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| #1zombiegleemaxJul 12, 2003 7:11:15 | The Reputation System: As you progress through the campaign your RP or reputation points will either increase or decrease, depending on your actions. These points will effect certain bonuses on your skill checks for Diplomacy, Intimedate, etc, as well as allow you to get items for a cheaper price(Total price-RPx3). The DM only knows your maximum RP you can have, the PC is only told at a level up. Every player starts the campaign with 0RP, for each dead done the RP can either raise 1/6 of the way down or up.(Up: on the way to fame, Down: on the way to being feared) Strangely enough when you are on your way to fame you do not get skill checks for Intimidate only for Diplomacy(They are more likely to listen to you, as for infamous you only get bonuses for Intimidate skill checks.(They have heard of what you have done)There are also exceptions to the ¼ add/decrease for eg. killing queen and letting them know about it, of course you will be arrested on sight. As for being famous you will have people constantly around you, you also have a 10% chance on having people do a favor for you(within reason) these such occasions give you +1-2 RP points DM’s discretion. There is a limit as to how many you can earn in one day(1/6 of RP added/decreased per day) others for the +2 RP can take up to three weeks, of course Dm’s discretion. The following table shows what bonuses apply for the RP, the highest being 100/-100 the maximum. As well as the appropriate levels for the bonus(The PC’s level so they don’t cheat). Fame RP Bonus Appropriate level 100-80 +5 on dice roles for Diplomacy Lvl20 80-60 +4 on dice roles for Diplomacy Lvl17 60-40 +3 on dice roles for Diplomacy Lvl12 40-20 +2 on dice roles for Diplomacy Lvl6 20-10 +1 on dice roles for Diplomacy Lvl3 Infamous 100-80 +5 on dice roles for Intimidate Lvl20 80-60 +4 on dice roles for Intimidate Lvl17 60-40 +3 on dice roles for Intimidate Lvl12 40-20 +2 on dice roles for Intimidate Lvl6 20-10 +1 on dice roles for Intimidate Lvl3 RP points can be cashed in for bonuses from NPCs, for eg. Aramil the elf has 30 RP and the shop keaper is refusing to give him lower prices, so Aramil decides to cash in 10 RP, the DM then subtracts 10x2 off the item Aramil wanted. It is based on morals, for eg. If you decide to cash in -20RP for a good aligned NPC you lose the RP but instead he adds 20x2 on to all items. Your RP goes down or up to 0 over the course of days you do nothing, for eg. Aramil is sick of doing good deeds for a while, so goes home to stay inside for 3 days, his RP is then decreased(If he was infamous it would raise, all the time to 0) by 3x0.2 (where 3 is how many days he stayed in) There are also other hazards, for eg Aramil now has a RP of 100, assassins start stalking him at night. Aramil now has –100 RP now there are bounty hunters stalking him. The following table shows what events happen at a certain RP as well as bonuses you get. RP Event 100 Assassins stalk you at night. 90 Reporters or town crier spying on you 80 You can perform appearances +100gp 70 Acting in plays 60 Appearing at plays 50 Meeting the writers of certain plays 40 Get tickets for plays 30 Discount on all items 20 You are well known in most bars 10 People want to challenge you in fist-fights to test you 0 to –10 Nothing -20 Peasants and royalty hate you. -30 You have to watch your back -40 You have respect in the underworld -5 You have your own gang -60 Assassination attempts on you -70 You have lots of contacts -80 You can organize Assassinations -90-100 People really fear youBounty Hunters hunt you All critisism is accepted. This system is going to be used in my upcomming campaign. :D :D |
| #2zombiegleemaxJul 13, 2003 22:56:59 | I like the idea, but I think that you should also assign penalties to Intimidate and Diplomacy as necessary...also, some people (those looking to hire an assassin, smugglers, or such) will respond better to infamy than to fame. Also, the system doesn't account for things like Robin Hood...hated by the government, but loved by the peasants. Finally, I feel the table of what happens is a bit limited...you should take into account what the character has done to earn the reputation. For example, a mage will not be challenged to fistfights, generally, and a hired hitman will often NOT have a gang or such. Also, the underworld doesn't always respect one of their own. Many murderers and thieves hate competition. Other than those little points, good work ![]() |
