got character, it's got moody setings, it's got potental for really nasty roleplaying sneakyness.... Hell it gave birth to an entire Setting... |
| #13aliquidAug 24, 2005 10:56:27 | B7-Rahasia I loved the story and the depth of the plot. Although I think I had more fun reading it, looking at the art, and thinking about it than actually running it ;) I photocopied the labels of the wine and stuck it to bottles of soda Ha! I did the same with Rahasia! I agree, setting up props for the game was always a fun concept. |
| #14zombiegleemaxAug 24, 2005 17:03:56 | My top 10 in no particular order, excpept that Keep on the Borderland is #1: B2 Keep on the Borderlands B4 The Lost City B5 Horror on the Hill D1-2 Vault of the Drow L1 Secret of Bone Hill S1 Tomb of Horror S4 Lost Caverns of Tsojcanth T1 Village of Hommlet WG4 Forgotten Temple of Tharizdun X2 Castle Amber If the naming format is "adjective noun of proper name" I probably like it. R.A. |
| #15zombiegleemaxSep 05, 2005 18:08:23 | We really had fun with B3, we spent just as much time outside the palace in the surrounding land than in the palace. Ravenloft is great too! |
| #16redwizardSep 05, 2005 23:40:47 | I loved the whole campaign set around Lolth. It starts with the Giants, then hits the underdark with Descent into the Depths of the Earth, Vault of the Drow and finally culminates with Queen of the Demonweb Pits. A great intro of modules that were not origionally intended to be part of the string were the Slaver modules. Those lead perfectly into the Giant modules. Ravensloft was a classic as well. |
| #17zombiegleemaxSep 07, 2005 5:51:42 | I always enjoyed the following three: Palace of the Silver Princess Tomb of the Lizard King Slave Pits of the Undercity also Dark side of the Moon (Star Frontiers) and I still own them |
| #18wavelengthSep 19, 2005 16:14:29 | My top 10 TSR modules (in order) B1 In Search of the Unknown (Played once/DM'd over 10 times - incl. once from memory!) S2 White Plume Mountain X2 Castle Amber S1 Tomb of Horrors I6 Ravenloft T1 Village of Hommlet C1 The Hidden Shrine of Tamoachan C2 Ghost Tower of Inverness U1 Sinister Secret of Saltmarsh B2 Keep on the Borderlands G1-3/D1-3/Q1 Giants Series/Drow Series/Queen of the Demonweb Pits ...Better make that top 11 ;) |
| #19yellowdingoSep 20, 2005 20:28:05 | I was rather dissapointed that TSR failed to combine Keep on the Borderlands, Palace of the Silver Princess, Horror on the Hill (from B9), and the fourth with Elwyn and the big black dragon keep(B9 Castle Caldwell and Beyond) In all four cases it involved evil clerics setting themselves up with a chain of small fortress (if you put them on the map it all slotted in as the cruth lowlands being fenced off from Karameikos). It pretty much indicated that the sponsor immortals for this dark theocracy were: Leptar, a humanoid immortal. Arik of the hundred eyes, an immortal beholder. Orcus (the demon idol in the highpriests bed chamber of the caves of chaos), Chaos (worshiped as a philosophy by the Black heart monastics in B5 Horror on the Hill) With Arik in Haven by the Lake of lost dreams, Leptar in Elwyns Keep (I put it in the pass where the river high reach flows into Karameikos from Thyatis), The Monastary of Chaos where castellan river meets the high reach, and the caves of chaos near Castellan keep, you could draw a front down the inside of the River Castellan to the Highreach and once Guido's fort fell, a line down to Haven. The humanoids drive out the settlers from the region and everything inside becomes known as the Dark Theocracy. If adventurers failed to stop them, they would have pushed west into central Karameikos with an army of assorted Humanoid Warbands. As Forts Castellan and Dukes Road fall they are left with a guard of Undead troops. Once the Trade route with Selenica is cut the Warbands push south along the Dukes Road Laying Siege to Penhaligon and then Kelvin. While all this is happening, the Dark theocracy is filling with Humanoids and clerics of Chaos from the Mountains of Thyatis. That way, when the adventurers come through, they begin in Haven, Pass through Elwyns Keep, Hobgoblin Hill, and then to the Caves of Chaos. A year in the wilderness laying siege and building up a small army of released slaves to fight their way out. They dont get the presteige that "the royals" get in their seige of Kelvin and Penhaligon, but if the Party hadnt broken the supply lines, Kelvin would have fallen exposing the West to invasion. |
