Forgotten Temple of Tharizdun Conversion

Post/Author/DateTimePost
#1

sgthulka

Jul 02, 2004 22:00:37
Just picked this up and it's really cool. Has anyone converted it for 3.5e? If not, could someone tell me what the following creatures are, and whether they've yet been converted to 3.5?

Creatures I've never heard of:

1) Norker
2) Aarakocra
3) Leucrotta
4) Meazel

Creatures that sound familiar, but don't have 3.5e stats for:

1) Mountain Giant
2) Boggart
3) Stunjelly
4) Ear Seeker
5) Coffer Corpse
6) Shadow Demon
#2

zombiegleemax

Jul 02, 2004 22:58:36
Originally posted by SgtHulka
Just picked this up and it's really cool. Has anyone converted it for 3.5e? If not, could someone tell me what the following creatures are, and whether they've yet been converted to 3.5?

Creatures I've never heard of:

1) Norker
2) Aarakocra
3) Leucrotta
4) Meazel

Jesu Cristo, they don't have Leucrottas in d20 Fantasy?!

Sigh.

Okay, starting with Leucrotta:

Originally posted by Gary Gygax
LEUCROTTA
FREQUENCY: Rare
NO. APPEARING: 1-4
ARMOR CLASS: 4
MOVE. 18"
HIT DICE. 6 + 1
% IN LAIR: 40%
TREASURETYPE: D
NO OFATTACKS: 1
DAMAGEATTACK. 3- 18
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Kick in retreat
MAGIC RESISTANCE. Standord
INTELLIGENCE: Average
ALIGNMENT. Chaotic evil
SIZE: L
PSlONlC ABILITY: Nil
AttackIDefense Modes: Nil
This weird creature haunts deserted and desolated places, for it is so ugly
most other creatures cannot bear the sight of it. The body of a leucrotta
resembles that of a stag, its tail being rather lion-like, and its legs end in
cloven hooves. Its head is that of a huge badger, but instead of teeth it has sharp, jagged boney ridges. This monster is very sly and can imitate the
voice of a man or woman. They will do this to trick prey to approach within
attack distance. When retreating the leucrotta can kick backwards with
booth hooves, causing 1-6 hit points damage with each that hits. The
monster speaks the language of its alignment as well as the common
tongue.

...and now, the Norker:

NORKER
FREQUENCY: Rare
NO. APPEARING: 3-30
ARMOUR CLASS: 3
MOVE: 9"
HIT DICE: 1+2
IN LAIR: 20%
TREASURE TYPE: E
NO. OF ATTACKS: 2
DAMAGE/ATTACK :1-3/1-6
SPECIAL ATTACKS: Nil
SPECIAL DEFENCES: Nil
MAGIC RESISTANCE:
Standard
INTELLIGENCE : Average
ALIGNMENT: Chaotic Evil
SIZE:S (4'tall)
PSlONlC ABILITY: Nil
Attack/Defence Modes: Nil
X.P. VALUE
1/20 + 2 per hit point
Fardistant relatives of hobgoblins, norkers are similar in appearance
to their hobgoblin cousins but have developed 3" fangs which they
use in melee to inflict 1-3 hit points of damage. In the same round
they can also attack the same opponent with a club for 1-6 points of
damage, but if they are disarmed they have no effective claw attack.
The norker also.has a very tough skin - a form of exoskeleton -
which gives it armour class 3.
In all other respects they are similar to hobgoblins (see ADVANCED
DUNGEONS & DRAGONS MONSTER MANUAL).

