| Post/Author/DateTime | Post |
|---|---|
| #1zombiegleemaxDec 13, 2006 21:02:17 | Where are any rules about the use of helms in 2nd edition AD&D? They have a cost listed in the Player's Guide but it doesn't say what purpose they have? Do they reduce AC by -1 like a shield? I think I recall a game where they prevented critical hits, maybe it was Baldur's Gate. Anyway some help on how they work and where some rules can be found would be awesome! I know D&D uses a generalized health and armour system, but if a helm is listed in the Player's Guide then it must have an intended use right? ~Blitzkrieg~ |
| #2agathoklesDec 14, 2006 3:19:17 | Where are any rules about the use of helms in 2nd edition AD&D? They have a cost listed in the Player's Guide but it doesn't say what purpose they have? Do they reduce AC by -1 like a shield? Helms in AD&D have basically one function: avoiding called shots to the head. They also have some drawbacks -- wearing massive helms impairs peripheric vision and hearing (you won't catch pickpockets while wearing a knight's helm...). The rules are in the Complete Fighter's Handbook and in PO: Combat & Tactics, IIRC. |
| #3zombiegleemaxDec 15, 2006 20:55:27 | You are correct about the Fighters Handbook, not sure about PO though. |
| #4TintagelDec 17, 2006 8:59:09 | I believe the original 1st Edition AD&D DMG had rules for wearing helms. It was near the combat matrixes or something. I think the rule was that 1 in 6 attacks would go to the head, and that if you weren't wearing one, your head would have unarmored AC. Kinda silly. |