| #20havardSep 21, 2005 4:12:38 | Leptar, a humanoid immortal. Interesting yelllowdingo! Although I didnt run most of these actual modules (Except for B3), I used the modules you mention plus B10, B11, B12 and DDA3 & 4 as background material for my own Karameikos campaign. I did something similar to what you did, although I didn't use the name Dark Theocracy (Which I like BTW), but the Unholy Trinity. I made the Black Heart Monastics worshippers of Demogorgon. The Clerics from B11-12, also described as worshippers of Chaos also became Clerics of either Demogorgon, Orcus or Arik. These were the original Unholy Trinity, though I have later revised it to be Demogorgon, Orcus and Leptar. Arik is not really part of the Trinity, but he is someone the Trinity is working to free from his dimensional prison. The sworn enemies of the Unholy Trinity is ofcourse the Traladaran Three (Halav, Petra and Zirchev), traditional protectors of the lands the Unholy Ones are trying to destroy. My stuff on the Vaults (link below) explore this in further detail. Håvard |
| #21zombiegleemaxSep 28, 2005 13:49:03 | My top five would have to be: Ruins of Undermountain Labyrinth of Madness City of Skulls Temple of Elemental Evil Lost Caverns of Tsojcanth I think these are the best done modules and adventures of all time! ![]() |
| #22zombiegleemaxSep 30, 2005 11:08:31 | B2 Keep, of course Many that I played in: Ghost Tower of Inverness Also ran the Pharaoh series, that was good I also liked some of the TSR Top Secret & Gamma World adventures! The only one that looked good & I never ran (except as a player in 3.0 version) was the Slavers "A" Series. |
| #23zombiegleemaxOct 01, 2005 13:13:51 | Favorite is Lost Caverns of Tsojcanth, hands down. Also a huge fan of Len Lakofka's Secret of Bone Hill. |
| #24stinkinsithOct 01, 2005 21:49:17 | I'm surprised that no one has mentioned "Famine in Far-Go" For Gamma World. Invisible Chickens, who can resist? |
| #25fharlangOct 24, 2005 21:04:45 | If I had to choose then S-1 Tomb of Horrors, I lost my very first character there. ![]() |
| #26zombiegleemaxNov 02, 2005 17:48:27 | The Desert of Desolation - the super model, not the three individual versions called "Pharoah, Lost Tomb of Martek, and the Oasis of the White Palm... this module I slightly modified and set in the Raurin Desert "a place it might have supposed to be set in anyways" I just updated and expanded the surronding region and my players all agree it was by far the best module they ever played second to none... the supplement "old empires" really helps add a lot of flavor to this module, the biggest thing my players said that was awesome was the added thri-kreen of Athis to this area.... Ed Greenwood once claimed this area was Torils most inhospitable region, this is the area that is the closetr thing to a realms version of a Dark Sun like region... every DM needs to get the Desert of Desolation super module and update and flush it out for a campaign in the Raurin Desert, the supplement Old Empires is a great help in this for added ideas, items, npc's, monster and so on |
| #27sterlingheart_paganpummelNov 02, 2005 20:38:34 | I started running that the other month for another group since I had such fond memories of being a player in it...it might have been the group, but it was a total bore.....I had fun with Kodan's Maze...but ...nah it had to be the group..... |
| #28zombiegleemaxNov 05, 2005 9:32:18 | My favorite modules are the X4, X5 and X10 triology... great times and high adventure, leading PC's against the vast, nigh-endless forces of the Master of Hule. Modules I3-I5 get honorable mention as well. True classics, no doubt. |
| #29zombiegleemaxNov 11, 2005 2:33:41 | Chioces, chioces, chioces... I have played or DM'ed most of the above, and each one has a special place and can bring great stories that will endure in my memory. The one that I have some very fond memories of as a player was S3-Expedition to the Barrier Peaks (the spaceship). Our DM was masterful at desribing the strange items that we found. He was able to descibe them to us in a manner that, we as players couldn't say "oh, its a laser gun guys" and it bruoght the role playing to a level that we had not been to. I have tried to DM this on a couble of occations, but did not have nearly the sucess. As for a well written Hack-n-slash- B2-The keep and the caves-still use it to introduce new gruops to the game. Best Epic-Giant series-(With a few minor additions) Start the players in T1, (now that the rest of the t series is out use them, then use the A series, G series, D1 & 2, finish off with Q1! Best death trap/horror- no doubt- Tomb of Horrors, it's a good way to eliminate the characters that have completed the above epic and ragain some balance in you game ![]() As for misdiredction/intrugue- U1. That being said, I'll choose X1- Chateu De Amber (That's what it says on the cover of my copy). As being the one module that stands out from the rest for it's unique qualities. Of course there really is no better adventure than one that has been carefully crafted by a taleted DM, expressly for his/her own group of players. |