Aarakocra:
FREQUENCY: Very rare
ARMOUR CLASS: 7
MOVE: 6'/36"
HIT DICE: 1+2
% IN LAIR: 5%
TREASURE TYPE: D
NO. OF ATTACKS: 2
NO. APPEARING: 1-70
DAMAGE/ATTACK: 1 -3/l--3
or by weapon type
SPECIAL ATTACKS: Nil
SPECIAL DEFENCES: Nil
MAG IC RESISTANCE : Standard
I NTE L LI G E NC E : Average
A LI GNM ENT: Neutral good
SIZE: M(20'wing span)
PSlONlC ABILITY: Nil
LEVEL/X.P. VALUE: 11/28 + 2 per hitpoint
The aarakocra are a race of intelligent avian humanoids. Their society
consists of small tribes of about 11-30; each tribe has a hunting
territory of about 10,000 square miles. The bird-men live on high
peaks in the mountains, where they can soar all day on the winds and
the thermals.
Aarakocra have little to do with humankind beyond the occasional
poaching of a farm animal (they appear incapable of distinguishing
between domestic and wild animals, for this act is not one motivated
by malice). They have even less to do with demi-humans and actively
dislike humanoids. Infrequently, an aarakocra may agree to give infor-
mation to, or act as a scout for, humans in exchange for shiny coins
or gems. As they are extremely reluctant to leave their familiar
mountains such an act will only very rarely take place outside the
bird-man's own territory.
Aarakocra stand about 5' high but they have a wing span of 20'.
Their wing/arms are built somewhat like those of a pterodactyl, with
a hand half-way along each leading edge. The wing-section beyond the
hand has as i t s leading edge an extremely lengthened and strengthened
outer finger which locks in place during flight. The wing-hands cannot
grasp while in flight, but when the bird-man i s on the ground and the
wings are folded back, the hands are nearly as useful as normal
human hands. Each hand consists of three normal-sized fingers and an
opposable thumb.
The bird-man's mighty wing muscles are anchored in a bony keel
which projects forward from the chest a full foot beyond the normal
extent of a human chest. The legs are powerful, with 'backward-
bending' knees and dangerous-looking talons on the feet. The feet are
actually more dangerous than they appear: the talons can unlock and
fold back, uncovering a pair of fully-functional hands, each with three
tough, powerful fingers and a thumb.
It is these nether 'hands' that the bird-man employs in aerial combat,
either using the talons alone or clutching heavy fletched javelins, used
for stabbing or for throwing. Each feathered warrior usually carries
half a dozen of these javelins, which do 2-8 hit points of damage each,
strapped to i t s chest in individual sheaths. Aarakocra are remarkably
adept a t flinging these javelins while in the air, incurring none of the
'to hit' penalties used in aerial missile fire.
Their most devastating form of attack i s to dive upon a victim with a
javelin in each nether hand, building up great speed. The bird-man
pulls out of the dive just as it reaches i t s target and snaps the javelins
forward into i t s prey with great force and accuracy, meanwhile
emitting a bloodcurdling shriek. Such attacks are a t +4 hit
probability and do double damage if successful, but the aarakocra
needs a t least 200' of dive to perform them properly.
Aarakocra share with eagles the ability t o plummet a great distance
vertically downwards and pull out a t the last moment. For the
purposes of aerial combat, they are manoeuvrability class C. Rather
than fling it away, a bird-man will save i t s last javelin for stabbing
purposes in battle.
The aarakocra are oviparous and the females tend the eggs during
their 8month incubation period. It i s these temporarily nest-bound
females which fabricate all the javelins, tools and other small items
the tribe uses (the males do no work other than hunting). The females
also weave the brilliant feathered banners and pennants which fly
above the tribal nest and mark out their territory (each tribe has a
unique, highly individual design). The sight of an aarakocra weaving i s
said t o be impressive, as they do so while resting on their backs and
using all four hands a t the same time. Individually, their hands are not
as dextrous as those of a human, but the extra pair more than com-
pensates for this.
Aarakocra speak their own language and that of the giant eagles, with
which they are on mutually respectful terms. 10% of aarakocra also
speak the common tongue. They get on very well with all forms of air
elemental, and any five aarakocra can summon an air elemental by
chanting and flying through an intricate aerial dance (this takes three
melee rounds). The air elemental will comply with the bird-men's
requests as a favour, but will not fight to the death on their behalf,
returning to i t s own plane (if it can) before such an eventuality could
occur. The bird-men are known t o have tribal shamans.
Colour of plumage among the aarakocra varies from tribe t o tribe, but
the males are always crested and gaudier than the females. This is
especially true during the once-yearly mating season when the
plumage of the males shows up in particularly striking fashion. Their
beaks are about 5" long, grey-black and in shape somewhat between
that of a parrot and an eagle. The beak can deliver a nasty bite (1-3
hit points of damage) but is rarely used for fighting unless the
bird-man is trapped on the ground. Their faces are in no way similar t o
human faces, though their eyes are set frontally on the head to
provide binocular vision, and in fact their sight is so keen that they
can distinguish detail at considerable distances. Though they are
powerful, they are also light - an adult weight i s typically in the
range 50-80 pounds -and are unwilling to become involved in ground
melee or fights which could result in grappling, since their hollow
bones are quite fragile and could break if, for instance, a bird-man i s
thrown heavily to the ground. The aarokocra are extremely sus-
ceptible to claustrophobia. Such is their fear of being closed in that
they will not even enter buildings, and only a mad or insanely-
desperate bird-man would venture below ground.
Aarakocra can carry up to 1,500 g.p. weight (1 50 pounds) each.