| #3zombiegleemaxJul 14, 2003 3:36:48 | In my opinion, the idea behind this system is reasonable. I was looking for a system like this for quite some time myself. But even though there are some promising ideas behind this system i would not incorporate it into one of my campaigns. Here are the reasons, why: 1. Playability: This system has a major flaw: The DM has to do all the paperwork. The DM has to add up fractions of RP on this occasion and that. The DM has to keep all the facts and factors in Mind. When I DM, I want to have fun and not an accounting lesson. Maybe I'm spoilt, because my group thoroughly enjoys in-depth-roleplaying and loathes metagaming in all its varieties to an extent that I trust them to add up their boni themselves. I see myself as a ressource of information, not as a calculator. 2. Consistence: In my opinion there is no way of emulating some "ultimate (in)fame" (<-- Is that still english?? ). If someone is ultimately famous that wont stop someone else to top him eventually. Maybe it's hard to reach those heights by 20th level, but who knows.. ![]() Mechanical-wise I would replace the table below by a simple rule: get a +1 for each 20 RP (positive or negative) you've got. Make it harder to get the 100th point than getting the first. Originally posted by Dragabier 3. Missing aspects: First of all, reputation is a local thing. You can bet most Chinese do not know who Lee Harvey Oswald was. Second, you can get famous within seconds (no pun intended), just by topping a famous person in his own domain. Third, the amount by which your reputation decreases over time depends on how you got your reputation. If you have ever been famous enough, your reputation would not go below a certain limit. Fourth, you cannot cash in fame! Hope, that helps. Brackxs |
| #4lord_sotoJul 14, 2003 21:01:55 | Based on the comments of the other two replies, I would like to add that the system is good, but if you did want to implement some of the ideas they recommended, the 2nd Edition Complete Bard's Handbook had a system for Bardic Reputation that might give you a few ideas for dealing with Fame/Infamy questions, Local Reputation, and Reputation decreasing over time. It also has some suggestions for things that can help a person improve their level of being (in)famous. |
| #5greymanJul 15, 2003 8:09:25 |
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| #6zombiegleemaxFeb 03, 2004 15:18:46 | I also constructed a reputation system which is slightly more complicated. It relies on reputation points like the one you presented, but these points are scored in different categories.
Each of these can have a different impact into the game and is each affected by different things. Heroic This would be affected by deeds done by the characters. The amount of points given out would be at the DM's discretion. Examples include saving people and going on dangerous missions. The character would gain a bonus to diplomacy checks, a bonus to the leadership feat (as seen in the DM's Guide) and could really be used for other skills, feats and roleplaying aspects. Feared Like heroic points, these would be affected by what characters do, killing people for example. The character would gain bonuses to intimidate and again a bonus to leadership. There are probably other skills and roleplaying aspects that these points could appy to. Cowardly These points could be gained like heroic and feared points could be gained but would be gained from doing cowardly things, such as running away from a battle, declining a dangerous mission etc. The character would gain a penalty to things affected both by heroic and feared points, making these points highly undesirable by characters! Skilled These points would be affected by ranks in a skill, but not necessarily any skills. Skills that would be included are craft and some feats could be included. The only bonus of these points would be roleplaying ones. Intelligence These points would be affected by the character's intelligence modifier and knowledge ranks. The only bonus of these points would be roleplaying ones. Strength These points would be affected by the character's strength modifier. The only bonus of these points would be roleplaying ones. Agility These points would be affected by the character's dexterity modifier and any ranks in escape artist, sleight of hand and open lock and feats such as dodge. The only bonus of these points would be roleplaying ones. Toughness These points would be affected by the character's consitution modifier and feats such as toughness, strangly enough! The only bonus of these points would be roleplaying ones. Wisdom These points would be affected by the character's wisdom modifier. The only bonus of these points would be roleplaying ones. Aura These points would be affected by the character's charisma modifier. The only bonus of these points would be roleplaying ones. Points 0-10: +1/-1 to the described bonus 11-20: +2/-2 to the described bonus 21-40: +3/-3 to the described bonus 41-60: +4/-4 to the described bonus 61-80: +5/-5 to the described bonus 81-100: +6/-6 to the described bonus |