| #30darth_azalinNov 17, 2005 6:41:23 | Yellow DingoI was rather dissapointed that TSR failed to combine Keep on the Borderlands, Palace of the Silver Princess, Horror on the Hill (from B9), and the fourth with Elwyn and the big black dragon keep(B9 Castle Caldwell and Beyond) In all four cases it involved evil clerics setting themselves up with a chain of small fortress (if you put them on the map it all slotted in as the cruth lowlands being fenced off from Karameikos) In fact they are all combine in B1-9 In Search of Adventure ZolDarklock Ed Greenwood once claimed this area was Torils most inhospitable region, this is the area that is the closetr thing to a realms version of a Dark Sun like region... The Supermodule actually takes place in the realms (see the back cover) if they would update this to include some of the Sandstorm info it would be most killer... In the B series my favorite (trying to remember the name) is actually the one where you go into a pyramid and it is sinking in the sand with you in it... I actually have a B4 in French!!! wish I could actually read it but its a nice collectable... |
| #31zombiegleemaxNov 19, 2005 2:02:43 | Return to the Temple of Elemental Evil... The Sunless Citadel White Plume Mountain The Tomb of Horrors Against the Giants Thats my top five. |
| #32havardNov 21, 2005 11:24:57 | B10 Dark Night's Terror. My all time favorite. I really liked the HWA-trilogy as well... Håvard |
| #33vgeisz_dupNov 29, 2005 13:38:26 | my favorite was actually an RPGA mod "The Lost Island Of Castanmir" (probably mispelled). I got lost in there for 4 weeks when I first played it. :D |
| #34zombiegleemaxNov 30, 2005 4:53:32 | Lots to choose from. I might have said B2 at one time, but last time I used X2 I thought that it was a superbly crafted, well written module. I've got a soft spot for XL-1, which is a marvellous dungeon crawl, and I've had good times running high level modules like CM2 and CM3. |
| #35dazmiuthNov 30, 2005 14:04:09 | I can't believe nobody has mentioned "Into the Fire" or "Out of the Ashes"...... two great modules! |
| #36smokerDec 04, 2005 12:46:05 | The first module I ran was Curse of the Azure Bonds. I hated the novel, but I loved how the characters had freedom to explore. After two years of playing, we only made it half way through the module. We had a lot of side adventures along the way. smoker |
| #37martyn_agassDec 06, 2005 7:20:21 | My top 10 have to be 1. S1 Tomb of Horrors 2. D1-D3 Descent into the depths - vault of the drow 3. S4 Lost caverns of Tsojacanth 4. L1 The secret of Bone Hill 5. WG4 The Lost Temple of Tharizdun 6. T1 The Village of Hommlet 7. N1 Against the cult of the reptile god 8. The Slavers Stockade 9. S3 Expedition to the Barrier Peaks 10. C1 hidden Shrine of the Tomoachan. I Dm'd all of these plus many others. There was nothing quite like S1! U1 Saltmarsh, H4 where you take on Orcus, I6 Ravenloft, X2 chateau d'amber were also ones i remember well. |
| #38mobiusDec 06, 2005 18:39:39 | My favourite module as a youngster was B4 The Lost City. The party has to take refuge in an old pyramid to wait out a sand storm. If your party was anything like any of mine, they passed the time by: * wandering through the pyramid * meeting weird, seemingly-high natives * killing lots of creatures * getting a load of treasure * eventually returning to the entrance after a few pc's died (hopefully npc henchmen ;) ) I Dm'ed an expanded version of the module once where the party went all the way to the underground cities, fought some cultists, and killed their monstrous leader (Zargon I think) - Mobius |
| #39breakdancin_bladesingerDec 07, 2005 2:23:19 | My favs were S4 the lost caverns of tsocanth,the original house of strahd,the house on gryphon hill(played it three times and got killed in various ways),X1 the isle of dread,the queen of the demon web pits(another high kill ratio module),and of course the keep on the borderlands the first d&d module I ever played. |
| #40zombiegleemaxDec 13, 2005 19:14:20 | UK7 Dark clouds gather is an awesome module. I10 Ravenloft 2 The house on Griffon hill is also good, very well written. |