Meazel:
MEAZEL
FREQUENCY : Uncommon
NO. APPEARING: 1
ARMOUR CLASS: 8
MOVE: 12"
HIT DICE: 4
% IN LAIR: 95%
TREASURE TYPE: B
NO. OF ATTACKS: 2
SPECIAL ATTACKS: Nil
SPECIAL DEFENCES:
MAGIC RESISTANCE:
INTELLIGENCE: Low
ALIGNMENT: Chaotic evil
SIZE: M
PSI ON IC AB I L l TY : Nil
LEVEL/X.P. VALUE:
DAMAG E/ATTACK: 1 -4/1
See below
Standard
Attack/Defence Modes:
111/%5 + 4 per hit point
-4
Nil
Solitary bipeds just less than man-sized, meazels are rarely encoun-
tered outside their lairs - either marshes or small, dank caverns under-
ground. They have natural thieving abilities a t the 4th level of
experience and will rarely attack openly, preferring to hide and,
moving quietly and swiftly, attempt to strangle stragglers from behind
or to pick pockets in search of the gold they love. The meazel is a
traditional enemy of orcs and kobolds.
Meazels rarely venture far from their lairs and take all corpses there to
be eaten in safety. Piles of sacks full of bones are often to be found
near a meazel lair (any gems the creature has found in treasure will be
in these sacks, since it does not recognise the value of precious and
semi-precious stones). For the same reason, there will be no gems in
the lair.
Most creatures of the underworld will attack meazels, for they have a
nasty reputation even among dungeon denizens.
In combat they attack with their two claws, each inflicting 1-4 hit
points of damage. Alternatively, they use a piece of tough, thin cord
to strangle their victims; a 'hit' indicates that the cord has been
wrapped round the victim's neck and he will die from strangulation
within two melee rounds unless he breaks free, or the meazel dies or
is forced to release i t s hold (for example to defend against attack
from another quarter). However the creature can only execute this
kind of attack against a victim which is man-sized or smaller and only
if it can approach the victim from the rear undetected, achieving
surprise.
Description: The meazel has skin which varies from light grey to dark
green; irregular patches of an angry red colour will occur on most
(85%) individuals due to a skin disease - neither harmful to the
creature beyond i t s disfiguring effect, nor contagious - prevalent in
the-species, these patches giving the meazel almost a leprous appear-
ance. The eyes are jet black and the feet partially webbed.

And as far as converting the module to 3.5, you might be better off asking in the new edition forums. Unless someone here has done the conversion...?
#3

Kamelion

Jul 03, 2004 2:10:48
Norker See here for a 3e norker.
Aarakocra Check out Monsters of Faerun for the 3.0 aarakocra. There's a 3.5 version in the Terrors of Athas doc in my sig too.
Leucrotta Also in Monsters of Faerun.
Meazel Ditto.
Mountain Giant See Monster Manual II. He's in there.
Boggart, Stunjelly, Ear Seeker, Coffer Corpse, Shadow Demon These are all in Tome of Horrors from Necromancer Games (has loads of 1e stuff unconverted elsewhere).
#4

zombiegleemax

Jul 03, 2004 3:21:09
Boggarts are also in the MM II I think (maybe it's boggle or something). But worth a look at least.
#5

Kamelion

Jul 03, 2004 4:27:50
Boggles are different. Cool, though
The Shadow Demon also appears in the Book of Vile Darkness if you prefer a WotC version.
#6

sgthulka

Jul 03, 2004 8:56:29
Thanks for the extended information, guys, it was very useful. Especially the bit on the Norkers...from the text I'd assumed they were to Gnolls as Goblins are to Hobgoblins, but now I know.
#7

Kamelion

Jul 03, 2004 10:31:13
Most welcome Plan to run it soon under 3e myself so it was a good exercise, heh.