| #41havardDec 14, 2005 2:10:42 | My favourite module as a youngster was B4 The Lost City. Yeah, that is a great module! If I was to run it again, I would put a much stronger emphasis on the Cthulhuic elements in it. The half-crazy natives, and in the end Zargon is pretty much a Cthulhu-type creature as well. My only objection to the module was how silly the natives were. But I think making them more into psychotic maniacs (dropping the masks) would make it a better module... Just a thought... Hmmm...maybe I will use it again... Håvard |
| #42vaprak001Dec 21, 2005 11:06:22 | Loved A1-4 and Q1 when I was still knee high to a halfling, but the best Summer holidays worth of playing and DM'ing was WGR1 Greyhawk ruins! Talk about plenty of content and good ideas; one of the few D&D products that I felt I was robbing WotC when I bought it! :D |
| #43Darth_KjeranDec 23, 2005 16:20:07 | Chello! I have to go with the original T1 The Village of Hommlett. But not the Temple...I love to create a new evil temple every time I use Hommlett. it makes for variety. :D B2 is up on the list. As are many others. Hard call, though. Tony |
| #44mesaratzDec 25, 2005 16:08:17 | One of the 1st games of D&D i ever play was with Of Skulls and Scrapfaggo t (had to spell it this way or the computer just put in stars ******* Crazy) Green This hada every thing u can get in D&D ie. Town Dungeon Wilderness and the maze at the end BRILL !!!! it was made by Judges Guild and is copyrighted to 1980 which i think was the year i plyed it or 1981 |
| #45thurbaneJan 03, 2006 7:31:35 | Temple of Elemental Evil. It was the first module I ever ran for my group that became an entire campaign. The moathouse is still a great way to start the adventure. :D Good friend of mine that I still game with did the same thing - turned ToEE into a whole campaign. It was awesome. Also really liked Egg of the Phoenix and The Secret of Bone Hill... |
| #46zombiegleemaxJan 30, 2006 1:30:22 | The Temple of Elemental Evil was a lot of fun to DM (twice). I plan to run it again soon. I loved playing Ravenloft. That was fun, but frustrating (Strahd was a bad dude). After talking to my wife, she apparently liked playing through the Grand Conjunction series quite a bit, as well as the Desert of Desolation. I didn't particularly care for running either of them though. |
| #47wrexham3Jan 30, 2006 8:33:47 | My favourite was 'Feast of Goblyns', although my very favourite character of all time died right at the start, blasted by my own side when I turned into a werewolf. Years later, I read it to find out what it was all about, and it turned out we being royally diddled from all sides! |
| #48zombiegleemaxJan 30, 2006 9:49:05 | I think my favourites were X4 and X5, Master of the Desert Nomads and Temple of Death. |
| #49nastynateFeb 06, 2006 18:59:47 | I cannot believe Thoughts of Darkness hasn't made anyone's list. What about Dragon Mountain? The Isle of Dread? The Dragon Lance series? The Mines of Bloodstone series? You guys are missing some classics. Actually when I start to think about it, many of the first edition adventures were really fantastc hack and slash type quests, but the really good stuff came out in the late 80s and early 90s. I loved the dungeon crawls as much as everyone, but modules with some mystery and suspense were really memorable to me too. My Top Four 1. Dragon Mountain [this had it all, kobolds, a psionic assassin, a dragon...] 2. The Temple of Elemental Evil [best pure dungeon crawl ever] 3. Thoughts of Darkness [Illithids, lightning storms, tension, this was scary] 4. The Labyrinth of Madness [Soo tough, but really cool] |
| #50johnjohnFeb 06, 2006 19:56:45 | I don't know which module I really think was "best" or which ones I liked because of the memories it gave... The modules I remember most B2 keep on the borderlands because I was brand new to the game and my friends voted me to be DM and run it. Boy I got the rules wrong but no one seemed to care as we all had fun. Undermountain when this came out I had a blast shoe horning players into FR and running them through the upper levels. Later I moved waterdeep to irongate in GH (the terrains kinda match up and I didn't have an irongate and wanted to play WoG again) put undermountain beneath it and we all had fun again. X1 Isle of dread... was my first big outdoorsy adventure and sea adventure I dm'ed all rolled into one. T1-4 was a blast to dm. I actually got to be a player in... think it was called silver key? We had to avoid orc points... or were suposed to we seemed to enjoy getting orc points too much to avoid em ![]() Tomb of horrors in which I got to be a player. There were two party wipes... except for my character who somehow managed to stay alive both times thanks to my hormunculus. After the second wipe the DM had us meet in a nearby town and didn't run it again. The two wipes occured almost back to back with an hour or rolling up new characters in between...just to have em die in about 15 minutes of playing time ![]() |
| #51Evergreen_AldaronFeb 08, 2006 7:58:35 | All awesome answers, but I agree that Temple of Elemental Evil is the single greatest module ever done. |
| #52zombiegleemaxFeb 09, 2006 14:42:28 | Like so many others, I find the t1-4 series to be the best. It leads directly into either a1-4 or g1-3. I went straight to g1-3 as the party had gotten too advanced to bother with A1-4. Then of course comes d1-3, and yes the Drow are all that, but it also features Troglodytes and the Kuo Toa which can cause serious havoc with their priests and the lightning bolt, nets, mancatchers, quite a handful for an unsuspecting party with a malicious DM! But back to t1-4, what a wide open world of possibilities, and virtually every foe is available as a miniature (D&D) or easily procured. Lots of personalities and lots of improvisation as the party has to leave and come back, leave and come back..... |
| #533man20Feb 09, 2006 15:04:27 | Just going from memory, but the first one I ever ran was The Secret of Bone Hill, so it holds a special place. I had a TPK in Forgotten Temple of Tharizdun, so I've never finished running that one. Right now, I'm running a party through the Slavers series. I like it, but there is an aweful lot of hacking through dungeons that can get a little tedious. The Egg of the Phoenix was pretty cool, you get to rub elbows with epic level types. |
| #54zombiegleemaxMar 08, 2006 13:18:26 | The Temple of Elemental Evil is my favorite. |
| #55LegendariusMar 12, 2006 1:18:44 | My top ones in no real order: B5 Horror on the Hill is one of my all time favorites and might be the one I've run the most times. I always wondered what those berserkers down below had for food - did the goblins drop them munchies down the hatch? The Desert of Desolation series of adventures were great to play in. I especially loved Pharoah. Strahd is my all time favorite D&D villain and the original Ravenloft is definitely near the top of my list. I can't wait to see the latest revision of this one that is due in October. I've run Quest for the Heartstone several times, not long ago with 3.0 and that was a blast. Isle of Dread is just a classic. I can still remember when that hurricane whipped up and wrecked our ship there. Keep on the Borderlands is a classic, loved it. This is one I haven't had a chance to run yet as a 3.x adventure but I think it would play very well. Tomb of the Lizard King is a lot of fun. The last time I ran this one back in AD&D2 the party consisted of a minotaur, a wemic and a gnome. Dragon Mountain was fun to play in but it just drug on a little long, and way too many kobolds. Of course, it might have been the DM's style. B4 The Lost City - I just remember our party practically burning down the pyramid. I'd love to play this again some day with a little more logic for those cultists and the updated 3.x stats for Zargon from Dragon. Feast of Goblyns - this was a lot of fun. Interesting locations like the Kartakan Inn and the caves. Too bad my paranoid players suspected everyone of being a werewolf or a vampire. Greyhawk Ruins - this is a cool dungeon, too large for my current tastes. Of the newer ones, Forge of Fury is a top notch adventure. |
| #56CaligulaApr 02, 2006 22:29:16 | every DM needs to get the Desert of Desolation super module and update and flush it out for a campaign in the Raurin Desert, the supplement Old Empires is a great help in this for added ideas, items, npc's, monster and so on Ok, but where do we find it?? |
| #57CaligulaApr 02, 2006 22:38:37 | A lot of memories came over me when I read all of your posts. "Lost City" was a great experience! My cousins PCs fell down the slope to the "Otygh" monster, and they were real nasty back then! He had to sacrifice his little Halfling Thief so the others could escape through the secret back door. My cousin almost had tears in his eyes...He liked that little halfling! "The Savage Coast" was another fantastic experience. You had to map an entire coastal region and my cousin found a ring of animal control, which he used later to control a huge dinosaur. i think it was a Tyrannosaurus Rex. "Horror on the Hill" was a favorite as well! I remember my cousin meeting ogres or something like that, getting a real pounding and fleeing down the trail with the surviving PCs. "Silverprincess Palace" was a pleasure with many cool details! Especially the battle with the cultists was fun! My cousin cracjed this one, and we actually re-played it 2-3 years ago with the same good result! I also have to mention later adventure modules such as "Return to the Keep on the Broderland", "Return to the Tomb of Horrors", "Die Vecna Die", "Axe of the Dwarvish Lords", "Labyrinth of Madness", and "Rod of Seven Parts". They are all great and should be played again using the 3.5 rules. However, quality-wise I think "City of the Spiderqueen" is the best adventure ever made for any D&D edition. The story, the plot, the illustrations, the maps, the NPCs, the action, and the finale are all awesome! A must buy for any D&D player and DM! |
| #58zombiegleemaxApr 16, 2006 3:17:29 | as a dm who loves to play sometimes (and none of the players want to dm) i loved the solo adventure "Das Rätsellabyrinth des Minotaurus" - no idea how it's called in english - of course it should be something with "labyrinth" and "minotaur"... |
| #59dontheoxApr 16, 2006 8:17:43 | Even though it was not a true D&D module Tegal Manor was one of my favorites, though I will have to say I had the most fun playing and then running White Plume Mountain. Also I don't know if you guys remember the Monty Haul Dungeon it was from the gamelords I think, it was awesome! |
| #60zombiegleemaxApr 21, 2006 14:07:34 | I didn't play many modules myself Night of the Walking Dead was probably the best adventure i ever played as a PC. We had a brilliant GM and it was totally scary once we reached village. As a GM i had quite a lot of fun running Slavers the sequel to A1-4 but unfortunately we never managed to play it through. ![]() |
| #61jimmyg7Apr 27, 2006 23:38:32 | This may not be the best module but it is the most vivid for me because it was my first and I had so much fun playing it. Journey to the Rock. I remember being a hafling and just loving every minute of it. Next would be Keep on the Borderlands. This one also has great memories for me. |
| #62humantorchApr 28, 2006 19:49:08 | I'd have to say "VAULT OF THE DROW". I know that it was dragged through the "Faerunian mud" one time too many but ignore all that feather-hatted leather weirdness that it spawned and take a hard look at it again. Look at the drow as "super orcs" instead of the "wilted roses" they've been reinterpreted into and you'll see what I mean. ;) |
| #63zombiegleemaxMay 13, 2006 22:09:24 | Keep on the Borderlands was of course the first, but my favourite was Hidden Temple of Tamochoan. Saw it in Sears and begged my mom to buy it for me. Had lots and lots of fun with that one. |
| #64gryllmyreMay 18, 2006 22:07:36 | I remember playing a UK set of modules entitled The Sentinel and The Gauntlet. The Gauntlet had a clever little section where the players had to operate the defenses of a keep against attackers. It was an interesting campaign, and I think back on it fondly. They aren't my favorites, though. I just thought they deserved a mention. Favorite dungeons I ever went through: Ravenloft and Castle Amber - because we survived by the skin of our teeth. Favorite dungeons I ever DMed: Temple of Elemental Evil, Vecna Lives (yeah that's a newer one, but can be intense if refereed right and with the right players) |
| #65jaisinMay 25, 2006 12:35:34 | I'm probably only one of a few who can honestly say that The Night Below was awesome! I've played through it and DM'd it in entirety (and actually just started again over at RPol, always looking for more players, if interested in using 2e rules, PM me - shameless plug). Return to the Keep on the Borderlands - it restored the glee we had for the game when it came out (besides, we were older and could afford modules on our own). Destiny of Kings Return to the Tomb of Horrors Wow, what else? Some of the old Dungeon adventures were great - Sleepless Night, Pipes of Doom, Thiondar's Legacy. . . |
| #66zombiegleemaxMay 29, 2006 14:19:24 | I remember playing a UK set of modules entitled The Sentinel and The Gauntlet. The Gauntlet had a clever little section where the players had to operate the defenses of a keep against attackers. It was an interesting campaign, and I think back on it fondly. I remember those, Had them once, great fun they were! you know I regret getting rid of them now, the one's featuring a seige are always good fun when played right, like Queen's Harvest... |